Dungeon Master and Chaos Strikes Back extra dungeons, œ2.50/disk (Add-ons to ST versions of each game) Reviewed by Bill Commons I am an avid fan of DM and Chaos and have played each game several times. I remember the excitement when I purchased my ST and the original game at Silica,and the salesman demonstrated how to kill the first mummy. I must admit I couldn't do quite so well at home, but now in Chaos with my super heroes I can be surrounded by dozens of them and just swat them with low power fire bombs like flies. I have also played all the clones and spin offs, most of these enjoyable but never reaching the same level of atmosphere and tension. When I saw the PD discs for extra levels in SynTax I sent off for them and received them by return of post. When I loaded the first CSB disc I was surprised to be told to !!!! off if I had a pirate copy, but then I realised that they meant the original games. It then went on to tell me to rename the files and I never had a clue how to do this. I hunted out my manual which I am ashamed to say that I glanced at the first week and have not looked at since. It was not very difficult to rename the files and on the second CSB disc there is the full method on how to do it. I decided to transfer each game on to a blank disc and this meant ten Chaos saved games also the DM one, although this one does not require a new name. On starting to play I felt something wrong and I realised that my pals were missing so the next thing I did was to load in the portraits and names of my original team onto all eleven discs with my Chaos utility disc. Now for the games. You start Dungeon Master with one champion reincarnated as a saved game and you choose the other three. It seemed to me that the first two levels had not been altered at all but it could be my memory. On the usual end of level three however I was confronted by a blank wall! I thought "Oh no, it's only a three level game. When I retraced my steps back through the level I found a corridor that led onwards. The next five levels didn't seem too different from the original but when I got down to the rat level (9) I found that I was hopelessly lost. Onward down to level 12 was almost as usual but again on the latter it was changed about enough to cause me some headaches. The final two levels had no alterations. In CSB the usual large starting chamber has been filled in to leave a single passage around the edge of the original. The pit along the passage that says 'run and jump' now drops into the wizard way by the poisonous flies, so it is an advantage to have an empty flask, there are two hidden near the start. In all the first five games two of the ways are blocked off so a route must be found to carry on. Game one is different in that most of the secret walls have been replaced by open passages, this can be hair-raising in the two dragon chambers when up to five dragons can charge up to you at once! I trapped myself a couple of times by climbing down pits and finding myself in rooms with the doors locked from the other side so I had to start again from a saved game. All the four ways connect to each other on this game without having to go back to the shrines of rebirth. Game two was altered in that the Golem Chambers and the Master Chamber was changed to a single passage, and if you fell or jumped down a pit on the top level and got caught between several Golems it was hard to get out again. In one game I managed to fight my way into the Master Chamber in a very weak state only to be hunted down and killed by Chaos! In previous games I have seen him lurking but he was easily avoided. One surprise I had was after finding two ways blocked, that a stairway leading to the other two were bricked up. I found the solution quite soon though. The third game seemed much more difficult than previous dungeons. For one thing I found two dragons in one chamber when I only expected one and I got caught in the crossfire of fire bombs. I had some luck on the reload though, as I climbed down the pit I landed on top of one of the dragons and reduced it to steaks straight away. Another tough problem that I had in this game was that one of the pits to the corbum would not close so I could not get past. The final blow was when I reached the Demon Chamber most of the walls had been removed and I could not hide from the creatures. Both these problems can be solved though. Dungeon four had several pits and teleporters going to dead end passages and required reloading from a saved game. I was a bit annoyed after going down one of these after I had been playing for about three hours, and I had not saved the game during this time. It also hides the way to some of the corbum chambers rather well. In the READ ME DOC on the PD disc it gives a hint that you must not start the Ros way on game five without the lock picks. I had to find out why and so I played the game through. I thought that I could find a way to bypass this, but the dungeon is laid out so that all the usual pits do not appear until the lock is opened. The third disc contains five more dungeons for Chaos. Each one has been well designed and contains some tricky puzzles. My favourite was game ten which has many nasty surprises and mazes. In conclusion I felt disappointment that I knew the answers to the original puzzles and these remain. But I still enjoyed each game and will probably go back to play the old game to see how many of the twists that I found were in the original one. @~DM New Dungeon is on SynTax Disk PD 180 @~Five Chaos Dungeons are on SynTax Disk PD 251 @~Five More Chaos Dungeons are on SynTax Disk PD 252