THE MISSION - Jim MacBrayne Solution by Marion Taylor Use the knapsack to carry all your possessions. In this solution, to avoid repetition, I haven't included 'put x in knapsack, get x from knapsack, use x, put x in knapsack. If what you need is in your knapsack, then obviously you'll have to take it out before you can use it. Amiga owners can program function keys to save themselves a great deal of repetitive typing, we ST owners have to do it the hard way! After the introduction in your Club, having accepted a bet, you find yourself in a Circular Chamber. Get lamp and sword. N. Light lamp. N. (At Lift) Press square button. East. Press green button. Press red button. Press green Button. W. Press square button. Up (Top of Tree) Get chopsticks. Examine them. Drop them. Down, NE, N (Centre of Square) W, SW, S, E, E. Open door. S. Examine signal (Indigo) Get knapsack. Wear it. N, W, W, N, NE, E. (Centre of Square) Open door. N (Acme Warehouse) W, W. Examine button (Indigo) Press it. E, E, S (Centre of Square) E, SE, S, W. Open door. S (Mystical Chamber) S through swirling mists to... (Centre of Thicket) N, E. Say 270. E. Up. Get box. Open it. Examine it. Get rope. Drop box. NE, E, Down. (Circular Chamber) N, N. Press square button. E. Press green button. Press red button. Press green button. W. Press square button. (Base of Tree) NE, N, W, SW, S, E. Open door. S. (Wheel Room) Turn wheel twice. N, E, S. Examine signal (Azure) N, W, N, NE, E. (Centre of Square) N, W, W. Examine button. (Azure) Press it. E, E, S. (Centre of Square) E, SE, S, W, S. (Mystical Chamber). S through swirling mists to... (Centre of Stone Circle) N, NE, NW. Open door. N, Down. Get cushion. Examine hopper (Acme Large Hopper Company) Examine indicator (Azure circle) Put sword and cushion and knapsack in hopper. Up. E. (Clammy Inner Chamber) Open door. N. Down. (Cramped Storage Place in the Acme Warehouse) Open door. S. Press button (You hear a loud crash.) N. (All your goods have been dumped here). Get all. S, E, E, S. (Centre of Square) NE (Block of Flats) E. Down. Get disk. E. Drop cushion. Drop disk. Tie rope to pulley. Drop all. Down. (Western Transept) Get all. Get disk from cushion. Drop cushion. E. Examine lectern. Get spectacles from lectern. S. Look in font. Get worn key from font. N, E, E, NE, E. (Western Edge of Rift) Examine impression. Put disk in impression. E. Get red rod. N. Tie rope to chest. D. Get blue rod. Up. Untie rope from chest. S, W, W, SW, E, Down (Stone Altar). Examine altar. Pray. Get charm from altar. Examine charm. Up, S, SE. (Small Austere Chamber) Press triangular button twice. Press square button. E. Press green button. Drop red rod. Drop blue rod. Press red button twice. Press green button. W. (Base of Tree) Press square button. NE, N, W, SW, S, E, S (Wheel Room) Turn wheel twice. (The signal in the Dead End Room is now Orange.) N, W, N, NE, E. (Centre of Square) N, W, W. Examine button (Orange) Press it. E, E, Up, W. Unlock door with worn key. Open door. N. Examine table. Get preparation from table. S, E, Down, W, S, E, SE, S, W, S (Mystical Chamber) S to.... (Southern End of Elongated Cell) N. Open door. N, E. Examine clown. Put charm in hand. N. Press yellow button. S, E, E. Open door. NE. Stand on escalator. Get rod and distillation. Examine distillation. (A nice drop of the Malt, drink it if you want to.) Press purple button. Stand on escalator. SW, W, N. (Semi-circular Chamber) Examine panel. (The three exits are a random trap.) Wear spectacles. Drink preparation. Look. (Above one of the archways a tiny light winks on and off.) Enter the archway with the light. Remove spectacles. Down. (Cramped Storage Space in Acme Warehouse) S, E, E, S, S, SW (Base of Tree) Press square button. E. Press green button. Drop green rod. Get red rod. Put it in hole. Press blue button. Get red rod from hole. Drop it. Put blue rod in hole. Press blue button. Get blue rod from hole. Drop it. Put green rod in hole. press blue button. Press green button. Get green rod from hole. drop it. W. (Dank Cellar) W, SW, W. Examine nameplate. Open door. S, W. (Master Bedroom) Unlock cupboard with worn key. Open cupboard. Look in it. Get stylus from cupboard. E, SW. (Tiny Landing) E. (Bathroom) Look behind bath. Examine recess. Get bent key from recess. W, W. Read notice. Examine bookcase. Get album from bookcase. Read it. Drop it. E, NE, N, E, NE, E. (Dank Cellar) E. Press green button. Press red button twice. Get red rod. Put it in hole. Press blue button. Get red rod from hole. Drop it. Get blue rod. Put it in hole. Press blue button. Get blue rod from hole. Drop it. Press green button. W. (Small Austere Chamber) NW, N, W, NE, E, E, N. Unlock chest with bent key. Open chest. Examine it. Get bottle from chest. S, W, W. (Southern Shore of Lake) Fill bottle with water. SW, E, S, SE, E. Press green button. Press red button twice. Press green button. W. Press square button. (Base of Tree) NE, N, W, SW, S, E, S. (Wheel Room) Turn wheel twice. (Signal now set at Cerise) N, W, N. NE, E. (Centre of Square) N, W, W. Examine button (Cerise) Press it. E, E, S, E, SE, S, W, S. (Mystical Chamber ) S to.... (Top of Hillock) N. Open door. NE, N, N, E. (Refectory) Examine bench. Get black rod from bench. Press button with stylus. W, S, E. (Scorched Chamber) Down. (Cramped Storage Place in Acme Warehouse) S, E, E, S, SW (Base of Tree). Press square button. E. Press green button. Get all four rods. Put red rod in hole. Press blue button. Get red rod from hole. Drop it. Put blue rod in hole. Press blue button. Get blue rod from hole. Drop it. Put green rod in hole. Press blue button. Get green rod from hole. Drop it. Put black rod in hole. Press blue button. Get black rod from hole. Drop it. Press green button. W. (Strangely Lit Chamber) N, W, W, N, NE. Get brass key. SW, S, E, E, S, E. Press green button. Press red button 4 times. Press green button. W. (Base of Tree) Press square button. NE, N, W, SW, S, E, S. (Wheel room) Turn wheel twice. (Signal changes to Ultramarine) N, W, N, NE, E, N, W, W. Examine button (Ultramarine) Press it. E, E, S, E, SE, S, W, S. (Mystical Chamber) S to... (Small Antechamber) N, NE, N, NE, N. (Room With Many Exits) NW, W. Unlock door with brass key. Open door. W. Get cake. Down, (Cramped Storage Space in Acme Warehouse) S, E, E, S, S, SW. (Base of Tree) Press green button. E. Press green button. Get all four rods. Put red rod in hole. Press blue button. Get red rod from hole. Drop it. Put blue rod in hole. Press blue button. Get blue rod from hole. Drop it. Put green rod in hole. Press blue button. Get green rod from hole. Drop it. Put black rod in hole. Press blue button. Get black rod from hole. Drop it. Press green button. W. (Strangely Dim Chamber) N, W, W, W, SW. (Whitewashed House). Open door. S, S. Wear spectacles. Examine cake. Remove spectacles. Eat cake. Drink water. Wait. (You shrink) E. Get spear. W. Wait. (You grow again.) Inventory shows that instead of a spear, you have a toothpick! You've found Quetzlcoatl's Toothpick). Get all. (You dropped everything when you shrank.) N, N, N, E, N, S, E, E, E, S. (Strangely Lit Chamber) E. Press green button. Press red button 4 times. Press green button. W. (Base of Tree) NE, N, NW, W. (Another Broom Cupboard) Down. Examine door. Pick lock with toothpick. Open door. E. You are back in the Club with the Toothpick and a maximum score of 350.