Codename : Iceman - Sierra On-Line (Part 3 corrections) @~Phil Darke contacted me because he'd been playing Codename @~Iceman using the solution in SynTax and had found some errors in @~part 3 of the solution. He sent me an amended file which follows @~here. My apologies for any inconvenience caused. HELM & DESTROYER (The trick here to sinking the Russian Destroyer is to run silent and run deep. Don't attack too soon and give your position away. When the destroyer is within range, begin launching decoys for their incoming torpedoes. Lock-on and Fire your missiles). Do the next sequence so that you only use ONE Decoy. BRING DOWN WEAPON CONTROL PANEL TURN OFF ACTIVE SONAR, F3 TURN ON SILENT RUNNING, F4 DIVE TO BELOW 600 FEET SLOW DOWN TO 5 KNOTS (Don't attack too soon and give your position away!) SHOOT DECOY, SHIFT + F6 TO LOCK SHIFT + F8 TO FIRE TO GET RID OF TORPEDO (Try to use only ONE!) (When a WHITE LINE appears and gets to the MIDDLE of the CLOSE CIRCUIT MONITOR......) SHOOT YOUR HARPOONS ONLY (You have to hit him at least THREE times before he sinks) GET UP GET CODE AND DECODE IT GO BACK TO THE HELM HELM & ICEBERGS Navigate it so that you are always going NORTH, 350 - 15 Try not to hit anything CONTACT THE ICE STATION Once you're through and your Sonar Man tells you that it's ICE STATION....... GET UP - GET CODE AND DECODE - GO TO HELM. HELM & ALPHA SUB (You're now fighting the Alpha Sub) DIVE TO 1200 FEET STAY THERE TURN OFF YOUR ACTIVE SONAR TURN ON YOUR SILENT RUNNING Do not shoot your decoys for the the first group of about six torpedoes. After the first six pass, DIVE quickly and TURN ON YOUR ACTIVE SONAR Use your decoys to get rid of the torpedoes. DECREASE TO 0 KNOTS Shoot your decoys immediately after the torpedoes appear on the screen. Once you see the BOTTOM on your ACTIVE SONAR SCREEN...get it so that you're as close to it without breaching your sub. TURN OFF YOUR ACTIVE SONAR TURN ON YOUR SILENT RUNNING WAIT Watch the sub on your CLOSE CIRCUIT MONITOR WAIT until the WHITE LINE goes all the way across the screen and almost all the way back to his screen, about 2 or 3 centimetres from leaving the screen. SHOOT TWO OR THREE STINGERS INCREASE SPEED TURN (Try not to get hit by the torpedoes that the sub will launch) WAIT until your Sonar Man says that he hears irregular pings. Then... TURN ON ACTIVE SONAR and TURN IT OFF QUICKLY You then follow the Coontz, which will be the cross on your screen. Imagine your screen as a compass with 0 degrees being NORTH, 90 degrees being EAST, 180 degrees being SOUTH and 270 degrees being WEST. As the Coontz moves, follow them right into Tunisia (you can turn faster if you are moving faster). When you you receive a report that the Coontz has moved off at high speed, come to periscope depth and stand up, follow the captain and look through the periscope. Note the bearing of the oil rig and the harbor entrance. TALK TO SONARMAN - GET DISTANCE TO OIL RIG - GET DISTANCE TO HARBOR. These bearings and distances can be entered as waypoints into the diver (Rig 282 degrees & 2850 yds, harbor 40 degrees & 1640 yds.) DIVING GO TO TORPEDO ROOM - OPEN CABINET - GET FLARES AND EXPLOSIVES - LEAVE AND GO TO THE MACHINERY ROOM - GET KEY - GO RIGHT TO TUBE - DOWN - LEFT - OPEN LOCKER - GO TO MACHINERY ROOM - LEFT - LEFT - PUSH BUTTON - GET DIVER - INSPECT DIVER - EXAMINE VIBRATION - CHECK SHAFT - MEASURE SHAFT - PUT WASHER ON SHAFT - PUT NUT ON WASHER - TIGHTEN NUT - CLIMB - OPEN DOOR - PUT ON GEAR - LOOK DIVER - INPUT COORDINATES. Move close to the heading, displayed at upper right of screen and then go in a direction so that the distance decreases. Go EIGHT SCREENS LEFT and THREE SCREENS UP. OIL RIG SET EXPLOSIVES - (you then manoeuvre to the Harbour.....ONE SCREEN LEFT, TWO SCREENS UP then RIGHT until your heading is 71 DEGREES and 825 YARDS) - THEN GO UP 2 SCREENS. This puts you in the harbour mouth. HARBOUR SWIM RIGHT - USE DEVICE - SWIM UP, RIGHT, RIGHT, RIGHT - TIE DIVER TO PILLAR - SWIM LEFT, LEFT - WAIT - (for the NET to come down) - PUT BOTTLE IN NET - WAIT - (for the NET to come down, then go UP). ISLAND GO TO OLD MAN - SAY 'ICEMAN' TO MAN - GET FISH - LOOK FISH - GET LINE - LOOK LINE - LOOK WEIGHT - OPEN CAPSULE - LOOK MAP - FOLLOW MAP TO ROOM - GET DISGUISE - (Try to avoid the Guard) - GO RIGHT, UP, LEFT TO OASIS - SAY 'ICEMAN' TO LADY - (which happens to be Stacy) - GET MAP - LOOK MAP - FOLLOW MAP TO ROOM, RIGHT, RIGHT, UP, LEFT, through door 84. ROOM GET SUGAR CONTAINER - (on counter on left) - OPEN CONTAINER - EMPTY SUGAR - REMOVE BOTTOM - REMOVE FOAM - GET GUN - LOOK OUT WINDOW - OPEN REFRIGERATOR - GET BUTTER - REMOVE LID - GET PAPER - READ PAPER - GET CARD - (by the phone) - READ CARD - DIAL (03-120-1204) - TALK MAN - DIAL (13-555-8097) - ORDER FOOD - GET TAPE - OPEN DOOR - (when the caterer knocks) - USE GUN - GET CLOTHES - USE TAPE - LEAVE ROOM - (After Stacy comes and goes). VAN GET FOOD - HIDE GUN - (in the food) - OPEN DOOR - GO TO GUARD AND FOLLOW. ROOM WITH AMBASSADOR GIVE FOOD - REMOVE LID - (enter the following commands as QUICKLY as possible, or you die!!) - GET GUN - SHOOT GUARD - (Press F3 immediately after the first guard is shot) - SHOOT GUARD - FREE AMBASSADOR - (don't wait for him to finish talking otherwise the guard recovers and shoots you) - CHANGE AMBASSADOR'S CLOTHES WITH GUARD - LEAVE. VAN You can either drive through the screen, going FAST on straightways and SLOW on turns, or you can skip with 'F8'.