Five on a Treasure Island - Enigma Variations RRP œ24.99 (Text/graphic adventure for ST, Amiga or PC) It was the summer holidays - hurrah! We thought they'd never come, but, at last they had and my brother Dick, my sister Anne and I were on our way to visit Aunt Fanny, Uncle Quentin and my cousin Georgina. "I wonder what they'll be like?" said Dick, as we sat in the train, watching the countryside pass by the window. "Golly, aren't adventures fun!" said Anne. My sister is SO cute sometimes. The train drew into Kirrin Station and Aunt Fanny was there to meet us. Cousin Georgina wasn't, though, and from what our Aunt said, it sounded as though she wasn't going to be too pleased to see us. We followed Auntie back to Kirrin Cottage where she said she hoped we'd find a way to make friends with Georgina and suggested we went off to explore. We had a quick look round the house first and met Uncle Quentin, who worked a lot and didn't want us to disturb him, and Joanna, the cook, who wouldn't let us into her kitchen. "Golly, aren't adventures fun!" said Anne for the umpteenth time. She was starting to get on my nerves. We went to look for Georgina and managed to become friends. It turned out she preferred to be called George because she'd rather be a boy. "I wish my dog Timmy was here," she sighed and soon we'd helped our cousin and collected Timmy, the dog becoming the fifth member of our gang. She told us about Kirrin Island which Aunt Fanny had given her and about the gold that had been on board her great great grandfather's ship which was wrecked off the island. We decided to kit ourselves out with all the things adventurers need and sail across the bay to explore the island. Maybe we could even find the treasure! "Golly, aren't adventures fun!" said Anne. Just say that ONCE more, Anne, and find out how much fun they can be, I thought. We eventually reached the island safely and started to explore. We found a hidden cave with a crate in it and then Timmy chased a rabbit and fell down an old well shaft! Next thing, a huge storm came up and soaked us to the skin and none of us could stop sneezing. We did find the ship though. "Golly, aren't adventures fun!" said Anne. I wondered if I could have pushed her down the shaft after Timmy. Five on a Treasure Island is based on the book by Enid Blyton. I have fond memories of the Famous Five books from my childhood. However, there's no disputing the fact that they are old now and look it. Enigma Variations have gone all out to recapture the same feel as the books and they've succeeded. The language is very dated, boys are tough and organised, girls moan about carrying too much or come out with cute "oh gosh" type sayings or, as in George's case, are better than "regular" girls, mostly because they'd prefer to be one of the chaps. Yes, I DID try to push Anne down the shaft when her whingeing got too much but the program said "I don't understand you." Pity. The screen display is blue background with white text, changing to white on black in dark areas when you haven't got a light source. NPCs are few and far between but you can converse with them in a very limited fashion so long as you pick the right words. Some are stationary but others such as Fanny and Quentin move about at will within a restricted area. Uncle Quentin seemed to spend a lot of time in the dark store room under the stairs.... Some locations are accompanied by a well-drawn graphic which takes up the top half of the screen as standard but you can reduce them if you want. However, this doesn't shrink the picture, it merely cuts off the bottom section, making it pretty useless. You can also disable the pictures and change the text size. You control the five members of the "gang", using the BECOME command to swap between them. Some problems need you to use more than one character working in concert to solve a problem by splitting the gang into two groups. You can also use the drop down menus along the top of the screen to swap from one to another. These menus also contain options to save/load, ramsave/ramload, swap text size, list verbs etc but all these commands can be carried out just as easily from the keyboard. In appearance, Five on a Treasure Island on the ST looks very much like a badly-programmed early STAC adventure with split quotes over the end of lines, odd spaces and upper case letters, over-use of exclamation marks and incorrectly used apostrophes. There are often at least four other characters on the screen with you, each of which has to make its own contribution to the "realism" of the game with each having his/her own line(s) to speak, sneeze or whatever in, with a blank line in between each one. Add to this the space taken up by the fairly verbose location descriptions given on first entry into a location and you'll find you're continuously having to press a key for more text and wishing you could lose half the children permanently in some long-forgotten and preferably bottomless pit. It's a shame you know you can't complete the game with only one character - preferably the dog. When you finally get stuck, you'll probably feel as I did that it's due to the inherent unfriendliness of the programming rather than any stupidity on your part. If anyone has the solution to the game, I'd be grateful for a copy of it as that would mean I'd never have to load the game again to try to finish it myself! The old fashioned style of the game itself doesn't put you off playing it but the way it's been designed sets adventuring back several years. If it was a new player's first sight of an adventure game, I doubt they'd ever try another. Sue