Heart of China - Dynamix/Sierra RRP œ39.99 (Point-and-click graphic adventure for PC and Amiga) Hi there! The name's Masters, Jake Masters - but my friends call me "Lucky". You've probably heard of me... No? You must have. I was a real ace pilot in the war. Of course, things have changed now and I had to settle down to a more mundane life, importing paper parasols and silk gowns from China and bringing them back here to Hong Kong. Business wasn't too good and the revolution looked as though it'd finish it completely. Still, there was a ray of hope. This high-powered investor, Eugene Adolphus Lomax III made me an offer I couldn't refuse. He offered me $10,000 for supplies and a further $200,000 for doing a little job for him. He punctuated his offer by getting one of his goons to blow up my sampan in the harbour with a grenade. If you look down there, you can still see some of the wreckage bobbing about in the water. Some choice, huh? And do you want to know what I had to do for the money? Sit down and I'll tell you. It turns out his daughter, Kate Lomax, has been working as a nurse in a village near Chengdu. One minute she's dressing this kid's wounds, the next - one of the hirelings of Li Deng, a real bad guy in those parts, captures her and takes her to Li Deng's fortress. Naturally Pop is upset and he wants his dear daughter back and in one piece. I've got a plane, he's got money - what a partnership. I knew I couldn't do the job on my own and so did Lomax (he doesn't call me "Lucky", by the way). He suggested I had a chat to a ninja, name of Zhao Chi. He took some finding, I can tell you. I went to Ho's Bar, I knew Ho would know where he was but would he tell me? Nah. Things got a bit hairy for a while but eventually I got to meet Chi. We made a deal, financially, but then I told him how we were getting to Chengdu - by plane. Turns out Chi doesn't believe in planes, or trust them or something ... he took some convincing but finally he agreed. We picked up a few supplies, and some extra things I hadn't thought of and headed for the plane. Wouldn't you know it, some young immigration official just started work there and decides he's going to show me who's boss. Huh, no chance, you don't mess with "Lucky" and win. Well, not often anyway. So, we get to Chengdu, find out where Kate's being held and work out a plan to rescue her. It looked a fairly simple job but I should've guessed I was really going to work for my money. Pour me another shot of whiskey and I'll tell you more.... This is the start of Dynamix's Heart of China, the second of their games to use their point and click interface, the first being Rise of the Dragon which I haven't seen. Control is via the keyboard, joystick or mouse and there is no typed in text entry at all. Having just finished King's Quest V before starting this game, it was hard not to make comparisons as both use, basically, a similar system and both aim to woo your eyes with their graphics before attempting to win over your brain with their puzzles. Visually, Heart of China is stunning. It uses digitized backcloths of streets, interiors of buildings and so forth complete with their inhabitants, several of which are animated. There are cut scenes and close-ups of some characters when you talk to them (initiated by the cursor changing to a speech bubble) and these are taken from videos of real actors. Realism is everything and the aim is to recreate the atmosphere of the period and area - it succeeds. Conversations are carried out in a multiple choice format. Jake initiates a conversation, it progresses so far and then you're given several options for your reply. Select the one you want and watch the result. Possible conversations are indicated by the cursor changing to a speech bubble when you pass it across a character. Options for movement from one location to another is indicated by the cursor changing to an "exit" sign. Jake's picture is shown at the bottom right and his inventory can be inspected by clicking the mouse button. The left one shows inventory only, the right one gives Jake's portrait too and in this case you can drag certain objects from the inventory onto his portrait in order for him to use or manipulate them in some way eg drag the gun over and the picture will change to one of Jake holding the gun. Once Chi has joined you, you can control him too and some puzzles will need one character to solve them so there is the facility to swap items from Jake to Chi or vice versa. In Heart of China, there are as few commands as in King's Quest V. You can move, hold conversations and manipulate objects in various ways and that's about it. There are a couple of arcade sequences but these can be skipped. Time is of the essence in the game as for each day Jake takes to rescue Kate, the amount of money he'll be paid at the end drops by $20,000 (accompanied by a neat graphic of a wad of notes with wings flapping its way across the screen). Conclusions? Well, firstly the game isn't too hard. As with all multiple choice games, it is possible to bumble your way through the options and get to the right answer - however, with nested multiple choice sequences as in Heart of China, this can take some time. The system is easy to master and use and the atmosphere excellent. Once again, my main criticism of these purely graphic games is the feeling of being led through the game with little choice of action in many instances. Conversations with characters can often take an unexpected turn, partly because Jake is basically such an argumentative character and seems to insult and/or antagonise anyone he comes across, even when he's trying to get their help! You just sit there, helplessly, watching the situation deteriorate and knowing that any minute now, Jake is going to get his head punched in and you're going to have to restore. The game has several possible outcomes, only one of which is the ideal ending. At certain points a "plot branch" message will appear on the screen, indicating that your actions have taken you down one particular route. In some ways this is a disadvantage as it reduces the realism of the game. However, the atmosphere of the adventure, the stupendous graphics (far superior to King's Quest V as one would imagine) and the realism of the game, even down to people's thought bubbles appearing on the screen during a conversation or, in Jake's case, while just mulling over what's happening, partly make up for the shortcomings in the puzzles. Out of the two games, I preferred Heart of China but neither game is particularly difficult. Sue