Supremacy - Virgin RRP œ29.99 - œ34.99 (Strategy/simulation for ST (reviewed), PC and Amiga) I've always been a bit wary of strategy games as I usually seem quite unable to balance all the different factors involved. When a game is produced in which you not only have to manage the resources of between 1 and 32 planets and their inhabitants, govern and tax the people, train and equip an army and then see off an alien invasion with the correct battle tactics - and the whole thing comes complete with a daunting 96 page booklet - it's enough to make you want to throw in the towel before you start! Luckily, Supremacy is deceptively easy to get to grips with, in the early stages at least. The basic story is fairly simple. You are the leader of a planet called Starbase at the heart of the Epsilon galaxy. During research into a hyperdrive, your scientists discovered four new dimensions, Hitotsu, Futatsu, Mittsu and Yottsu, each containing between 6 and 30 planets, all of which were barren. It was further discovered that each planetary system acted as a buffer zone between an alien dimension and your own. Activating the hyperdrive had somehow caused Starbase to appear at the edge of the system, and very soon after, it was noticed that another planet had also appeared, at the other end. Oh dear.... It looked like the aliens had the same idea. A bit of investigation showed that not only had the same thing happened in the other three systems but Starbase was now somehow a permanent part of each of them. This was good in some ways as it meant colonisation of the systems would be easier, but it also opened up the possibility of attack by the aliens - not only on Starbase, but via Starbase into Epsilon itself. Even if Starbase was removed from the new dimension back to normal space or even destroyed, the aliens might follow the trail, and, anyway, who wants to be thought of as a coward? The only other course is to get cracking on terraforming the planets, colonise them, train your armies and show those aliens what you're made of by taking over the complete planetary system and their planet too before they try to do the same thing to you. The four systems have different difficulty levels, so the easiest, Hitotsu, where your opponent is the gorilla-like creature Wotok and none too bright, has just 8 planets including Starbase and Wotok's home planet. The hardest, Yottsu, has 32 planets and you'll be up against Rorn, a real fighting machine if ever there was one, strong, evil and rumoured to be a trans-dimensional being, nowhere near human and not necessarily mortal. I'm no fool; I started with Hitotsu and Wotok! There's a basic early-stages guide to the Hitotsu scenario in the manual which is worth trying just while you familiarise yourself with the controls, which doesn't take too long. All the game is mouse-controlled (apart from naming planets, ships etc) and uses icons. First of all, you need to set up horticultural stations and mining stations on the surface of Starbase to provide food, minerals and fuel for your growing population, and put a solar satellite generator into orbit to produce energy. Then you can start establishing your army (a total of 24 platoons of 200 soldiers is allowed), training them and equipping them with a variety of weapons and armour. Meanwhile, you can send off an atmosphere processor to the closest planet to you and wait for terraforming to take place. Your opponent will make threatening noises at your actions but who cares! Once terraforming is complete, you can begin to establish a new colony on the virgin planet, shipping horticultural stations and so forth to them from Starbase as needed and by the time the colony is up and running, your first few platoons should be ready to be transported to it in your shiny, new battle cruiser, just itching to make their presence felt. By now, your opponent, despite his lack of brain cells, is doing the same thing, colonising planets from his end of the system. Sooner or later the two of you will meet up for the first time and it will become clear just who HAS mastered the art of supremacy! As I said at the beginning, this isn't normally my sort of game but I did find it surprisingly enjoyable though I don't reckon I would have much hope against the likes of Rorn in the most difficult scenario, not yet anyway. My first few games were disastrous with the population dying like flies because not enough food was being produced or my opponent getting too much of a grip on the system before I'd terraformed my first planet. But once I'd sorted out what I was doing wrong and managed to balance the economy of Starbase a bit better, I found that I could terraform planets quicker than Wotok and, eventually, I was the one to start the first battle and win it! Unfortunately during the battle the mouse pointer froze on the screen so I couldn't reap the benefits of my victory, so save often in case it happens to you (it's very annoying, believe me!) Four save positions per disk are allowed and you can format a new save disk from within the game which is great. There's nothing more frustrating than realising you haven't got a spare formatted disk when you've just achieved something in a game. Saving and restoring can be a mite unreliable so, again, save frequently in case you can't manage to restore one particular save. If you want a good introduction into strategy games, I'd say, try Supremacy. It's good fun, you'll be able to find a difficulty level to suit yourself without any trouble, even if you're a complete novice at these sorts of games like me, and, who knows, you might even win! Sue