Sim City - Infogrames RRP œ29.95 (Mouse-controlled simulation) When I first got my ST, one of the games I bought was Little Computer People. The child in me quite fancied the idea of having someone "living" in my computer and being able to talk to him, get him to write me letters, play his piano, feed his dog and so on. Now I've grown up (...???...), my ideas have got bigger too; I'm not content with having ONE person in my computer - now I want a whole city teeming with life, complete with roads, shops, railways, shipping, industry and everything else that entails. When I first read about Sim City it was only out for the PC. A while later the Amiga version came out. Finally, it's available for the ST, and if you haven't yet joined Official Secrets I'd advise you to do what I did - join it now and get Sim City as your free game. But, beware ... this game is very addictive so make sure you have a lot of free time before you start to play. The disk is double-sided and I can't think of a better reason to upgrade to a 1 meg drive than to be able to play this game. As well as designing your own city from scratch, there are eight scenarios to load in from disk. Each of these is a ready-made city with certain problems that you, as mayor, must overcome. They include Dullsville, USA which needs livening up, traffic congestion in Bern, a crime wave in Detroit and nuclear meltdown in Boston in 2010. Each has its own difficulty level (from easy to very difficult) and also its own time limit (5 to 30 years) depending on the scenario chosen. When you start a new city, the inhabitants (known as Sims) will tell you what they need most. At the start this will mean houses, commercial zones and industry, either linked by roads (cheap but they can cause pollution and, later, will get congested by heavy traffic) or rail. Later on, the ungrateful so-and-sos will start requesting a stadium, an airport, sea port and so on. Meanwhile you'll have to link all these areas with power lines, ensure they have adequate police and fire protection and make sure your budget allows you to keep everything well-maintained so that more Sims move into your city rather than leave by the truckload! The disk isn't protected so "well done, Infogrames" for putting your copy-protection in the packaging rather than the disk because, like lots of other people, I like to use a back-up disk to play and keep my original disk safe. The main booklet with the game is almost 60 pages long but very easy to follow apart from the fact that some aspects of the game have been altered since the booklet was written and though some of them have been documented in a supplementary booklet, others haven't eg the zone evolution chart. One thing I haven't mentioned which can mess up your city even quicker than traffic congestion, disgruntled Sims or a crime wave is a disaster. This can be a fire, flood, tornado, earthquake, an air disaster, shipwreck, meltdown in a nuclear power station if you have one or - if the pollution level gets dangerously high - a monster attack which will cause terrible devastation. You can disable disasters if you want but it's more fun to just let 'em happen. Evidently, disasters are more likely to happen if you pick a harder lever game. I'm still on "easy" and seeing quite enough of them to keep me busy, thank you. The fact that the whole game is mouse-controlled using pull-down menus, windows and scroll bars so you can move quickly to any part of your city means it is very easy to control. The Sim City Terrain Editor should be out before the end of the year and with Sim Earth in the pipeline too, there's plenty more to look forward to. There is a budding megalomaniac hidden within each of us and Sim City gives us the chance to realise our dreams. Unfortunately, it is easier to build a ghetto than a Utopia. But when everything goes wrong, you can just sit back, like Nero, and fiddle while Sim City burns ..... and then try again. Sue