Champions of Krynn - Helplines part IV As played by Ron Rainbird on an Amiga 500 GARGATH KEEP This part of the adventure is a series of floors (or levels), twelve in all, getting progressively smaller. The following is an attempt at a "walkthrough" by compass directions instead of map references and gives the most direct route to the top of the Keep. It does not, of course, allow for random encounters, of which there are at least four. Floors may, of course, be explored for further fighting and treasure hunting, if the player so desires, in order to increase Experience Points. 1st FLOOR : Upon entry, you have to fight a party of 8 or 9 guards. After their disposal, you may go either West or East upon leaving the room. If West is chosen, then go North and West again without entering rooms. This will take you to the stairs going up. If you go East after leaving the Entry Room, head North through a door then East through another door. At the end of this passage is a secret door leading to the Wilderness. You can then re-enter the 1st Floor at any time without going back to the Town. 2nd FLOOR : Go East to the second door to the South. Enter room and talk to the Prisoner. Leave the room and go West, then North and enter the door to the East. This leads to the stairs going up. 3rd FLOOR : Go through the North door, then the West door. Carry on going West to the passage leading South. More stairs at the end of this passage. 4th FLOOR : The stairs going up are to your immediate left (West). 5th FLOOR : The stairs going up are to your immediate right (East). 6th FLOOR : Head West, the North to a secret entrance to a room. There are 2 magic weapons here but do not take the Beserking Sword. It is cursed! Leave the room and go East to the door leading North. Here, to a certain degree, the game takes over in so far as the story is concerned but leaves you with plenty of fighting as you pursue Myrtani, who carries the Dragonlance. After you carve your way through a wall of alien flesh, you follow him to the next floor. 7th FLOOR : Keep going up. 8th FLOOR : Keep going up. 9th FLOOR : More fighting, then carry on climbing. 10th FLOOR: More stairs. 11th FLOOR: Further attacks by Draconians. 12th FLOOR: The Rooftop. You are attacked by 3 Dragons. Kill them to get several thousand Experience Points. Unfortunately, Myrtani escapes on his personal Dragon, so lives to fight another day.