BSS Jane Seymour - Gremlin RRP œ24.99 (RPG) I'd seen mention of BSS Jane (or sometimes Jayne) Seymour for some time before it was released and kept wondering, what could an RPG set in space have to do with the famous actress? At last, having seen the game, the mystery is at an end.... The fact is that the correct spelling is Jane Seymour and the reason a biological survey ship has been given that name is that a fleet of 20 of them have been named after the various queens of England. So where do you fit into all this? Having wrecked your own ship in the middle of an asteroid belt, far out in space, you are making your way back to Earth in a small emergency craft. Woken by the sound of your computers doing a system check, you expect to look out of your ship to see Earth floating in front of you. Wrong ... what you DO see is a fleet of 20 Federation craft from the Regal Fleet. An SOS message picked up explains that the complete fleet has been damaged by radiation from a star which went nova. The Captain and crew have all entered suspended animation in the hope that someone will come and rescue them. You're still 14 light years from Earth and you only have enough fuel to travel 9 of them. But, your helpful computer informs you, the fleet's flagship has sufficient fuel for your needs. The main problem are that this ship can only be reached by you travelling through all the other ships in order (starting from the aforementioned BSS Jane Seymour, which is the twentieth in command), repairing each to 80% efficiency, finding and replacing the energy flux decoupler and using an inhibit lock so you can use the navigational computers, transporting to the next and so on til you reach the flagship. Unfortunately, you already know from the SOS that the Captain reckoned the stasis chambers would start to fail after 15 months, and the message was recorded over 5 years ago. And what do BSS ships collect in their stasis chambers? That's right, aliens - mean aliens with big teeth and heaven knows what else - and they're now loose! Add to this the fact that any crew members you encounter roaming the ships are unstable and more likely to blow holes in you than offer to help and it doesn't sound as though this trip is going to be much fun! The game seems to me to be very much like Dungeon Master in space. The main screen shows your forward view and, by clicking the mouse on a range of arrows and icons, you can move forward, backwards (very useful when being chased!) or sideways and also turn through 90 degrees. When you reach a lift or ladder, you can also move up and down. As in DM, there are hand icons showing what items you are carrying in each hand and an inventory screen will show what other objects you are carrying, wearing, have in your belt or pack etc. Where the game differs from DM is that there is (nominally) only one of you against the hordes of nasties on the ships. I say "nominally" because you will encounter robots which you can give instructions to stay, follow, carry things, or go to a particular room. If you find the correct cartridges, you can also program the robot in several fields eg repair, medical, attack .... Your stamina recorder is shown as a face which, as you lose stamina points, will gradually turn into a skull. A beating heart will also show, by the speed at which it beats, how strenuous an activity you are performing and by changing colour whether you have been poisoned or affected by radiation. Most of the repairs needed are accomplished by replacing liquid coolant in various systems. There are several restrictions on the number and size of the receptacles you can make and each one you make will use up vital ship's power. These are made in a manufacturing room and then filled with coolant in a laboratory. Any receptacles made which have a flaw in them will be rejected at this point! Finally, entering the relevant room (Biological Control, Life Support, Bridge and Communications) and accessing the repair screen, coolant and repair kit (or suitably programmed robot) at the ready, will enable you to effect the repair. Mapping is helped by the fact that the levels are pretty easy to map anyway and if you access the ship's computer it will show the areas you have visited so far. As in DM, some of the doors are locked so you'll need a certain door pass to get through. The graphics and sound effects are pretty good, each room has sufficient detail to make it atmospheric and is more interesting than the continuous stone walls of DM, the aliens are nicely designed (if you can call such lethal creatures "nice" in any sense of the word) and any crew members you encounter look suitably unhinged. The fact that the ship's systems gradually deteriorate as you play adds to the suspense too. I'd normally finish by saying that I'd expect this game to take some time to complete but some clever bod will no doubt have finished it in days rather than the months (if ever) that it will take me so all I'll say is ... if you liked DM and Chaos, I reckon you'll enjoy BSS Jane Seymour - and if you finish it, please send a solution and maps into SynTax!! Sue