TAMORET (An AGT game for the ATARI ST/STE and PC, available via SynTax) Solved by Claire Dyard W. W. OPEN CABINET. GET FILE. READ FILE. DROP FILE. E. E. S. S. E. EXAMINE COUNTER. GET VIAL. EXAMINE VIAL. READ LABEL. EXAMINE TABLE. GET SEED. W. N. W. EXAMINE DIAL. TURN RIGHT. 4. 9. TURN LEFT. 3. 96. TURN RIGHT. 2. 4. TURN LEFT. 1. 50. W. GET BULLET. E. E. E. EXAMINE RACK. GET LAMP. EXAMINE LAMP. E. EXAMINE CRATE. GET SPADE. W. W. S. W. OPEN BOX. EXAMINE BOX. GET FUSE. E. S. W. W. N. EXAMINE SHELF. GET BONE. S. E. E. S. TALK TO MERCHANT. S. W. W. GIVE BONE AT DOG. WAIT. WAIT. W. GET GUN. LOAD GUN. E. E. N. N. E. E. E. E. SE. SHOOT GUN AT WEREWOLF. DROP GUN. SEARCH FOUNTAIN. LOOK. GET COINS. NW. W. W. W. W. W. W. S. ORDER BEER. DRINK BEER. HIDE. E. E. S. S. S. W. OPEN DESK. GET KEY. UNLOCK DOOR WITH KEY. OPEN DOOR. HIDE. CLOSE DOOR. LOCK DOOR WITH KEY. E. N. N. N. N. N. N. E. E. SCREW FUSE IN HOLDER. W. FILL LAMP WITH KEROSENE. W. S. S. S. S. S. E. TALK TO RESIDENT. U. S. OPEN DRESSER. GET BIBLE. READ BIBLE. GET NOTE. READ NOTE. DROP BIBLE. DROP NOTE. N. D. W. N. E. GO BEHIND PULPIT. SHOUT AMEN. AGAIN. AGAIN. D. GET CROSS. U. EXIT. W. W. EXAMINE TABLE. GET HATBOX. E. N. W. W. W. W. SW. LIGHT LAMP. DIG. DROP SPADE (SAVE here as you will soon be into trouble). D. SE. S. OPEN COFFIN. SEARCH CORPSE. GET RING. WAVE CROSS AT VAMPIRE (do this each time you meet him and if you can't get rid of him, restore your saved game and start again). N. W. N. U. NE. E. E. E. E. E. E. E. E. E. E. S. S. GET LIMB. NW. NW. CAPTURE PIGEON. GET HATBOX. NE. N. DROP ALL. GO TO SWINGSET. SWING. AGAIN. AGAIN. KICK AMULET. GET AMULET. GET ALL. E. RELEASE PIGEON. GET KEY. DROP HATBOX. SW. S. S. S. S. UNLOCK DOOR WITH KEY. OPEN DOOR. DROP KEY. W. GET OARS. E. ENTER BOAT. ROW BOAT. EXIT. READ SIGN. U. U. W. U. S. E. N. SWAT FLY. SW. NW. N. WAIT. WAIT. W. SW. S. S. S. WAIT. N. N. N. NE. E. S. S. S. S. E. FOLLOW RAT. DROP VIAL. GET TALISMAN. S. S. S. S. E. NE. N. READ SIGN. D. E. D. D. ENTER BOAT. ROW BOAT. EXIT. N. N. NW. W. W. W. W. N. N. N. E. TURN LAMP OFF. EMPTY LAMP. FILL LAMP WITH GAS. W. S. S. S. E. E. E. E. SE. S. S. ENTER BOAT. ROW BOAT. EXIT. DROP OARS. U. U. W. U. S. SW. W. NW. N. W. LIGHT LAMP. DROP LAMP. E. WAIT. DROP LIGHTER. W. PUSH BUTTON. CAPTURE RAT. EXAMINE BENCH. GET PRYBAR. W. N. READ PLAQUE. SEARCH DESK. GET JOURNAL. READ JOURNAL. AGAIN. AGAIN. AGAIN. DROP JOURNAL. S. W. U. U. U. WAVE SCEPTER AT BAT. UNLOCK TRUNK WITH PRYBAR. DROP PRYBAR. SEARCH TRUNK. GET ORB. D. D. N. N. SEARCH OVERCOAT. EXAMINE WRAPPER. READ WRAPPER. DROP WRAPPER. S. E. S. EXAMINE TABLE. GET BALL. EXAMINE BALL. E. N. N. PUT BALL ON SHELF. GET KEY. S. W. W. S. D. E. N. SHINE ORB ON PLAQUE. N. E. N. EXAMINE CONSOLE. UNLOCK CONSOLE WITH SQUARE KEY. FLIP SWITCH. TURN DIAL. SLIDE LEVER. EXAMINE READOUT. AGAIN. AGAIN. AGAIN. REMOVE RING. GET RING. PUT RING ON CONSOLE. W. EXAMINE ARCHWAY. GO TO ARCHWAY. TALK TO SHADOW. DROP ALL. GET ORB. PUT ORB IN HOLE. GET STONE. GET CROSS. W. N. W. NW. N. THROW STONE AT STRUCTURE. PUT CROSS ON ALTAR. GET SCEPTER. N. E. E. NE. N. SW. PUT KNOB ON DOOR. TURN KNOB. PUT SCEPTER ON PEDESTAL. GET AMULET. S. S. SE. JUMP. S. E. OPEN UMBRELLA. E. PUT AMULET ON STAND. GET TALISMAN. GO TO ARCHWAY. E. GET RING. WEAR RING. S. W. S. S. W. U. U. N. E. E. N. WAVE TALISMAN AT SHADOW. S. W. W. S. D. D. E. N. N. E. N. W. GO TO ARCHWAY. REMOVE RING. W. S. W. SW. W. S. S. S. E. E. BLOW HORN. GIVE TALISMAN TO STATUE. GET RING. N. N. N. NE. N. PUT RING ON FINGER. GO TO ARCHWAY. E. Congratulations, you won the game!