The Fool's Errand - Miles Computing RRP œ25.00 - œ30.00 ("Puzzle" game for Amiga (reviewed), ST and PC) Reviewed by Dave Barker The Fool's Errand is a very difficult game to categorize as it has more in common with the books of logic puzzles and brain-teasers, that you can buy in local newsagents, than the standard games that SynTax readers are used to playing. Originally released for the MAC in 1987, it was released for the Amiga, PC, and ST in 1990. The game comes on two disks for the Amiga, four single-sided disks for the ST, and four 5 1/4 disks for the PC. The Amiga version supports an external drive, the ST disks can be copied onto two double-sided disks, and the PC version can easily installed onto a hard-drive. So disk swapping can be minimized if not eliminated. The disks are not copy protected, that is achieved by the use of a code wheel. The program saves to one of the game disks so copying the disks for personal use is necessary. The PC version has the option of joystick, keyboard or mouse control, although both the Amiga and ST versions default to mouse control only. The mystical land of Tarot has fallen under the corrupting influence of the High Priestess. The four kingdoms Cups, Pentacles, Swords, and Wands are on the verge of war. The evil High Priestess has stolen fourteen treasures from these kingdoms and has hidden them throughout the land. The Sun has recruited you, The Fool, to discover the names of the lost treasures and inscribe them in The Book Of Thoth, thus freeing the land of Tarot from the grips of the High Priestess. The game begins with a short prologue which sets the scene before you enter the game proper. The initial aim of the game is to solve nearly sixty puzzles. These are of a wide variety and include scrambled pictures and letters, hidden words, mazes, pentominoes, a card game, coded sentences, and wandering control buttons. The map and the story are intertwined, solving a puzzle usually opens up another part of the story and gives a piece of the Sun's map. Initially you have access to only a limited number of puzzles, as you solve one puzzle another is revealed. However during the game the number of accessible puzzles gets smaller so that after a couple of hours play, and with all the easier puzzles solved, progress becomes slower and a great deal more thought is required. Once all the pieces of the Sun's map have been revealed you must put them in the correct order. They should form a continuous path, through a 9 x 9 grid, which reflects the Fool's journey through the land of Tarot. Although this initially appears an awesome task careful reading of the text, and close examination of the individual pieces, will give clues. With the completion of the Sun's map the final task is to name the fourteen lost treasures. Once again clues are given in both the story text and on the map itself. When the last lost treasure is named the prologue is activated and the final confrontation between the Fool and the High Priestess is shown. There is, unfortunately, a major fault in the program, although it is not a fatal one. The game instructions state that once you have completed the Sun's map the whole story may be printed out. Initially this option is blocked on the pull down menu, but it remains blocked even after the map has been completed. This fault appears to be deep within the coding of the program because it seems to affect all three formats. A colleague who played the PC version said that he had played and saved the game using the mouse option, but when he had re-installed the program in one of the other two modes and then restored his saved game the print option then became unblocked. It seems that the fault effects the game only in mouse mode which is great if you are playing it on the Amiga or ST! In conclusion I found The Fool's Errand both absorbing and entertaining, it also offers something which is rare these days, a game which is both novel and very good. Most of the puzzles, even those which appear difficult at first, are easy once you have understood them. Often clues can be found elsewhere within the text of the story, so it is simply a matter of finding them. The only problem is that of the print story option previously mentioned. Unfortunately it seems that this game has not been released through a major distributor therefore it may prove difficult to purchase. However I did note that "Special Reserve" were advertising both the Amiga and ST versions for œ7.49 in most of the monthly magazines for July. Alternatively you can contact the UK distributors direct, they are:- The Software Business Ltd., Brooklands, New Road, St Ives, Huntingdon, Cambridgeshire. PE17 4BG. Telephone - 0480 496497.