Might and Magic II - Helplines Sent in by Ron Rainbird Locations of some important places: Corak's Cavern Map Ref C2 then X5 Y11 Dark Keep Map Ref B3 then X4 Y4 Farm of Fear Map Ref D4 then X9 Y11 Castle Woodhaven Map Ref C1 then X3 Y14 Druid's Point Cavern Map Ref C3 then X1 Y6 (Password "DRUIDS") Resort Isle Map Ref B4 then X3 Y3 Sarakin's Mine Map Ref A2 then X12 Y3 Dragon's Dominion Map Ref D1 then X12 Y14 Square Lake Cavern Map Ref C2 then X10 Y7 Spells: If your magic caster doesn't possess all spells applicable to that user's level, try the various Temples and Mage Guilds in the five towns. For example, the White Dove Temple in Tundara can grant Clerical Spells such as Cold Ray and Lasting Light, whilst the Whirlwind Mage Guild in Sandsobar can grant Acid Stream and Lightning Bolt spells (among others) to Sorcerers. Bishops: Much experience can be gained from freeing the various Bishops in three of the Castles and the Palace. First obtain tickets the same colour as each of the Bishops and then fight (and win) a battle in each of the Arenas. Winning these battles will enable you to free the prisoners, who are located as follows: RED Bishop in Castle Hillstone (3 fights on Red Ticket) YELLOW Bishop in Castle Pinehurst (3 fights on Yellow Ticket) BLACK Bishop in Luxus Palace (3 fights on Black Ticket) GREEN Bishop in Castle Woodhaven (3 fights on Green Ticket) To increase attributes: INTELLIGENCE - go to Atlantium Cavern Ref X11 Y15 ENDURANCE - go to Vulcania Cavern Ref X15 Y14 SPEED - go to Nomad's Hideaway Ref E3, X5 Y5 then X0 Y15 ACCURACY - go to Castle Pinehurst Ref A2 then level 1 of Dungeon X14 Y13 STRENGTH - go to Druid's Point Cavern Map Ref X1 Y15 Keys of Mark: Go to Map Ref C1 X1 Y1. After meeting Mark, go to A2 and enter the lair of the Death Spider at X2 Y9.