Cadaver - Mirrorsoft RRP œ24.95 (Arcade Adventure) So here we are again then. I fell for it. She reckoned that the review I did last year went down so well that I had to do another this year. I happen to know who it was who liked it last year and I'm relying on you, Graham, to tell the truth this time then I won't be so easily conned next year. Heaven knows I've got enough to do .... I really don't feel too qualified to do this because I'm by no means an adventure expert. I do know what I like though so here goes. What do the publishers have to say about the game? 'Cadaver is an isometric 3D arcade adventure, played using a joystick and keys. As Karadoc the dwarf, you explore the murky dungeons and eerie corridors of Castle Wulf, interacting with hundreds of objects, people and puzzles. The ultimate objective is to kill the necromancer, Dianos, but, as is the tradition with bounty hunters, what you find along the way is yours to keep.' The game comes boxed with two disks and a 19 page combined story and destruction booklet written in micro-type (the old eyes ain't as good as they was!) and a certificate for you to send off to Mirrorsoft when you complete the game. Search out then plug in the old joystick and insert disk one. The Bitmap Brothers logo is followed by a pleasant screen showing an ancient scroll between two very nice flickering candles and accompanied by some drum and chanting music as featured in the best epic movies of the fifties. The story - complete with the occasional spelling/keying error - slowly scrolls up the screen. It would cycle around for ever but as soon as you press a key the game starts to load. It offers a choice of English, French or German then requests disk two. It takes a while to load and expand the data but eventually the isometric screen display appears. The isometric display means that you're looking down on a diamond shaped field of play in which north is at an angle of 45 degrees right of vertical. West is 45 degrees left of vertical. To move north you must push the joystick forward. To move west, push it left. It is as confusing as it sounds. The first screen is pretty enough. A cavern, with Karadoc the hero standing next to his holed rowing boat at the edge of a lake. An unpleasant creature of the deep shows its head above the water from time to time. A number of items including a pickaxe and a diary are scattered around the ground. At the bottom left of the screen are six squares which fill with icons under certain conditions - more of which in a moment. At the bottom right are four boxes. The top one shows your current state of health, the next shows the day (starting from one), then comes the name of any object you're touching and finally the name of the current location. Move Karadoc until he touches an object, the diary for example, and four icons appear at the bottom left. The meanings of the icons are not self evident so it is necessary to consult the destructions. The next problem is that the icons in the booklet are much less clear than those on screen so it's all but impossible to identify which is which. It seems that these icons mean TAKE, PULL, JOYSTICK and READ. At other times there are further icons for SEARCH, DROP, DRINK, HOLD, CAST SPELL, SWITCH, PRESS, OPEN, INSERT, EAT and GIVE. Press fire on the joystick to highlight the first icon then activate other icons by moving the joystick up, down or sideways. Press fire again to activate an icon. I take the diary, a pickaxe and a silver coin. Touching fungi or water is bad news since they sap your strength until you fade away completely. Worth saving every now and then I should think. There's a doorway to the north which leads to a tunnel. Operating a switch unlocks the door through to another tunnel. This one has exits to east and west and a life-sapping pool to the north (yes, of course I've found it!). Grabbing a bag of stones near the door I move out of the east door. In the next tunnel I come across something that looks like one of those wartime mines they have painted red at the seaside for collecting money for the local sailors' mission or whatever. This one is a bit hostile and if given half a chance will kill (of course it has - what did you expect?). Press the SPACE bar and you display the last item you picked up in a box at the bottom right of the screen. Move the joystick to cycle through all the items you picked up. I select the stone bag then activate the HOLD icon. Press the fire button to throw stones at the throbbing landmine until it expires. Needless to say, I didn't suss out that business with throwing the stones on my own. In fact, after a couple more moves I ran out of ideas completely. Luckily, a recent magazine featured a map with 53 locations from level 1 (this was part one of a four part article so I guess there are around 200 locations). Using the map and the fairly explicit help supplied with it I was able to get around a bit more. All in all the game left me a bit cold. The screens looked nice enough and everything worked OK (once you'd worked out what the icons meant and got used to moving the joystick north to move old Karadoc to the north east of the screen). It just seemed a bit boring. Apart from its technical competence I couldn't really see much to commend it over games like Alien 8 and Knight Lore which impressed us for a while on the old Spectrum all those years ago. If it's your scene then good luck but I wouldn't recommend it if you're looking for excitement. I'd just as soon sit in front of the telly and check out the inside of my eyelids! Alan