Champions of Krynn - Part VIII Played on an Amiga 500 by Ron Rainbird THE SOUTHERN OUTPOST - mapped on a 15x15 grid. 1st figure read left to right, 2nd figure from top to bottom. After the Ogre Base, go back to second outpost to be assigned this next part of the adventure. Try to knock out the groups at map refs 9 - 4 and 9 - 2 otherwise an alarm will be sounded and you will be attacked many times. Map Ref Remarks. ------- ------- 14 - 7 Entrance. You will be escorted to the Commandant and thence to map ref 6 - 8. 14 - 1 Guard Tower 1 - 1 Guard Tower 9 - 2 Free the children and obtain a map - as well as bonus XP. Map Ref Remarks. ------- ------- 8 - 4 Occupant will give you a map and information plus extra XP. 0 - 4 Guard Post. 14 - 6 Gate House. Fight draconians and gain 1000 XP. 13 - 6 Guard Post. 12 - 6 Guard Post. 11 - 6 Tavern. 8 - 6 Inn. 6 - 6 Guard Post. 5 - 6 Guard Post. 3 - 6 Jadefang's Lair - a very tough fight but good rewards. 5 - 8 Guard Post. 4 - 8 Commandant's Office. 3 - 7 Door to Barracks - another hard fight. 3 - 8 Back door to Commandant's Office. Listen to possibly gain 5000 XP. Attack instead and you will meet some formidable opponents. Map Ref Remarks. ------- ------- 14 - 9 Guards' Rest Room. 11 - 10 Empty Armourer's Shop. 8 - 10 Empty General Store. 3 - 9 Prison Anteroom. You see cells containing loyal Guards. 1 - 9 Secret door to Prison. 5 - 12 Guard Post. 5 - 13 Guarded Storeroom which contains 2 Scrolls and Healing Potion. 14 - 15 Guard Tower. 1 - 15 Guard Tower. Note: All Guard Towers are occupied by Enchanters, Champions and Curates. Do not enter until you have freed the loyal Guards.