Dungeon Master - General Hints Taken from SynTax PD disk 12 FIRST LEVEL: CAST YOUR INFLUENCE: You throw a 1/6 spell to open the door then you throw a object through the door. LOCKED DOOR..BLUE SHIELD, YOU SEE A CHEST: Find the door and strike it down with your sword. SECOND LEVEL: After going downstairs face the left wall. Go 6 or 7 spaces and you will find a switch which opens a secret panel where you will find a compass to use with the Matrix room. Vault room: Remove coin and replace with something else - the door will now stay open. Time is of the Essence: Push button and move very quickly to get through first passageway. Push button, turn around and throw something through the blue field. The pit will then close. Push the button and walk backwards. Chamber of the Guardians: Push the button next to the chest until the chest appears outside. In chest use the mirror of dawn to open secret passage next to blue eye. LEVEL 4: Transporter Room: The way through to get to the room is as you land you turn RIGHT..RIGHT..180..LEFT..180..RIGHT Button Room: You push the buttons as they show up until you have pushed 5 of them - you may have to push them more than once. Mark them as you push them so that you can keep track. Neverending Room: Find the button on the wall. Push it, then go back to where you came in the big room. Turn left and follow the wall to get to the next room. Pit Room: In the room to the left there are many secret rooms starting to the left by walking through the wall while facing the arm and wood shackles. There are 3 secret rooms in all after entering. On level 3 there is another staircase that leads back to level 2. There is a room that has a closed gate. In that room you will find screamers. When you leave the room the door will close and they will be reborn, therefore it's an endless food supply. LEVEL 5: Riddle room: I am all- I am none: mirror of dawn An arch but no back: bow Hard as a rock, blue as the sky, twinkle in a woman's eye: blue gem A golden head but no body: gold coin Midas room: Place a coin in the hole in the wall. Room with locked gate and no way to open it: Place a heavy object where the transporter appears and turn it on. After going through the locked door you will come across a room that is locked and in it you will find a magical box. As you leave you will see a ring on the wall. Push it; you will open a secret passageway. Strength Hall: shoot an arrow or throw a dagger - if it comes back, try again. If not, go around a corner and a gate will be open. LEVEL 7: The easiest way to shut off the fireballs is to drop down into the pits and then drop into the next one and bring yourself back to the surface and walk forward. In front of you will be the shut-off for the deflector and the fireballs. LEVEL 8: When is a rock not a rock: when it is nothing. Step to the left one step and walk through the wall. As you get through the wall, mark it so that you can find your way back. Also on that level there is a area in the hallway that spins you 180 degrees so you end up going back where you came from. Use magical footprints or throw things down the hallway. When they come back you are there. Mark that area and when you get there, turn 180 as you get there. What is at your feet is overhead: you step on switches and fireballs hit you. The easiest way is to put something on the switches as you get out of the way of the fireballs. With something on the switches they will only fire once and you can pass right through. There are 6 floor switches, 3 on each side. What is lighter than air: the corbamite you found earlier. Beware of my twisted fate: The room is set up like a snake, you have to go through in a winding fashion. Clockwise room: go counter-clockwise to get to all the different area of the room. You must start at the sign that says clockwise and move to a different section by going counter-clockwise. Poison Room: get the sword and stay where you are until the cloud clears. When the cloud clears step forward and kick off another trap and move back to the clear area until you're out the door. How to kill the Dragon: Lead him back to the stairway you came down and then attack him with spells and weapons. When you see a fireball coming, run upstairs to safety. To get the power gem to merge with the firestaff you must use the Zokathra spell. A little advice... have everything you want in the dragon area before you do this for afterwards there is no way out. Next to the power gem in the locked room is a rebirthing chamber so save those coins - it's the only way in.