Border Warfare - Omma Soft/Zenobi RRP œ3.99 (Text adventure) Border Warfare is set on an Earth-like planet in the distant future. You are Olias, the founder of the Rubycon Resistance Force, attempting to save your people from the war-loving Mordenians who have invaded your land from their home in the south. Officially they have come as a peace-keeping force and the people of Rubycon, trusting souls, are quite happy about them being here. You, however, know the truth and as far as you can see, there's only one way to sort out the invaders and that's to demoralise the Mordenians by bumping off their leader. Unfortunately the Mordenian capital, the city of Ronover, is far away, across the ocean ..... still, it's worth a go! You are only one person against an invading army but luckily there are some Mordenians who will be willing to help you. The problem is working out which ones are on your side and which aren't and, as always, you'll have to do a favour for any sympathisers before they'll help. The game starts in the hut used by the Resistance Force. Not too long ago you had grand headquarters but now this meagre hut is all you have. Though the game is text-only, there is a nice spot graphic here when you have a closer look at the newspaper which is on the table. Nearby is another hut with an enigmatic bundle tucked into a dark corner and if you wander down a nearby hill, there are several locations to visit including a ruined house and a farm where a seemingly crazy farmer will turn out to be more useful than he looks. A wizard sitting in a trance in a cave will also help you on your way if you can answer his question correctly. A little way further on, a group of soldiers may cause you problems if you aren't careful, but once past them you're on your way - through a town and some woodland to a lethal marsh and beyond. The game has been written using STAC and is presented very nicely. The colour used for the screen display is a mite garish but the authors, Neil Clark and Gerry Tonner, have thoughtfully provided alternatives so you can pick the one that suits your eyesight. Ramsave, ramload, oops, split/mode (to change the text size) and again are included among the available commands and most of the more frequently used ones have abbreviations, such as AG for again, SC for score, DR and G for drop and get. On the minus side, I'm not keen on the use of enter/exit instead of in/out and there are some sloppy mistakes in the text. The authors don't seem to have got the hang of punctuation when using quotes - should the punctuation be inside or outside the quotes? Oh well, let's put some in both places, just in case - and they also have a mental block about not using a capital "I" for the singular personal pronoun. Some things struck me as being illogical such as a candle which is stuck so firmly to a table by its melted wax that there is no way to move it! However the location descriptions and responses are of a comfortable length; long enough to be atmospheric but not so long as to be tedious. Some of them are quite humorous too, without being silly. Though I've been to a lot of places in Border Warfare and seem to have solved a lot of problems, my score is still on the low side so I know I still have a long way to go. The game isn't linear as such but it does seem to be made up of several sections which are linked by one-way routes so if you can't solve one problem in a section, you know you're going to grind to a halt in a little while .... which is what has happened to me! A well-written game, though, and one I'm looking forward to going back to. Sue