Herewith the Clues! - Actual Screenshots/CRL RRP œ24.99 (Mouse-controlled detective game) The idea behind Herewith the Clues was given to the famous author Dennis Wheatley back in 1936 by a friend, Joe Links. Links suggested that, rather than in strict book form, a "reader" could be given a folder containing letters, photos and other evidence connected with a crime and, from that, would have to deduce who-dun-it. The first so-called crime dossier was produced two years later and sold 250,000 copies in its first year, being translated into eight languages. In Herewith the Clues, Actual Screenshots have attempted to transfer this sort of game to a computer. The loading screen recreates the original dossier idea as you symbolically snip a ribbon binding a folder bearing the game's title. The main screen then appears which gives you access to all the information available. The main screen, which is a digitized picture in black and white (as are all the graphics in the game), shows your desk, complete with a cup of coffee for when you need refreshment! On the front left are several letters giving the background to the crime - the murder of Serge Orloff, a Russian who had supported Trotsky back in his homeland but had fled to Britain when Trotsky fell from power and ended up running The Milky Way, a club in Picadilly. The Police had discovered that the Milky Way was being used as a meeting place for a cell of IRA members. Orloff protested his innocence in this matter and offered to help the Police to apprehend the terrorists; in exchange they would endeavour to make sure he was not sent back to the USSR where he knew he would probably be shot. A policeman infiltrated the club as a doorman where he managed to photograph the suspects as they arrived on one particular evening when Orloff had said that the complete group would be there for a meeting. Meanwhile the Police got into position outside, ready to raid the club. But before they could do anything, some shots rang out, followed by an explosion. Somehow, one of the conspirators had got wind of Orloff's involvement with the Police and killed him - the question is .... which one of the suspects did it? The rest of your desk is covered by a series of 16 files, one for each suspect and one for the deceased, the set of photographs taken by the undercover policeman and all the evidence collected after the event (a feather, some hair, a collection of cigarette ends etc). In each case, you click the mouse on the relevant part of the screen to access that set of information. For instance, selecting the pile of files will bring up a representation of a card index, each card labelled with the respective suspect's name, and clicking on the card for the individual concerned will put his or her file up on the screen. The information contained in the game is considerable but this means there is an awful lot of reading, full of dates, names and places, to be done on-screen. One of the letters from the Police is 26 pages long and you have to start at page 1 with each page being loaded (slowly!) from memory as you continue through it. Clearly a lot of time and effort has gone into producing the digitized graphics but they are generally unclear, especially the one of the table in the room where the meeting was taking place, and just seem to bulk out the game. The game comes on two disks, one of which is used to load the program and read the letters and select the files but the other disk contains much of the information which is actually IN the files - and it isn't made clear that you must swap disks. For quite a while, I thought I was playing with faulty disks when I couldn't seem to access the photographs or evidence. All in all, this is a very boring game to play. The original idea of a dossier with physical evidence inside it is great but transferred to computer - forget it. With a game like this, you want to be able to spread the evidence out so you can compare various bits of it quickly so unless you make copious notes to effectively do the same job, you'll spend ages while you swap disks back and forth and wait for the different bits of evidence to be displayed on the screen. The other crazy idea is that you can't actually solve the game and get the answer from the computer. No - you have to write to Actual Screenshots giving your conclusions and deductions and, if you're right and your reasoning sound, you'll gain a congratulatory prize. Whether right or wrong, you'll get a full solution by return. I'd be interested to know how many letters, correct or not, they received! I wouldn't imagine many people would have the will to play it that long. I know I didn't. Sue