Captive - Mindscape RRP œ24.99 (a mouse-controlled RPG on 2 disks) Review by Alan Beer Date 18:09:2542. Well the trial didn't go very well, guilty on all counts and they call it justice. I've been sentenced to two hundred and fifty years suspended animation. Some men came in to give me a shot of something and explain about freezing my body and all that stuff. I'm starting to feel a bit sleepy ... ZZZzzzz ... ZZZzzzz ... ZZZzzzz ... (Some time later) I think it's been some days since I woke up and my head hurts something rotten. All I remember is a low hum of some machinery. I don't know what happened outside my cell as I can only just see through a small window, but it looks like some fire fight has happened as the place is a mess. It must have caused some computer to shut down which woke me and saved my life. I found some interesting things in my cell. I think someone was using it as a store room and one of the things I found was a kind of portable computer brief case and it works. It seems to be some kind of remote communication device for four droids. I've also found that one of the tubes that was plugged into my arm feeds me, so that's one good thing I suppose. Many days have passed but I've now found the instructions for this computer brief case thing. I think once I get the hang of it I can use it to ESCAPE..? This is the setting for the latest contender for the Dungeon Master crown and, boy, is this one tough. The first two bases are easy, you could just about get through with hand to hand combat but when you get to the third base you're going to need some serious hardware. Your basic objectives are to get into the base via the door which has four buttons that have to be pressed in the correct order. There are 24 possible combinations (that I can find that is). Once you're inside you next have to find a computer room (there is at least one in each base) and type in the correct password which you will have picked up on the way. Now pick up the planet probe which you need to find the next base. Next find the generators which you will have to blow up, but before you set the explosives visit one of the many shops you'll find around the base and do some last minute shopping or selling, now set the explosives and get out quick. Once you're off the planet and back on your ship, set the planet probe free on the holographic planet map. It will now fly off to another base for you to go to, and so on. The game uses a similar control system to D.M. with movement icons just about the same plus up and down. You've four coloured icons which when clicked on reveal a droid's back pack that will hold 20 items plus what you hold in your hands and there's a position by the head for an attachment. This is also the place to find other information like its health, damage and experience points which can be exchanged for increased levels of skill. There is a multi-coloured icon which reveals the back packs of all four droids at the same time. The save icon will save 10 positions but will only restore a saved game when you get killed or when you first turn your computer on. And of course there's the main screen where all the action is and just above that you have five monitors, one for each droid, which, when an attachment is fitted, will reveal a number of things from a root-finder (which is a must by the way) to a mapper or even a fire shield. The fifth monitor is for remote cameras which can be put down in a corridor and controlled from afar. In the bases you'll find a number of interesting things from secret doors and switches to water pumps. There are rooms which are flooded or floors that are on fire. In the shops you can pick up new weapons, fix your droids' body parts or replace them and, as with most games, the further you get into the game the more weapons and equipment become available. The animation is good. I particularly like the lifts - when you press the call button it takes a little time to arrive, when you are moving from floor to floor you see them go past the window. The graphics are nicely detailed and it has a polished finish to it. The sound is in true stereo which means an accurate representation of the whereabouts of any creatures. The only moan I have is that the text is sometimes hard to read. Mind you I've only got a colour TV but if you're one of the lucky ones who has a colour monitor you'll probably have no problem at all. Well I could go on and on about how good it is but I've got to play it a bit more. To round up it's a great game and if you don't get it for xmas it's got to go on your hit list for your next buy, and if you still need convincing, get hold of the December issue (17) of ST Format which has a playable demo of one of the later levels. It has an built-in timer which enables play for about five minutes. Some of the icons are in different places to the finished version but you can still get the feel of it after a couple of gos. Well that's about it, I'm sure you'll love it. @~See the PD list for the Captive demo.