McMURPHY'S MANSION - David Martin on SynTax PD 196 (Text adventure with optional on-screen map for PC, runs on ST with emulator) Reviewed by Marion Taylor The first screen to hit your eyes when you load McMurphy's Mansion is a request for your name for the 'Official Durham, Scotland Register'. I wondered if Durham had been moved across the border without anyone noticing, but discarded that as an idea. So, gritting my Scottish teeth, I entered my name, to be faced with 'Are you a laddie or a lassie?' Shaking my head at a Texan's idea of Scot-speak, I entered Lassie and got on with the game. It seems that three weeks ago you received a telegram telling you of the death of your Great Uncle, who was extremely wealthy, and requesting that you high-tail it to Durham (Scotland!) Regional Airport, ASAP. This you do, and you are met at the airport by one Aaron McBee, Barrister, a man with a very heavy Scottish accent. (What kind of Scottish accent is that, one wonders, and why is a barrister doing the leg-work?) Anyway... into the elongated black limousine and McBee gives you the low-down about your late Great Uncle. This wealthy eccentric spent all of his time playing games and the only way you're going to get your hands on his fortune is to prove that you're a worthy heir. McMurphy didn't seem to trust banks as his fortune is hidden in gold bars in and around his mansion. You have been left one small clue and it's up to you to discover what you can. McBee can tell you no more. You are now entering the drive of a mansion with manicured lawns, a cobblestone drive, trees with berries and a rose bed shaped like a Shamrock (oh, well!) with thousands of perfectly formed roses. In fact, we are told, this place could have starred in an old Sherlock Holmes movie. (How did he get into this?) Upstairs in your bedroom, McBee hands you a small brass key. wishes you good luck, and departs. You look around your bedroom and notice a 'wee' box on a dresser. The brass key opens it, and bingo - you've found your first gold bar! That leaves another 11 still to find and having done that you will then be given three master clues that will lead you to the rest of McMurphy's fortune. Once you get over the aggressive Scottishness of the text, and it took this Scot a 'wee' while to do that, McMurphy is a very fair offering. The room descriptions are detailed and repay a lot of examining as objects are hidden in other objects. The Living Room, in particular needs a great deal of examining. You can look through all the the windows to see what's outside and you can even climb through some of them. I climbed through an upstairs window, but having no head for heights, promptly climbed back in again, no doubt missing a vital clue. There's a built-in map of the mansion, but not of the grounds, which can be turned on by using MAP and off by using XMAP. You can use + instead of Take and - for Drop. The = key has been set to read as +, so that you don't have to keep hitting Shift all the time, a nice touch. R lets you repeat a command and COLOUR will let you change the screen default colour. WORDY has been used instead of Verbose and SHORTY for Brief. There is also a very comprehensive manual which is well worth the trouble of printing out. Multiple commands are allowed, using a period, and or then. If you do manage to do something dangerous, like falling through the Attic floor, the game will halt for 1 minute while the damage to yourself is repaired. You don't die and you revive where you landed with all your possessions intact. I found this irritating the first time it happened - a minute seemed a long time - but as you don't have to reload a saved position (if you had one!) it works very well and it shows a different way of thinking. There's at least one bug which I fell over (I'm not renowned for finding bugs in games), going NE from one of the Circular Drive locations lands you near the aforementioned Attic, and I promptly fell through the floor. As I hadn't at that time found the Attic, I was prompted to have a further go at looking for a way up, not being too keen on climbing window ledges. I also looked around for something to stop me falling through the floor. So the bug was very useful. The author rates this game as Difficulty: 5 but he doesn't say what the scale is, 1-5 or 1-10 or whatever. He reckons it should take 80 hours to complete but I think 80 hours even for a novice is on the long side. Nevertheless, McMurphy is an enjoyable game, and well worth the PD Price.