Wonderland - Magnetic Scrolls RRP œ29.99-34.99 (Text/graphics adventure on PC (reviewed), ST and Amiga) Well, we've waited and waited and it's finally here. Wonderland has arrived! I gather the ST and Amiga versions are the same as the PC version I played though if you're playing on a 1/2meg ST, you may lose some of the extra frills and features. But after such a long delay, is Wonderland worth the wait? If, like me, you've always had a soft spot for Lewis Carroll's Alice in Wonderland, then I'm sure you'll enjoy the game for that reason alone. It's certainly beautifully presented with marvellous animated graphics but I have to admit to certain reservations. But, back to the story. I'm sure you don't need reminding of the tale of Alice in Wonderland but suffice it to say that the adventure follows the story-line to quite an extent but though familiarity with the book may aid you in certain ways as you'll have an insight into some of the puzzles, the adventure has a lot of additions and sneaky changes to keep you guessing. In the early stages at least, the game is pretty easy. Having said that, I got stuck for quite a time on the frustratingly low score of 4/501! As you can guess, I'd missed something pretty simple and I quickly roared ahead, gradually picking up points and building up a reasonable score before grinding to a halt again and having to stop for a think. Once you enter the main game, there are lots of places to visit and objects to collect and if there's one thing I like it's a nice open adventure like this. I hate being shuffled along one particular route from start to finish. Initial impressions of the appearance of Wonderland is that it's a real treat, every bit as good as we'd been led to expect, with windows for text, a compass, the location graphic, a map, your inventory and room objects. The last three use icons and these can be manipulated using the mouse. You can drag objects from the room inventory to your own (and vice versa) or click on a distant location on the map to travel there using a "go to" command. The windows can be moved around or resized and opened or closed to give the screen display you want. However the system is very greedy for memory and when a particularly large or very animated graphic was displayed on the PC, I frequently got "short of memory" messages and had to close down some of the windows temporarily. Though you can create your own screen display, things can go wrong as you move from one location to another and the graphics change because, for some unknown reason, the graphics come in various sizes from large to "blimey-where's-it-gone?". So one minute your screen can look nice and neat and the next you've got a little picture surrounded by a lot of blank space where there was once a decent-sized picture. Even the tiniest pictures are beautifully drawn though and the animation ... wow! ... talk about smooth ... it has to be seen to be believed. Sadly, Wonderland is far from being bug-free with some really sloppy errors which, when you consider how long it's been in preparation, is quite a disgrace. It's easy to confuse it if you type in a "go to" command and though if you try to walk through a closed door, the program will open the door automatically for you, if the door is locked, there's still the same old messing about with questions about which key do you want to use, even if you only have one key in your possession! Magnetic Scrolls are good but despite the innovations in this game they still aren't THAT good and, to my mind, in no way do they approach the standards set by Infocom. Having played Wonderland straight after Spellcasting 101, which has many features similar to Wonderland, like many other people I'd say that Spellcasting wins hands down. Wonderland has tried to be too flash and clever and failed because you just don't need that many frills on an adventure game. After the initial ooh-ing and aah-ing at the display, once I got down to playing the game seriously, I found most of the windows were superfluous and just ended up by closing them down before the system prompted me to! Sue