Hero Quest - Gremlin Graphics RRP œ24.99 (3D RPG for ST (reviewed) and Amiga) Games Workshop came into existence 13 years ago, producing board games such as Warhammer and Talisman and the miniature figures to use with them. Their collaboration with the board game firm Milton Bradley to produce Hero Quest has brought them to the attention of the public at large, rather than just the people who frequented their own shops, as Hero Quest has been sold through large high street stores such as W H Smith. Now Gremlin have converted the game to the ST and Amiga, making it available to those of us who would like to play the game but can't rustle up enough extra players to play the table top version. Not unexpectedly the background to the game is the fight between the forces of good and evil, the evil being represented by the sorcerer Morcar. He had originally been the pupil of the good guy Mentor but, wanting to learn more than Mentor taught him, took to sneaking into Mentor's study and reading the wizard's books in secret. Having gained all the knowledge he could, he fled and allied himself with the powers of Chaos (major bad guys). Mentor and Morcar met and a battle ensued. Though not ultimately defeated, Morcar retreated into the Northern Chaos Wastes where he plotted his revenge ... and now he's ready to take it. Whereas in his previous confrontation with Morcar, Mentor had been aided by a group of good guys, Rogar the Barbarian, Durgin the Dwarf, Ladril the Elven mage and Telor the Wizard, he needs a new set of heroes. Guess who's been chosen? In the computer version of Hero Quest, Morcar and his underlings are controlled by the computer. If you want, up to four people can play each of the four heroes, but if you're playing a solo game, as I was, you can control as many or few of them as you want. The game itself is made up of a series of quests, 14 in all, starting easy and getting harder as you progress from your first quest, escaping from a small maze of rooms, through intermediate quests such as rescuing a kidnapped knight or killing a Fire Mage in his mountain lair, until your final confrontation with Morcar. By searching rooms and completing the quests you'll pick up gold to buy better equipment, potions to improve your abilities and various valuable magical items to aid you in your adventures. Each quest is played out in a series of rooms and corridors seen in 3D. An optional overhead map of the whole area can be accessed and the game is mostly mouse-controlled with an occasional tap of the space bar. Each turn starts with a throw of a dice to determine how many moves you have and before or after moving you can search for secret doors, traps or treasure. During searching a monster may sneak up on you or you may encounter them during your general explorations and this will also bring up an option for combat. The result of combat is also determined by a dice throw. You throw skulls to attack and shields to defend and so does your enemy and these are cancelled out to give an end result eg if you throw two attacking skulls and the monster throws one defending shield, he loses one hit point. Wizards and Elves can also cast spells from four types of magic (earth, fire, water and air). Again these must be cast before or after moving. After the heroes have completed their moves, Morcar takes his move and can attack you if he has a monster near enough, combat being decided as before. Though I haven't played the board game, I gather than the computer version is a faithful conversion, and I certainly found it very enjoyable to play. The graphics are nice and crisp and the atmosphere is good. Combat is decided quickly with the dice system and doesn't need any detailed rules. The large number of quests on the disk means the game won't be completed in hours and the production of data disks with more quests, one of which is already out, will extend the life of the game even further. Even those who would say they are not fans of RPGs will probably find Hero Quest fun to play and the addition of on-screen mapping means you don't need to produce your own maps unless you want to. No dexterity is needed as in an arcade game (which suits me) but the game is as visually appealing as an arcade game and you don't need to think quickly to survive. A good game all round which has something for everyone. Sue