Bloodwych Data Disks Volume 1 - Mirrorsoft (Part 2) Sent in by MerC @~See Issue 8 for the key to the symbols and solution to the Serpent @~Tower. The numerals before EN refer to the solving order. Chaos Tower - Level 1 - 21 x 21 Item Location Action (at) 8. EN {ChT} GP i2 {SeT L1} >k20 [ChT L1] a. T BG j12 >b3 IK a7~ b13 GB b16 (e18) BK h8 d13 SK f14 h18 ChK f18~ k1* CK a21 f4* T BG b3 >j12 b. T TG l12 >t3 IK o9 s17* BK r12~ s17* YB s19 (q19) SK q13 p21 CK u20 r5* ChK m18~ k2* YB p4 (s3) T TG t3 >l12 EX ST n4 >p4 [L2] NOTES In the two player game (where each player has one gem) co-operation is needed, since two chromatic keys are required at k1. Chaos Tower - Level 2 - 21 x 21 Item Location Action (at) 9. EN ST p4 c3 [L3] >e3 >e5 [L4] 12. EN D a1 c1 [L4] NOTES (i) Cast Formwall at q8 (ii) GP o7 starts hostile Inferno spell (iii) At k11 cast Antimage > j11. At j11 face North and cast Summon & follow to g6. Recuperate if need be. (iv) Fight back to j14 & Formwall at j13. Summon & follow (v) Spinners at h20, l20, p20. Chaos Tower - Level 3 - 21 x 21 Item Location Action (at) 11. EN D k2 a1 [L2] NOTES (i) Spinners at k10, k12, l11, j11. Compass useful (ii) Wait characters at e17 & f17 (prevent walls forming) (iii) d5, e5 & f5 : R d6 until BB faces North (iv) Spell Rings : Chaos - u16 Moon - t9 Serpent - b18 Dragon - a3 Chaos Tower - Level 4 - 21 x 21 Item Location Action (at) 10. EN ST e5 k2 [L3] 13. EN T c1 t21 T o17 >p16 SK p15~ t19* T q17 >t21 GP u10 (n15) ChK n15 s12 (iii) IK s1 p8 (iv) MK o11 m2 EX ST r3 >o2 [L5] NOTES (i) Cast Formwall at b15 (Nullify when no longer needed) (ii) e21, e19, d19, f20 : R e20. (iii) Cast Antimage (iv) p13 removes obstacle at n12. Chaos Tower - Level 5 - 15 x 15 Item Location Action (at) 14. EN ST o2 h9 GP a7 (a10) CK d9~ i15 GP o11 (o8) BB l5 (i4) CC k3~ g4 EX GP h2 >b8 {MT L1} NOTES (i) T >h9 from a4, a12, f7, j7, j11, f11, m13 (ii) Spinners at f9, j9, h11 Moon Tower - Level 1 - 9 x 7 Item Location Action (at) 15. EN {MnT} b8 e9 [L2] 17. EN D d9 e9 [L2] 31. EN ST d4 k20 {DrT L1} NOTES f4 is a spinner. This lev?/9?3#??39?9?331?3?93?99??99??39?Z33'S> * " +ח +  ! " ;;w{{=oq/6;3{VW;{61Ǎ9q8s9s9cc1s9Ns99S9s c1`0 c1c1c61Ǎ9s9s}s9s99s9c9s9s9sf9q8s9s9cc61Ǎ{o{[z****************************************** * * * --- The ST Club --- * * * * Newsletter and Disk-Mag by subscription * * and library of 1,911 PD and Shareware disks! * * * * A 12 issue newsletter sub costs 8.00 * * or a sample newsletter costs 80p. * * Each newsletter contains reviews, articles, news * * and regular features - Hints and Tips, Games Tips, * * Software Top 20, classified ads and Help! section. * * * * A Disk-Mag sub costing 22.50 gives you 12 newsletters * * plus 6 disk-mags full of the best PD around. * * * * Contact: The ST Club, 9 Sutton Place, 49 Stoney Street, * * Nottingham, NG1 1LX. * * * ***************************************************************** ***************************************************************** * * * * * THIS SPACE FOR SALE! * * -------------------- * * * * * * If you would like to advertise in SynTax, * * just send in the details. * * * * * * A full frame (16 lines) costs just 2.50/issue, * * or we can do some reciprocal advertising! * * * * * * Smaller adverts are 20p a line (62 characters) * * * * * * * ***************************************************************** ***** til you come to the Tree of Skulls, and go west from there. Aha! The entrance to the Lost City! However, don't get carried away just yet! First, turn on your computer, and enter the regular code. Don't worry about the tape of the massacre that is transmitted; it is not of the least importance to you. Once transmission is completed, go south to the campsite. This is another good place to save the game, because yet another tedious arcade sequence is about to happen. The Huni will be attacking soon, so wear your goggles. Then turn your laser on. The Huni will now attack. This night, there are, fortunately, only three of them to kill. Use the left and right arrows to manuever the laser (which looks like something left over from "Space Invaders"), and use the space bar to fire (you stop automatically when you shoot). Once you've gotten rid of the Huni, you can get a good night's sleep. In the morning, go back north to the Lost City. Continue going north until you come to the storeroom. Ignore the fruit (not important) and go east. This is a temple with a large statue. The statue is not important. Go north to the wall and push it. A lever appears! Pull the lever, and a set of stairs is revealed. Go down the stairs. The entrance closes behind you, but don't worry about it. Go west to the end of the passage, then up to the vast hall. West again will bring you to a tiny room, and north to the wall with the key. Take the key and go south and east back to the hall, then north to the door. Unlock the door. You'll find a piece of paper on the floor. When you try to read it, you'll see that it's in code. Your computer will beep, so turn it on. NSRT will tell you what the paper says. Now is another good time to save the game, in case you make a mistake later. You will have to enter the Antechamber and open the doors in the proper sequence. One wrong move, and you're dead. Ok, go west. Here are the three doors that must be opened. The sequence is: Open 132. If you're playing the Explorer version, you will have to open a second set of doors, but the code is the same. How about that! You found the emeralds at last! However, Macuma is about to blow its top. In fact, the whole place seems to be coming down! Fortunately, the rest of this is almost automatic. Go south, and continue south until you come to the soft volcanic earth. Here, you go up into the pit room, and then west out of the city. The lost city crumbles before your eyes, but don't despair! A helicopter appears at the last moment, taking you and Paco to safety. Congratulations! 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