3D Construction Kit - Domark/Incentive RRP œ39.99-49.99 (Utility for PC (reviewed), ST and Amiga) "Build your own virtual reality," it said on the box. I'm a sucker for these long, complicated programs where you build things (cities, railroad, worlds etc). I spend hours on them, have a lot of fun but rarely end up with any final result which I could show to people to prove that I'd actually been doing something, not just messing about. Having seen Incentive's Freescape games (Driller, Dark Side, Castle Master et al), I knew that it should be possible to have an actual end product - it might not be any good but it would exist! First I had to get to grips with the package and it was a pretty daunting thing to look at, weighing almost 1.5lbs. However, part of the weight was made up by a video which contained a tutorial on using the package - a brilliant idea that I wish more companies would copy. It's a lot easier to understand things when you've seen them being done than by just reading about them. However, the cost of the video obviously bumps up the price considerably. The Freescape system creates graphical adventures in which you, the main character, can wander round various locations designed by the programmer, solving problems as you go. The only limit to the landscapes that can be included is the designer's imagination so the box and tutorial give some examples ... build a space shuttle, design your own house, construct a desert island or a coastline complete with lighthouse. All the objects are built up from basic building blocks of various shapes which can be stretched or shrunk, raised or lowered, moved sideways, rotated and coloured. If a house, for example, is the object you build, you can include commands so that if the player walks into the doorway, he or she will enter the room(s) inside where they can then investigate items of furniture, open drawers, look inside them and generally interact with things as they would in real life - provided the programmer is proficient enough! You can even have animated objects and can walk or fly round your masterpiece, or look at it through different cameras which can be placed wherever you want. The accompanying booklet is almost 70 pages long and rather dry, consisting of a list of the various options with their functions and the possible responses when you select them plus any actions you can take. At the end, the language used to actually interact with the environment, Freescape Command Language or FCL, is explained with conditions and commands such as ACTIVATED?, COLLIDED? and ENDGAME being explained. There are Area Conditions, Object Conditions and General Conditions and they are divided into classes such as Trigger Interrogators, Loop Commands and Conditional Statements. It looked very intimidating so I decided to just dive in and refer to the manual when I hit problems. For my first experiment, I thought it best to try to build something I knew well so I tried to build good old 9 Warwick Road. The main body of the building wasn't any great problem and I joined on the kitchen/bathroom extension without any problems though the porch was a bit harder. As suggested in the video, I made the roof from a pyramid, manipulated it to get the angle of the eaves right, then lowered it onto the house. Of course, it didn't fit exactly so I had to tweak the size of it, still attempting to keep the shape right; a bit more tricky as I found it almost impossible to get them to fit exactly. It might look the right fit from one angle but change your position and you could see gaps. They made it look so easy on the video! Also several times I accidentally changed my viewpoint and lost the house altogether, clicking in vain on different icons, trying to get back to where I'd been. I found this very easy to do and hard to recover from. After spending hours on the package, I had to confess that, though I had some hiccups using it (and several bouts of hysterics), I'd also had a great deal of fun, and 9 Warwick Road was certainly recognisable if nowhere near finished. Like all these packages, in order to get the most out of the 3D Construction Kit you need to spend a lot of time on it and I'd suggest that you also join the user group, run by Mandy Rodrigues. The newsletters produced by the group cover hints and tips, letters and routines and show just some of the things that are possible when you really get involved with the package. Sue