Spellcasting 101: Sorcerers Get All the Girls - Legend RRP œ29.99 (PC text/graphics or menu-driven game) Spellcasting 101: Sorcerers Get All the Girls (which will be known as S101 for short from now on) is the first adventure from a new company, Legend. The company may be new but the founder of Legend and the author of its first game will both be well-known to most of you as they are ex-Infocom employees. Bob Bates is the brains behind Legend; he wrote Sherlock: Riddle of the Crown Jewels and Arthur for Infocom. Neither were available on the ST (boo, hiss) but the PC versions played without problems on the ST with a PC emulator and I know a lot of you have seen them. The author of S101 is a more familiar name, none other than Steve Meretzky who wrote such classics as Planetfall, Sorcerer, Leather Goddesses and A Mind Forever Voyaging, to name but a few. In S101, you play young Ernie Eaglebeak who yearns for two things - to become a sorcerer and to win the heart of Lola Tigerbelly. You have rather a crush on her and though you've written her poetry and love letters, you haven't had the nerve to tell her how you feel. Unfortunately, there's a rather large obstacle to your ambitions in the shape of your stepfather, Joey Rottenwood. Not only is he determined that you will NOT go to Sorcerer University but will be apprenticed to a friend in the Dragon Tending Guild instead but he's also making advances towards Lola, the swine! As the game starts, you are locked in your squalid room, with only a little time left before you start your apprenticeship. If you don't want to spend the rest of your life shovelling whatever it is dragons do, you'd better find a way out of there, fast! Having solved this initial problem, you'll soon find yourself at Sorcerer University and, after you've registered (which involves one of the small sections of copy protection in the game) you can start attending classes, going to parties at one of the two fraternities - the Tappa Kegga Bru or I Phelta Thi - and doing whatever else young men get up to at University. But suddenly, disaster strikes when the University is invaded and ransacked, leaving you the only person on the campus apart from one old Professor who is breathing his last at the boat dock. By this point you should have a strong suspicion about your main task in the game and the Prof will confirm it. You must recover the Sorcerer's Appliance, a strange contraption made up of several sections and which, until now, had been dotted around the land. Acquiring transportation from the University isn't as easy as it might first appear but once you've overcome that obstacle, you are free to start on your search for the Appliance around the Fizzbuttle Ocean, armed with your trusty spellbook, a talisman given to you by your mother and a few other bits and bobs. The spellbook works much as in Enchanter et al in that you find spell boxes at various points in the game and, by opening each box, write the spell it contained into your book for future use. You'll have a good laugh as you travel, too, for there's a lot of humour in the game, as you'd expect from Steve Meretzky. All of the characters have great surnames, my favourite being Professor Peelerofsmallfigs. There are some interesting and unusual places to visit too, including the Restaurant at the End of the Ocean and an island of Amazons. As there are two modes, naughty and nice, in which you can play the game, you can expect some, ahem, energetic activities to go on at this part of the game which is renamed the Island of Horny Women in the naughty version - shades of Leather Goddesses. I liked the way the program responded with "Oh goody!" when you went back into nice mode. (Well, I had to check it out...) When you load S101, the screen display comes as a bit of a shock at first. The top half of the screen contains a graphics window, with a picture of your current location (which is sometimes animated), several command buttons (help, inv, look, pict etc) and a compass rose which shows available exits. The bottom half is made up of two menus, one a list of verbs, the other of objects and below the graphics window is a relatively small area for text input. However, you can customise the screen to suit yourself. "Half mode" removes the two menus, expanding the text input area (called the "story window" by Legend) to fill the bottom half of the screen. "Full mode" removes all the graphics and compass rose as well, leaving you with a text-only adventure. "Map" replaces the picture with a map (you don't say!) showing your current location. However, if you leave the menus and pictures in, you have the option to play the game completely with the mouse. You can use the mouse to select your commands directly from the verb/object lists, in which case prepositions will be offered as necessary, click on objects in the picture to examine, take or open them etc or move from one location to another by clicking on the compass rose. S101 runs fine on a 1 meg ST with a PC emulator but you'll need two double-sided drives, one to hold a system disk and one for a graphics disk. I bought my copy on import from Strategic Plus Software for œ34.99 just after Christmas but is now available at a cheaper price through MicroProse. I noticed when I saw it on sale in Sidcup recently that it is on 3 1/2" disks, unlike my import copy which was on 9 x 5 1/4" disks, so double-check before you buy. It's a bit expensive, but, to my mind, worth every penny. Though the game isn't too hard, it will still give you hours of enjoyment and it's such a treat to play an Infocom adventure again - I know it isn't an Infocom game as such but I can't help thinking of it as that. Two final bits of information. Bob Bates is also working on an adventure to come out soon. It will be based on time travel where you have to foil an evil character who is changing the past in an attempt to affect the future adversely. The second bit is that at the end of S101 we are told that Spellcasting 201 is in the pipeline. Gr-e-a-t! All I can say to you Infocom fans out there is invest in an emulator and get playin'! Sue