Ultima V - Origin Systems RRP œ29.99 (RPG for ST (reviewed), PC and Amiga) Reviewed By Ian Taylor So, you've got a year or two to spare have you? Thought about playing Ultima V? Want to know a bit more first? Here goes... It's a sequel to Ultima IV,III,II and I. Like those it has a very large playing area which you can wander about almost at will, talking to people (ghosts, rats...), fighting creatures (even if you don't want to! - you'd think that the solitary orc would have enough sense to leave a party of 6 heavily armed people alone, but not in this game). There are numerous detailed locations including towns, villages, castles, lighthouses and even a hut. As well as these, there is an entire underworld and 9 dungeons. The purpose behind the game is cleverly hidden on the last page of the manual as an Editor's note. In order to find out how to complete the game, you need to talk to people. This is done by typing key words. If you've done certain things and the person knows the word, then you're given information. Often you type in one word from what they've told you and they tell you more... Eventually, you piece together information, but it can involve talking to several people and even the same person at two different times. The graphics are still a tile-based overhead view with one figure representing the whole party when above ground, though much better defined than in previous games. In towns and castles you get a close-up overhead view showing one figure and smaller features such as buildings, furniture and other characters. In combat you see all of the party and the opponents individually as well. In dungeons, you get a 3D first-person view, except in rooms and combat when it reverts to the normal combat view. The program gives you a choice of a never-ending tune or sound effects. These are a bit primitive, but add to the atmosphere. These include clocks ticking, waterfalls and the important harpsichord playing. You will find yourself spending an inordinate amount of time involved in combat, whether you like it or not. Combat is carried out in rounds and you have to "work each character" individually every round, though it's all mouse controlled and enables you to develop your own strategy and tactics. An important part of the game is magic, both in and out of combat. Unlike Ultima IV, you're told which ingredients are needed for each spell, but many are difficult to get hold of. Once you've got the ingredients, you need to mix them before you can cast the spell, but you can't mix in combat, so beware! As Ultima V is a RPG, the level of the spellcaster determines the spells available. We had problems occasionally using the mouse where if the mouse was moved too quickly, the game froze. This happened more often when the sound effects were in operation. Ultima V HAS got something. It must have - we finished the game. It's certainly interesting to start with and at the end, but the middle section can drag: you reach a point where you're not sure what to do next, and so you have to go back and talk to everyone, just in case you missed something the first time, or in case you've done something that is significant to them. Also there's no way of nobly avoiding combat, though nobility and other traits aren't as important as in Ultima IV (shame!).