The Star Portal - Michael Detlefsen (AGT Text adventure available on SynTax PD Disk 64) Reviewed by Neil Shipman 'You are in a vast desert, made up of reddish sand.' Not the most inspiring description for the first location of an adventure, is it? But it only serves to emphasise your isolation as you begin this science fiction tale, stranded on the surface of Mars. How you come to be there is explained in four full screens of introductory text and, briefly, it goes like this: Exploration of the solar system has come to a halt because of more pressing social needs on Earth. But you were always an adventurous sort and, while drinking in a pub - where else do adventurers get the information to start them on their journeys?! - you are told of a secret installation on Mars which contains an alien artifact. Seeking out former Lieutenant Mariko Kosei, you learn how a crewmember from the third expedition stepped into this vid-phone- like booth, pushed a lever - and disappeared! The fourth expedition put transmitters into the portal, but nothing happened for many years. Then a number of signals were received but all from different directions. It appeared to be completely random. "It is a gateway to the stars," says Kosei. "But who would want to use it?" Who indeed? The WorldGov had suppressed the story and placed a solitary guard at the installation. By a series of bribes and the use of a suspended animation drug you manage to get to Mars on an automated supply ship. However, this doesn't land where you'd expected it to and a sandstorm causes the loss of most of your equipment. You have no choice but to set out on foot to find the artifact... Fortunately, the installation is not too far away and you will quickly find out how to get inside. Shame about the guard though! A little searching will provide you with some necessary items and you can then try out the portal for yourself. It is indeed random so you've no idea where you'll end up on each push of the lever. This reminded me of that old adventure 'The Time Machine' and can be rather frustrating when you know where you want to get to but always end up somewhere else! However, the program recognises AGAIN and this can be abbreviated to G to make things a little quicker when you have to push the lever umpteen times in a row. There are ten destinations in all, seven of which allow you to explore strange new worlds. On your travels you will meet a race of trash-collecting lizards, acquire a faithful dog-like creature and take a trip in a shuttlecraft to an alien spaceship. Daar, another being who looks much like a squirrel, is quite knowledgeable and can be asked about all sorts of things. He (it?) can even tell you a bit about Merrivale, the human who first tried out the Star Portal, and about the portal builders themselves. There's also an invisible presence - go on, just examine it and see! - keeping guard over a mystic sword which doesn't turn out to be anything of the sort! Once you've managed to figure out the order in which you should visit the different planets the puzzles are not too difficult. The objects you require to help in solving them are well spread throughout the adventure but, fortunately, your inventory is not limited so you can carry everything you can get your hands on. With over 170 locations to visit it will take you quite a time to work your way through to the end where another portal will take you to... Well that would be telling, wouldn't it? Star Portal has quite a few rough edges to it, some of them probably the fault of the author but some, undoubtedly, due to a lack of care when the adventure was converted for the ST. Minor errors include (the usual!) spelling mistakes and a number of odd responses. More importantly, there is one planet, and thus a whole section of the game, which need not be tackled in order for you to finish. But most annoying and frustrating of all were a number of bugs which actually meant that the original ST version could not be completed. However, Sue and I have spent some time sorting out these bugs with the result that the latest "Improved Playability" disk will allow you to get right through to the end. It's far from perfect but it will give you the opportunity of playing what, for all its faults, is a good adventure - and you won't get dumped back to desktop every time you get killed either! One bug we haven't managed to zap concerns the randomness of the portal itself. Sometimes when you push the lever you will end up with the response 'Sorry, I can't describe that' and a location description of 'none'. If this happens then all you can do is restore or quit, so it's a good idea to save your position every time just before you use the portal. The stark one-liner at the beginning of the adventure is not at all indicative of what's to come. Most of the location and object descriptions are quite lengthy as, indeed, are the numerous messages and conversations. In fact there's so much text - and the majority of it is well-written too - that it couldn't be squeezed onto a single-sided disk! So, if you're a text adventure fan and you like science fiction scenarios (like I do), I think you'll find Star Portal both interesting and enjoyable. @~A full solution will appear in the next issue of SynTax