What does the drawbridge do? You won't find out if you're outside the castle. Find a way of operating it remotely. What do I do with the hooks? Have you found anything long in the village? Hang the gutter on them. What use is the cannonball? It might roll down something. Put it in the gutter. How do I stop the cannonball from rolling straight out? What is there at the lake side? Put some sand in the gutter first. I can't lower the drawbridge from inside the castle. Depressing, isn't it? Push the depression at the eastern battlements. Is there anything other than the draught in the surgery? The diploma is rather out of keeping. Look behind it. I don't understand the missive. Can you somehow follow the sequence Argent, Golden, Crimson? Try the magik shoppe. I've inserted coin, pushed buttons, rung bell - nothing happens. Maybe the owner's shy? Leave the shoppe then re-enter. What should I do with the ingot? It begins the sequence on the missive. Leave it on the counter, push buttons, ring bell, etc. What should I do with the ruby? It's of strategic importance. Put it in the indentation in the strategic planning table. What's the significance of the notice in the magik shoppe? It's a sequence which starts with R for ruby... ...and you'll discover the rest as you make progress. Now the table's working what effect does it have? Remember where you found the coin? Carry on south from the secret room. What's the right number for opening the rocky confine door? Have you solved the maths problem on the note? The answer is somewhere on the leaflet. I can't work out the mathematical problem. It's one of five set up at random from the beginning. You could write a program, use pencil and paper or even restart. I still can't work out the maths problem and I can't program. Me neither! So here come all five answers... 407 1729 8128 1999964 1 How do I unlock the door at the stone curtain? A key would seem to be the logical way. So you'll just have to carry on until you find it. Can I do anything on the ledge? Feeling suicidal or really lucky? Jump. What's the answer to the statue's riddle? You could dial 999. Say Fire. How do I get across the rift? What would a cowboy do? Lasso upright. The indicator doesn't change when I push the buttons. Think about what this wooden chamber really is. Some sort of lift - and they don't work with the doors open! What should I set the indicator to? The numbers are all on the leaflet. Try starting from the end. Have I found all the useful places the wooden chamber goes to? There are six - well seven if you count 111. Look at blocks of three numbers from the end back to 111. I still don't think I've found all the right numbers. Are you sure you really want to know? OK. They are: 753 357 666 588 353 728 and 111. What does the potion do? Wow! Look at those muscles. It increases your strength - so you can carry more items. I can't decipher the parchment, scroll or grimoire. A cleric might be able to. Wear the zucchetto. None of the spellwords seem to have any effect. That's because you're not suitably qualified yet. You will be when you find the staff. I can't see where I'm going in the sapphire section. Did you read the label on the torch? It's really an anti-torch - so extinguish it. I keep doing the opposite to what I'd intended. Sure do! Because things work in reverse in this section. How do I get across the abyss? The machine produces a magnetic field. So you need to be carrying the horseshoe. I still can't cross the abyss. Push the button. Then drink the philtre. I can't take the diamond through the magic doorway. No, that's right. So drop it off the balcony. The diamond disappears when I drop it. You need to move a bit faster. Drink the elixir. The diamond still disappears in the dust. You wouldn't be much good in the slips would you? Catch it! I can't get past the dragon. Funny isn't it? Perhaps some magic would help? Say Feervo. What should I do now I've got the Holy Grail? Have you tried looking into the future? Say Farsee - If you don't know what to do now then tough luck!