The Secret of Monkey Island Lucasfilm Games / US Gold - RRP œ29.99 (Graphic adventure for ST, Amiga and PC - requires 1 Meg) ST version reviewed by Neil Shipman So, Guybrush Threepwood, you want to be a pirate, do you? Well, Melee Island, deep in the Caribbean, looks like being just the place to embark on a swashbuckling career. Following the lookout's instructions you head into town and enter the SCUMM bar, favourite haunt of the local skull and crossbones brigade. The assembled pirates listen to you with some amusement and tell you that in order to become one of them you must prove your ability by completing three trials. Then you'll be worthy to swill grog and say, "Har! Har! Har!" with the best of them. The Three Trials consist of treasure hunting, the art of thievery and mastering the sword, and they begin the first part of this adventure on Melee Island. But your activities come to the attention of the ghost pirate, Captain LeChuck, in his hidey-hole on neighbouring Monkey Island, and he is none too pleased. Up to now he's been able to scare away the mortal competition and have everything his own way - and he's still got designs on Governor Elaine Marley - so the last thing he wants is a young upstart like you treading on his toes. Before you can go treasure hunting you'll need to find a way of getting enough money to buy the usual implements. Stealing an idol from the Governor's mansion necessitates getting past the guard dogs and engaging in a crazy behind the scenes fight with the local sheriff. Mastering the sword involves plenty of practice before you are sufficiently well-equipped to take on the Sword Master herself. You know the old adage about the pen being mightier than the sword? Well, in this case it's your rapier-like wit that's needed to back up your physical prowess. Sword fighting involves your trading insults with your opponent and, of course, coming up with the right retort at the right time. Don't expect to get very far if, in response to, "I've spoken with apes more polite than you!" you reply, "First you'd better stop waving it like a feather- duster!" If you've practised enough against other pirates you'll have a large verbal armoury to choose from and prove you can out- insult the best on the island. In the course of stealing the Governor's idol you take quite a shine to Elaine (and she to you), only to find that LeChuck quickly intervenes and kidnaps her, spiriting her away to Monkey Island. It's up to you then to get yourself a ship, recruit a few crewmembers and set off to rescue her. The journey to Monkey Island is the second part of the adventure and takes place on board your chosen vessel. How you are to get there is none too clear, but a strange voodoo recipe seems to hold some clues. Even when you're anchored off the island, though, there's the little problem of how to make it safely from ship to shore. Part three is set on and under Monkey Island where you'll meet a weird old castaway, Herman Toothrot, and the funniest cannibals you're ever likely to come across. Ever conscious of their health they are extremely concerned about cholesterol levels and vitamin deficiency and have almost forsworn eating red meat! Eventually you'll find a way into the hellish catacombs below the giant monkey head and onto LeChuck's ghost ship itself. The final part sees you... Well that would be giving away the ending wouldn't it? Suffice it to say that there are still some surprises in store before the adventure reaches its conclusion - and Lucasfilm are already working on a sequel! Building on the firm foundations of their earlier successes, The Secret of Monkey Island includes the humour of Zak MacKracken and Maniac Mansion, the ability to converse with characters with a range of responses to choose from as seen in Indiana Jones, and the wonderful graphic qualities of Loom. The animation is most impressive, perspective is handled very well and the point 'n' click interface is delightful in its simplicity. There are some natty little tunes and sound effects too. Some thought has obviously been given to the memory management system to reduce swapping between the four disks to a minimum and this is helped by the fact that the game requires at least 1 Meg of memory to run at all. On the ST, though, I did feel that mention should have been made on the reference card of the need to use a utility to format a disk to 800K to back up the first game disk. The traditional interface whereby you click on verb and noun(s) to make up a command has been further improved. There is now an automatic feature which highlights an appropriate verb when the cursor touches an interesting object on the screen. You can then simply click on the right mouse button to select this or else make a different choice in the usual way by clicking on the left button. There's also now no need to double click on anything as your command is implemented immediately you choose your noun. Moving from one side of the island to another is made easy as, upon leaving, say, the town on Melee or the beach on Monkey Island you are presented with a plan view. The names of other interesting locations will flash up as you pass the cursor over them. Just click on where you want to go and Guybrush will move rapidly to the chosen spot. The adventure is peopled with a variety of characters, nearly all of them funny in their own way. A couple of my favourites were Meathook, who has had both his hands bitten off by "the beast" - dare you open the final door and see just what it is he's afraid of?! - and LeChuck's spectral sidekick with his loosely attached head, dancing away on the ghost ship. To appreciate fully the plethora of in jokes you really need to have played Lucasfilm's other adventures - and some Sierra ones too (check out the corpses by the giant monkey head and try going east on top of the towering rock!). But even if this is your first Lucasfilm game you'll find it extremely funny and the American humour transfers well to this side of the Atlantic. There's some shameless in-game advertising (just look at and talk to Cobb, one of the pirates in the bar). And talk about protecting your work - absolutely everywhere Monkey Island is mentioned it carries a trademark! Definitely a laugh a minute - or, at the very least, every ten minutes. It's not a difficult adventure, the company's philosophy being that they want you to enjoy the whole thing rather than get frustrated and end up consigning it to the back of the cupboard. So you don't have to worry about getting killed in all sorts of situations - I only managed to die once by deliberately doing something it was quite obvious I shouldn't have done just to see what would happen! They reckon there's about 30 hours' playing time in the game although I should think that many adventurers would finish in rather less. The Secret of Monkey Island is a really first class product from Lucasfilm. It picked up Best Gameplay award at the Computer Game Developers' Conference in the USA in March, was voted Best Animated Adventure by Questbusters, the American Adventurers' Journal, and was chosen as the Best Adventure/Role Playing Game at the European Computer Leisure Awards in April. In my view it thoroughly deserves these accolades and I can assure you this is one adventure you'll be pleased you spent your money on.