TIMES OF LORE - Origin RRP œ24.99 (Arcade adventure for ST, Amiga and PC) Amiga version reviewed by Dave Barker The storyline of Times of Lore, ToL hence forth, is not exactly novel. The Kingdom of Albareth is in chaos. The High King, Valwyn, and his infant heir have vanished along with the medallion of power, a magic artifact, the sign of the High King. The rule of the steward, Dariel, is weak and ineffectual. Without strong leadership the kingdom has fallen into the hands of bandits and ruffians. To make matters worse orcs have began to cross over the mountains to the north of Albareth. The kingdom is in desperate need of a saviour....... ToL is a hybrid arcade adventure which is very difficult to categorize. It is basically a one-character quest, and although it lets you choose from three character classes, barbarian, knight or valkyrie, it is not a role playing game. There are no personal statistics to consider, no gaining experience and progressing through levels, and what little magic there is within the game is restricted to a few magic objects, potions and scrolls. Your chosen character is clothed and armed as per his or her class and these items cannot be changed as they do not appear in the inventory. Objects are limited to food, gold, potions and scrolls that are found as the result of killing foes, and a few special objects which are either bought or are given to you. Very few objects are to be found lying around on the ground. ToL is entirely joystick controlled with the spacebar acting as a toggle to access the game control icons. The view of the land of Albareth is looking straight down with minimal perspective, therefore movement is in three dimensions rather than just two that is usual with arcade games. Albareth is a big place where getting lost and dying are easy, whilst finding relevant information is not! ToL's strongest aspect is in the enforced character interaction which you must carry out in order to get some objects, be given information, or told of a quest. Conversation consists of 'START CHITCHAT' or 'ASK QUESTION'. You should try chit-chat first as you can only ask questions on specific topics. Often chit-chat will be no more than discussing the weather but sometimes, if you pick the right person, you will be asked or told about something more specific. Once this has happened that particular topic will be in the list of questions that you can ask about. The screen consists of two halves, the bottom half contains the game control icons with the text window above it. The top half has a picture on the left which depicts the time of day as the sun and then the moon pass across it. On the right is a candle which burns down as you lose strength from fighting or lack of food. Eating is automatic providing you have food to eat. Standing still and resting will enable the candle to grow back but there is no guarantee that you will be left alone. In the middle of the top half of the screen is the graphic window onto the land of Albareth. Your character stays in the middle of the window, the illusion of movement is created by the landscape scrolling. This rectangular window, in my opinion, is far too small as you see very little of the landscape as you pass by and it is easy to be surprised by enemies, or miss important landmarks. Unlike an arcade game you can save your position, once, to the game disk. However you can only save your game in inns, which are usually found only in villages. To save the game you must ask the innkeeper for lodging, and this costs ten gold pieces. The process of resting overnight when also fully restores your strength and your candle grows back. ToL is best described as an arcade game with an adventure feel to it. If it were not for the strong emphasis on conversation in order to gain the few special objects that there are in the land, and more importantly, information, this game would definitely be placed in the domain of the joystick wagglers only. In conclusion ToL is a hybrid which tries to find the middle ground between arcade and adventure games. Technically this smooth scrolling game achieves its goal, but in practice members of both camps will be disappointed and will wander around the Kingdom of Albareth wondering what to do next!