To get some money: Go to town and enter a shop. When you leave, look on the ground by the broken wagon. To get the cloak: Help the ants first. Search haystack and give needle to tailor. To get safely through the desert: Map it and mark each oasis. Find the bandit camp and temple. To get into the temple: Hide and watch how the bandits get in. Steal the staff from their camp. In the temple: Move quickly.... Get bottle and coin, then get out! What does the gypsy want? Cross his palm in a way. Give him the gold coin. To get through the wood and into the witch's house: Wear amulet to nullify her spells. Give bottle to witch to get rid of her. What should I do in the witch's house? Get spinning wheel from trunk, get key from light.... .... and get pouch from drawer. To get back out of the forest: Throw the emeralds from the pouch one at a time by the "eyes". But drop the honey before dropping the last emerald. How can I escape from the Inn? You should have done a good turn before entering. Throw shoe at cat chasing rat before going into the inn. I can't get through the door! You need a hammer. You should have given the elf shoes to the cobbler. To pass the snake: Use a "musical" instrument. Check out the gypsy camp - use the tambourine. I'm hungry! Have a snack. Eat the lamb (from the inn) once. To cross the gaps in the path: Throw rope up to rock (not tree), climb up.... ....Cross small rocks carefully, cross log. To follow the wolves: You need transportation. Use the sled (from the toyshop). To help the eagle: Feed him. Give him the rest of the lamb. How can I stop the Queen from killing me? Try music. Play the harp. To get rid of the yeti: Try a slap-stick routine. Throw the custard pie at him. To fix the boat: Plug the hole. Use the beeswax. Where should I sail in the boat? See those islands to the north? Ignore them; sail south and then keep going east. To get away from the harpies: Remember Queen Icebella? Play the harp again. Where should I sail now? Almost back the way you came. Sail west several times. The hermit can't hear me! Improvise a hearing aid. Give him the conch from Harpy Island. I'm zapped by two statues at Mordack's Castle! Reflect on the problem. Use the crystal from the Crystal Cave. To enter the Castle: Tried the front entrance? Oops.... Go round the side, and down the grate (use bar from beach). The dungeon door is locked. Pick the lock with a hairpin. You'll get the hairpin from Dink; give him the tambourine. To make friends with the girl: Return something that was hers. Give her the locket. To deal with the cat: Throw peas at blue guard.... ....Throw fish to cat, put cat in empty pea sack. In the cell: Look at the mousehole. Get cheese with fish hook (from Harpy Island). In Mordack's Study: Read book and wait. Watch the doorway. When he sleeps on his bed, go back to bedroom and look round. To activate Mordack's machine: Put both wands on it... ...then put cheese into it. To defeat Mordack: Counter his magic with your own... Eg When he's a huge flying insect, become a tiger and so on.