Loom - Lucasfilm RRP œ29.99-34.99 (Animated graphic adventure for ST, PC, Amiga) ST version reviewed by Matthew Pegg "Loom" is an animated adventure in the style pioneered by Sierra. It is written by Brian Moriarty who used to work for Infocom and was responsible for "Wishbringer" and "Beyond Zork". The game has the same, slightly whimsical style as his earlier work and looks similar to Lucasfilm's other games such as "Indiana Jones and the Last Crusade" and "Maniac Mansion". In the age of the great guilds the guild of weavers has withdrawn to a remote island and refined their skills to the extent that they no longer weave cloth but weave the pattern of reality itself. They are gradually dying out, however, and the few children that are born are monsters. One woman has the courage to defy the elders and tamper with the pattern to produce a perfect child. For this transgression she is banished, transformed into a swan. The child is brought up by an elderly weaver who secretly teaches him the magic of the weavers, but he has no knowledge of the secret of his birth and the identity of his true mother. This is the point at which the game starts. You play the child, Bobbin Threadbare and you must travel far beyond the Island of Loom to discover what has become of the rest of your guild and thwart the plans of the guild of Clerics. Control of the game is by mouse alone. You can click on a point on the screen to make Bobbin walk there. Clicking on an object examines it and on a person will initiate conversation. Sometimes when you click on something you hear four notes. These are the magical 'drafts' which you must learn to complete your quest. They can do anything from opening locked doors, to changing your appearance. You can cast any drafts you know on any object on the screen by clicking on a stave below the main animation window. Loom is very polished in its presentation, the backgrounds are very attractively drawn with some nice animated detail. It is reminiscent of a movie which is what I suppose you could expect from Lucasfilm. Sometimes the game 'pans' across the landscape and you get close ups of characters during conversations. When Bobbin moves into the distance the sprite gets smaller which gives a nice sense of depth and perspective. Sometimes your actions give rise to an animated sequence that you can just sit back and enjoy, although it is possible to skip it if you've seen it before. The game is liberally spiced with humour, much of it arising from Bobbin's reactions. At the beach you can cast a draft of opening on a clam and a seagull flies over and starts eating it. "Yuck!" says Bobbin. (Well it made me laugh...) On the other hand there are a couple of moments that are actually quite chilling. At one point a dragon you have annoyed comes across someone it mistakes for you.... At another point the power-crazed Bishop steals your staff and tries to cast the draft of opening...on a graveyard! The packaging includes a cassette with a half hour drama which sets the scene, and some music to listen to (or turn off!) on the other side. All in all Loom is a very enjoyable and original game. The down side is that it is far too short and rather easy to complete. You are left feeling that there is a lot more of Bobbin's world that you would have liked to see. You will probably complete it in a few days and considering at full price it costs nearly thirty pounds you might feel that you are not getting enough for your money. The opportunity for interaction is very limited. In effect you can cast spells, examine things and talk to people. In a text adventure you have the illusion at least of being able to try anything. Here you might feel that you are a bit restricted. Having said that, you can find "Loom" on mail order now for under œ10. At that price it would be a shame to miss it: a few days fun, but very good while it lasts.