Davy Jones Locker - Getting Started Sent in by G.L.Wheeler GET DOG. UP (your companions go first) UP. DROP DOG. EXAMINE ROPE. GET HOOK. THROW HOOK (you must keep doing this until you have a suit, eel and frame) GET SUIT AND WEAR IT. EXAMINE FRAME. GET PUMP AND EEL (you must be wearing the suit to get the eel) DROP HOOK. DOWN LADDER. GET TORCH. EXAMINE TORCH (it has no electric cell) PUT EEL IN TORCH. D. NW. NW. NW. D (you see a catfish and you feel something on your sleeve) UP. EXAMINE SLEEVE (there is a razor fish attached to it) SHAVE. D (catfish goes because 8 out of 10 catfish prefer whiskers) EXAMINE DINGHY. INFLATE DINGHY. UP. SE. SE. SE. GET DOG (he will not come with you until the catfish is gone) D (dog gets away) BOARD DINGHY (the dog jumps in the dinghy) GET DOG. WAIT. GET SQUID. WAIT (until you reach the mermaid) GET DOG. D (mermaid stops you, she wants seven quid) GIVE SQUID TO MERMAID (she will now let you pass as she says six quid is enough) D. EXAMINE OBJECT (it is a computer, to play you must press p) P (you see a game by trevvy eel; note the answers) EXAMINE DOOR. PULL LEVER. W. PRESS RED BUTTON (airlock floods) PRESS BLUE BUTTON (the west door opens) W. N. N. UP (an old man stops you, he wants an answer to a question before you can pass) SAY WILLIAM (he will now let you go up). UP. EXAMINE PALM. READ PALM. D. IN (you cannot enter the mount until you have read the palm) GET SCALES. OUT. WEAR SCALES (you will now be able to breath in water) S (your dog has now turned into a dogfish) S. S. W. N (a guard dogfish falls in love with the little dogfish and they go off) IN (you meet Herr Mitt the crab) SAY HELLO (he will help you find your friends by lending you his seahorse) OUT. MOUNT SEAHORSE..................