Battlemaster - Some Early Scenarios Axehead Hill: Pull the lever in the left cave to disable pit traps in the right hand cave. In the right cave, walk on the right to avoid setting off a pit trap. Once across the river, collect food and armour from the left cave. Find a secret room in the right cave by walking to the northwest corner. Dorin's Delve: Walk slowly right to avoid the trap at the lower right corner. Walk along in front of the cliff; just at the top of the path you will open a hidden cave. Walk straight ahead once inside to avoid two pit traps on either side. Once up the stairs, open the locked door with the lever on the left of it. Walk in front of the mirror to find a secret room. Dulham: Avoid the pit trap at the north end of the path. Enter the stone and thatch hut to find the key to the locked hut immediately to the south. In the locked hut enter the cellar (to left of doorway) to find some treasure. Brightleaf: Walk left along the south bank of the river, enter cave, collect two crystals and walk in front of stalagmites to open an exit north. Negotiate a route through the pit traps, leave through the door in the hillside. To make an exit through the large transporter field, dig up the tree on the small mound using the spade (at top right of area). Collect the lightfinger wand near the spade too. The Lonely Isle: I didn't find much here, just a series of huts to loot. Trollford: Kill monsters and enter cave. At the crossroads, turn right, keep the wall to your right and walk round to collect the key. Retrace your steps, keeping the wall to your left this time and find the locked door on the other side of the crossroads. Use the ladder to find a secret room. Dullmouth: The door to the large house is bolted. To find another way in, get the spade from the right hand side of the house and enter the marsh. Avoid the pit and you'll be transported inside. Go up the stairs and collect the key to unlock the door (strange - I thought they said it was bolted....)