Grue-Knapped! - Atlas Software œ2.50 (Text adventure for Amiga. Original by Bob Adams. Amiga conversion by The Grue) Reviewed by Dave Barker Almost every text adventurer knows what a Grue is, the small minority who don't must be new to adventuring or have been playing cassette adventures only. The Grue, hater of the light and lover of human flesh, was introduced to adventurers in Infocom's Zork series. It was a device to prevent fastidious adventurers from wandering around mapped areas in the dark, thus saving precious lamp oil or torch batteries. With the demise of the much-revered Infocom writing team the Grue appears to have left the Great Underground Empire in disgust and has emigrated to a cave on the outskirts of Ormskirk. And why not? we hear you all say! The story opens as you and a chubby friend are walking the hills around Ormskirk and find a dark cave entrance. You foolishly decide to explore the cave, even though you don't have a torch, and are captured by the Grue. Your chubby friend is immediately eaten and the Grue locks you up as a future delicacy whilst he sleeps off his latest bout of gluttony. The aim of the adventure is to escape from the Grue's cave before he wakes up. Wakes up hungry! The original Amstrad version of this text adventure was written by Bob Adams, with the Amiga conversion being the work of the Grue himself. Any Adventure Probe readers will immediately recognize these two colourful characters as long-time contributors to that magazine. Grue-Knapped is written in a very funny style and reflects the weird and zany humour of both the authors. Mercifully this humour consists of short "off the cuff" remarks and "one liners" unlike many previous spoofs in which the adventurer frequently had to repeatedly scroll though many screens of increasingly less-amusing text. The Amiga coding for this conversion was done by the Grue using the Hatrack II adventure writing system, and if there are any faults with the adventure they are the result of the limitations of this system rather than that of the authors themselves. Hatrack II uses a large amount of memory and therefore limits the size of any potential adventure written with it. There are only some forty locations in this adventure and as you get deeper into the game both the location descriptions and the messages become shorter and more to the point as the available memory with which to complete the game became smaller. The text is a joy to read and is full of jokes and irreverent humour. All the location and object descriptions must be carefully read as there are some "Red Herrings" and many objects are either hidden or not what they initially appear to be. Also some objects have been given novel uses which might seem odd at first but with the application of a little parallel logic and given the afore-mentioned authors' warped senses of humour they don't look so strange. Despite being a rather small adventure Grue-Knapped should appeal to both novice and expert alike. For the novice it is an example of a good idea that has been very well implemented and features many puzzles, the solving of which will provide valuable experience. For the expert, especially those who are familiar with the authors, it provides a light-hearted diversion from the more graphic-orientated adventures that have become the norm over the last few years. I'm currently unaware of an ST conversion although I understand there is to be a Quilled version for the Spectrum and maybe the C64 also. In conclusion, Grue-Knapped is possibly the best humorous text adventure that I have played since Infocom's Hitch-hiker's Guide to the Galaxy and Leather Goddesses of Phobos. Given the asking price of œ2.50, it is a bargain not to be missed. @~Atlas Software can be contacted at 67 Lloyd Street, Llandudno, @~Gwynedd, LL30 2YP.