Lifeboat - Object List Sent in by Jack Lockerby Oars - in the Lifeboat. Get an oar yourself and then ask one of your companions to get the other. When you are both carrying an oar just ROW BOAT until things start to happen. Little dog - you first see him in the water. Later on if you examine the kelp on the sea shore you find a very sick dog. Carry him to the warm sand by the beach hut and place him on the sand. After a short period of time he will recover. Throw the stick on the village green and if dog is with you he will find a key. Examine the dog, you will be told of a number. Say this number at stall after you have given man 2 Yenom. He will give you a Yenom finder. Mouse - on top of grand-father clock in derelict house. Wind clock with key that the dog finds for you. The mouse is one of the ingredients that you need to place in the pail of hot water in the end game. Curds and Whey - Examine the wreck that you find on the sea shore to find a case. Drop the case for the curds and whey to pop out of the case. Take the curds to Miss Muffet's house and knock on the door. Form - in the Job Centre. Fill in the form and give it to the blacksmith. Cuttlefish - lift rock on sea shore. Hit cuttlefish and it spills out a black liquid. If carrying a quill at location of liquid and carrying the form you can fill in your particulars. Fishing rod - look under the bed in the old fisherman's hut. After you have baited the rod with a worm go to the sea shore and CAST BAIT or CATCH FISH. The cat will follow you if you are carrying the fish. Baby's teardrop - up tree on village green - SQUEEZE BELLOWS for teardrop to fall. It is another ingredient for the pail. Tuffet - in auction room. You must be carrying the number of Yenom that the auctioneer asks for. It rises each time you visit the room up to a maximum. Take the tuffet to Miss Muffet's house and knock on the door. Quill - found when you examine the dead seagull. See Form and Cuttlefish. Worm - dig with spade on the village green. Bait fishing rod with it. Spade - down the well. See Worm. See Yenom Finder. Pail - down the well. Pull on the rope twice then untie rope to get the pail. Take it to the cottage and fill it with water from the kettle. Put the Prince-making items in it. Spider - in Miss Muffet's house. It appears when Miss Muffet is sitting on the tuffet eating curds and whey. It's another ingredient for the pail of hot water. Bellows - given to you by the Blacksmith once you start working for him. SQUEEZE BELLOWS and receive some Yenom. Yenom Finder - answer the riddle of the three numbers at the stall. Give man 2 Yenom and then SAY 492; you will have to repeat it cos' the man can hardly believe that you have won. Take it to the beach and when it whines dig if you are carrying the spade. There's an awful lot of gold buried on that beach! Plum - in the pie that you buy in the shop. It will cost you 8 Yenom. PUT THUMB IN HOLE to pull out a plum. Another one for the pail. Old Tomcat - he's down the well sitting in the pail. Just pull rope twice to rescue him. He will cut off the tails of the 3 blind mice but he won't follow you unless you are carrying a fish. Clothes for a Prince - appear once you have put all the necessary items into the pail of hot water. Wear the clothes to end the game. Scroll - down the well. Examine the junk. It tells you what items are required to make the clothes fit for a Prince. Rocking chair - in the old fishing hut. Sit in it to be transported to and fro'. Weather vane - up pole on jetty. Release vane to know which direction to travel. Old woman - in hut. Kiss her and then hold her hand.