Weird Tales - Interactive Technology RRP œ14.95 (Text adventure) Reviewed by Andy Thompson Weird Tales comprises three text horror games based on the following stories, which were published in the American Weird Tales magazine: Black Hound of Death - Robert E. Howard Beyond the Wall of Sleep - H. P. Lovecraft Frozen Beauty - Seabury Quinn On loading the game you are taken to a clearing at the start of the 'Black Hound of Death'. At your feet lies the body of a man.....his throat torn out.....his clothes soaked in a pool of blood! You hear horrible laughter and screams from a nearby cabin, and after closer inspection, you find Richard Brent and his niece Gloria have been tied up inside. Their captor stands over them. He was once human, but black magic changed him into the insane beast that has been killing the local people. Can you stop him before he finishes his plans and skins Gloria alive? This is only a small intro game, but the solution is not as obvious as it first seems. You will have to plan your moves carefully if you are going to stop the killer in time. In 'Beyond the Wall of Sleep' you work at a psychopathic institution. You are woken one night by the buzzing of the door bell. If you manage to unlock the door in time (not easy as the key's gone missing!) a new patient, Joe Slater, will be admitted. He lived in the Mountains and was arrested after killing his neighbour. He remembers nothing about the murder, but talks about a burning entity inside of him that takes control of his body. After studying him for a few days you notice that he is prone to unprovoked violent rages and it would seem that he could, as he claims, be possessed. It's up to you to find out all you can about Joe and if possible free him from whatever possesses him. In 'Frozen Beauty', the largest of the three games, you play Doctor Samuel Trowbridge. Your partner, Jules de Grandin, as well as being a doctor, is also a psychic detective. His skills will be invaluable if you are to solve the mystery that lies ahead. The game starts in your surgery; in the corner stands a coffin watched over by a stranger. After questioning the stranger about himself and the coffin, the game goes into a flashback......You are travelling in your car when a man jumps out in front of you. He tells you he is the houseman to Doctor Pavlovitch and that you must go to the house at once. When you arrive you find Pavlovitch has been murdered, and his study ransacked. In the course of the game you will have to find out why Pavlovitch was killed, what his murderers were looking for, how he was connected to the stranger and the coffin, and what can be done to help the stranger now Pavlovitch is dead. Both 'Beyond the Wall of Sleep' and 'Frozen Beauty' are divided into scenes. There is usually a change of location and a slight change in time from one scene to the next, though sometimes days can go by between them. You take control of the character for the length of each scene and anything he does between them is described in the few pages of text that precede each one. This feels a bit odd to start with, as most adventures let you control your character from start to finish, but once you get used to it it works well and allows the game to stick closely to the plot of the story. Weird Tales was written using STAC, but the author has used STAC to produce ZEN (see interview with the author (Martyn Westwood) in Issue 7 of SynTax). ZEN breaks the normal limitations of STAC and so gives Weird Tales a very good parser, and a form of Artificial Intelligence. ZEN allows the game to recognise even obscurely worded sentences, it can also fill in the gaps between your moves. For instance if you are in front of a locked door with the key in your hand, all you have to type is OPEN DOOR, rather than the usual UNLOCK DOOR WITH KEY then OPEN DOOR. ZEN also includes an on-screen mapping system (not really needed in Weird Tales, but could be useful in further ZEN games), and a built-in hint system. The hint system works similarly to the ones in the latest Infocoms i.e. pick your present location, then the question you want answered, then the game displays hints getting less subtle the more you read. On the whole I really enjoyed the game and would recommend it. The descriptions are detailed (perhaps TOO detailed if you have a weak stomach!), and the game has great atmosphere. The puzzles are not too difficult, but you'll have to study the text carefully to work out what questions should be asked. The way the game follows a plot so closely does have a drawback. Sometimes when the game is about to move on to a new scene it'll wait for a specific action/question before it will continue. If you can't think of the move, there's no way to continue with the game, so it's either switch off or call up the hint system. This is only a small criticism, and I can certainly put up with a few linear puzzles if they're necessary to keep to the story. So if you're a fan of text-based detective or horror adventures, Weird Tales is certainly worth playing.