*** Preview *** Phantom Zone - A Prime Time Production (STAC text/graphics adventure) Previewed by Neil Shipman On loading this short demo adventure I was immediately impressed with the quality of the graphics of the first screen of credits. The following title screen showing grass growing through the eye socket of a skull which lay on the ground beneath a full moon was similarly well drawn, and the accompanying music by Shapeshifters gave this an added professional touch. In Phantom Zone you play the part of Dan Yell Flint, adventurer and collector of rare artifacts. Your ageing grandmother shares your interest in antiquities and, on returning from her travels, she brings you an old mirror which she bought in a curio shop in Forshibad. Hanging this ornate relic on the wall in your drawing room you feel strangely attracted to it and, on closer inspection, you notice an odd inscription. As you run your fingers over it things suddenly change and where, moments before, you were outside the mirror, now you're trapped INSIDE it looking out onto your drawing room. This introductory text is accompanied by a half-screen fractured graphic which I found particularly effective and which shows (I think) a tortured soul peering out from within the mirror. Sound effects add to the feeling of doom too. Inside the mirror I made my way down the long tunnel which stretched into the distance and came across an old man who, with his last breath, mumbled, "Seek out Future World, the oracle." Was it he who had somehow attracted my attention to the mirror? His tunic emblazoned with a strange design looked interesting so I took it and put it on although I was, at first, reluctant to remove my 'cheque' patterned dressing gown - probably because of my mercenary nature! (Thoughts here of cashing it. Well, if bank managers in real life will accept cheques written on cows and cricket bats, why not ones on a dressing gown?!) As the old man's body crumbled to dust in front of me I picked up a couple of items and made my way down the tunnels to an electro faze gate. Although this looked and sounded menacing I dived through to find myself, after a moment's blackness, in a barren red landscape. Hearing a cry to the west I headed in that direction past some geysers spurting steam - good animation here - and suddenly found that I was sinking into a swamp. I managed to get out before the mud closed over my head and was able to make my way past a ragged beggar to a castle. Animated graphics showed the door opening as I approached, but then it crashed down as I tried to enter. When I did get through I found a strange obelisk dominating the room. It looked as if this was a dead end but, by making use of something I'd found earlier, I was magically transported in a colourful starburst and explosion of sound to Transportation Level 1 of Future World. One move later I had reached the end of this short demo. In fact there were only 14 locations and I was able to complete it in under 20 moves, but I had had the chance of seeing what the writers and artists are capable of. The most impressive parts of Phantom Zone are the half-screen graphics, many of which are animated and accompany every adventure location, and the use of sound effects. The text descriptions are adequate although the vocabulary is rather limited, progress is very linear and, at the moment, there is little puzzle content. Some actions - like Jump - have no use as yet and it is not possible to interact with other characters. Quite a bit of work has been put into producing this demo version and a lot more will undoubtedly be done as more locations and puzzles are added and the storyline unfolds. I was pleased to have had the opportunity of playing it and shall be interested to see what the finished adventure is like when it is released next year. The Prime Time production team is made up of a prison officer and a number of inmates at HMP Risley, Cheshire together with some outside help from Colin Campbell of Creative Insanity. They intend to donate all the profits from Phantom Zone to a local hospital for mentally handicapped children.