Murder - US Gold RRP œ24.99 (3D mouse-controlled game for ST (reviewed), Amiga, PC) Reviewed by Ian Taylor There's been a murder committed. Although you haven't committed it, you decide in which house it's been committed and when. With the level of difficulty, these factors give a different scenario every time. US Gold claim a total of nearly 3 million scenarios are possible. You are the sleuth called in to investigate the murder and you have 2 hours real time to solve it - and no save function. To solve the murder, you need to collect the murder weapon and confront the suspect with it. You only get one chance and the result of your investigation is revealed on the front page of the Daily Chronicle - resulting in instant fame if you're right and ignominy if you're wrong. To collect the evidence, you interview people for facts and opinions and collect and compare fingerprints. There are over 20 suspects in each game for you to interview. You can question them about rooms, weapons, their own movements and other people's movements and relationships. They will always tell the truth, but not necessarily the whole truth and they will never incriminate themselves. The information can be stored in an on-screen notebook and indeed should be, but you can't store everything there and you will need a pen and paper handy. The game is completely mouse operated using icons. You are told at the start how the murder was committed (stabbed, shot, strangled etc.). There are several weapons which might have been used. You must locate the likely ones and dust them for fingerprints. You can store the fingerprint to compare with the suspects'. However, to do this, you need a fingerprint that you KNOW belongs to a certain suspect. To do this, you need to follow the suspects about and when they drop an object - as they do all the time - you grab it and dust it for fingerprints. If no-one else has picked up the object since it was last cleaned, and if the surface is not too rough (you can't fingerprint rope for example), then there will be a nice clear fingerprint for you to store and compare. Unfortunately, although there is a grid to store fingerprints in, there is no way of storing whose fingerprint it is or on what object it was found. The house is shown by a 3D isometric sepia display. The people move about, picking things up and dropping them again. Although you can customise your own close-up portrait at the start, you can't do anything about the fact that, on the isometric display, all the males look the same and all the females either look like a maid or a guest. This does not make it easy to find the person you're looking for and it reduces the game atmosphere. Sound? Taps drip, toilets flush, birds hoot and clocks tick. That's all. The game has some worthy aims, but somehow it doesn't quite make it. There may be 3 million possibilities, but if anyone plays on the 2 lower levels more than once or twice, I would be surprised. They're far too easy as there only seems to be one real suspect in each game. The game lacks any real atmosphere, despite attempts - the sound effects, sepia etc. The isometric view is not really made best use of: surely the programmers could have managed some differentiation between people, houses etc. The display may be 3D, but the characters very definitely are not. It's an enjoyable enough way to spend two hours, but make sure the phone's off the hook - you can't even pause the game! It's a pity that the programmers couldn't have looked at the old Spectrum game "Killed Until Dead", which although not having any movement had far more atmosphere and was much more fun and ultimately a more playable game.