Champions of Krynn - Part IX Played on an Amiga 500 by Ron Rainbird CITY OF NERAKA - mapped on a 15x15 grid. 1st figure read left to right, 2nd figure from top to bottom. Outline: Eventually, on returning to the second outpost, you will learn of the kidnapping of Sir Karl. To rescue him, you must go to Neraka in the company of Maya. Try not to go without her, because she will lead you to a secret base. She is also a good companion in a fight! Map Ref Remarks. ------- ------- 0 - 0 Entrance to the city if you arrive without Maya. 3 - 0 Madman reveals treasure source. 1 - 2 Hidden guard post. 13 - 3 Another hidden guard post. 7 - 4 Dying knight. 13 - 7 Main entrance to secret base. 15 - 7 Entrance to city if Maya is with you. Map Ref Remarks. ------- ------- 1 - 8 Mobats and giant centipedes. 13 - 8 Spellcasters - Maya can burn them, so let her at them. 5 - 9 Hunters - they will attack if they see you. 6 - 9 Possibility of finding prisoners hiding from Draconians. 11 - 9 Information of a written kind may be found here. 15 - 9 A tough fight. 9 - 11 Enemy captain and troops. 15 - 11 Guard post manned by soldiers and spellcasters. 5 - 12 Do not believe the sign here. 7 - 12 A safe place for resting - once you have killed the dragon. 9 - 13 A well-manned barracks. 0 - 13 More prisoners hiding. 3 - 13 More hunters, possibly. 8 - 14 Stairs to prison. Sir Karl is found on the stairs. Do not leave without going down to rescue the prisoners. 12 - 15 Mobats. 14 - 15 Giant centipedes.