CAMELOT - Labyrinth Software Solution by G.L.Wheeler N. W. W. S. GET NET AND GLOVES. WEAR NET. WEAR GLOVES. N. N. EXAMINE POOL. GET JAR. (you need to be wearing the gloves) S. E. U. U. EXAMINE HOLE. (you see some honey) GET HONEY. (you must be wearing the net) PUT HONEY IN JAR. D. D. REMOVE NET AND GLOVES. DROP NET AND GLOVES. E. GIVE JAR TO GUARD. (you automatically enter Camelot) LOOK. LOOK. (or any 2 inputs) N. EXAMINE ARTHUR. LOOK. (Arthur asks who you are) GIVE NOTE TO ARTHUR. (Arthur asks you to find Merlin and Guinivere) LOOK. GET YARN. LOOK BEHIND TAPESTRY. (you find a jade door) S. W. MOVE BARREL. PULL RING. UP. GET TORCH AND FOOD. UP. (you will need to type in the password found on your disk) EXAMINE BOOK. (you will notice the cat is trying to tell you something) CAST BACKWARDS SPELL. (the cat is changed back into Merlin, he gives you a parchment). READ PARCHMENT. D. D. E. E. GIVE PARCHMENT TO BLACKSMITH. (he asks for water) LIGHT TORCH WITH FURNACE. W. W. D. GET LABEL AND BOTTLE. EXAMINE LABEL. EXAMINE BOTTLE. UP. E. DROP TORCH. TIE YARN TO BOTTLE. LOWER BOTTLE DOWN WELL. GET BOTTLE. E. GIVE BOTTLE TO BLACKSMITH. (he fits you with armour and then leaves) EXAMINE ARMOUR. EXAMINE KNOB. (the armour is fireproof, the knob can be turned to switch it on and off) W. W. UP. UP. GET SCROLL AND WOODEN KEY. READ SCROLL. DROP SCROLL. D. D. E. N. UNLOCK EBONY DOOR. DROP WOODEN KEY. E. E. S. EXAMINE BOOK. RESEARCH PIRATES. (you can research many subjects both for clues and for fun) N. E. EXAMINE BOOKS. BUY SHAWM AND BOOKLET. GET SHAWM AND BOOKLET. W. READ BOOKLET. MEMORISE LULLABY. DROP BOOKLET. N. EXAMINE HOUSES. (you find an alleyway) W. GIVE FOOD TO RATS. (this poisons the Rats, some Mice in Police uniforms arrive and give you some money as a reward). N. W. BUY BOOTS. GET BOOTS AND INSTRUCTIONS. E. S. E. READ INSTRUCTIONS. DROP INSTRUCTIONS. WEAR BOOTS. N. GET BUCKET. FILL BUCKET. (with water) CLICK HEELS. (you are transported to the deck of the Pirates' ship) D. (the Captain tells you to entertain them or be killed) PLAY LULLABY. (all the Pirates go to sleep) EXAMINE CAPTAIN. GET CABIN KEY. UP. UNLOCK CABIN KEY. DROP CABIN KEY. W. GET CRYSTAL. EXAMINE CRYSTAL. GET SOLID KEY. E. REMOVE TAG. (from boots) DROP TAG. EXAMINE LABEL. (the label you found in the cellar has Merlin's name on it) PUT LABEL IN BOOTS. CLICK HEELS. (you are transported back to the courtyard where you meet Merlin. He gives you information about your quest to free Guinivere) N. UNLOCK GRANITE DOOR. DROP SOLID KEY. W. W. N. EXAMINE TRACKS. EXAMINE HOLE. GET PAPER. READ PAPER. (scorby spell, it removes rust). N. E. EXAMINE CRANK. (it is rusty) CAST SCORBY. TURN CRANK. W. S. S. S. W. W. N. N. (the Black Knight blocks your way) CAST SCORBY BACKWARDS. (the Black Knight rusts away) EXAMINE ARMOUR. GET AMULET. EXAMINE AMULET. DROP PAPER. D. OPEN CHEST. EXAMINE CHEST. GET SHIELD AND SWORD. EXAMINE SHIELD. EXAMINE SWORD. UP. S. S. E. E. N. N. N. W. N. N. N. EXAMINE RED ROCK. GET RED ROCK. N. PUT RED ROCK IN RIVER. N. N. N. GET STAFF. EXAMINE STAFF. N. (you are confronted by a Dragon) THROW WATER AT DRAGON. (to put out his fire) ATTACK DRAGON WITH SWORD. (you must have the staff) GET SPECTACLES. WEAR SPECTACLES. N. (you must have the spectacles on) GET GOLDEN KEY. S. REMOVE SPECTACLES. DROP STAFF. S. S. S. S. GET RED ROCK. S. PUT RED ROCK IN RIVER. S. S. E. S. S. E. E. S. E. (in Blacksmith's) GET TONGS. EXAMINE TONGS. WEAR SPECTACLES. EXAMINE FURNACE. GET GREEN KEY WITH TONGS. REMOVE SPECTACLES. DROP SPECTACLES. DROP TONGS. W. N. UNLOCK JADE DOOR. (with green key) DROP GREEN KEY. E. E. N. E. GET SALT. EXAMINE SALT. W. S. W. W. N. N. W. EXAMINE TOPIARY. GET SCREWDRIVER. E. N. N. E. EXAMINE PANEL. UNSCREW PANEL. EXAMINE STOPCOCK. TURN OFF STOPCOCK. DROP SCREWDRIVER. GET CLIPPERS. EXAMINE CLIPPERS. W. N. (you see a large Slug blocking your way) POUR SALT ON SLUG. DROP PACKET. N. READ NOTICE. (Maze) N. N. N. N. N. E. E. S. E. S. W. GET CAN. EXAMINE CAN. (it's weed killer) POUR CAN ON HEDGE. S. (back at Maze entrance) N. N. E. (the tiger lilies seem to be alive) ATTACK LILIES WITH CLIPPERS. E. READ SIGN. UNLOCK SHED DOOR. (with golden key) DROP GOLDEN KEY. WEAR AMULET. S. EXAMINE GARTHREX. TALK TO GARTHREX. REFLECT GARTHREX WITH SHIELD. (Garthrex is defeated he drops a piece of vellum) GET VELLUM. READ VELLUM. N. W. W. S. S. S. S. S. W. CAST AMELDUM BACKWARDS. (this releases Guinivere and you are made a Knight of the Round Table) - Game Completed