THE TRIALS AND TRIBULATIONS OF AN APPRENTICE WIZARD Solution by Graham Wheeler SOUTH. GET CHEROOT. EAST. GET BEDSOCKS. EXAMINE BED. MOVE BED (you find a hole). DOWN. GET ROD. EXAMINE ROD. SOUTH. SOUTH. EAST. EAST. EXAMINE STATUE. EXAMINE EYE (you prise it out). GET EYE. WEST. WEST. WEST. NORTH. EXAMINE TREES (one is climbable). UP. WEST. WEST. DOWN. WEST. UP (pine tree). EXAMINE HONEYPOT. PUT CHEROOT IN HONEYPOT (bees fly away). GET HONEYPOT. DOWN. EAST. SOUTH. SOUTH. WEST. WEST. SOUTH. EXAMINE MACHINE. LOOK. GET RUBBERY (THINGY). SOUTH. GET BOURBON. NORTH. NORTH. NORTH. GET STATUETTE. EXAMINE STATUETTE. SOUTH. EAST. EAST. SOUTH. EXAMINE BODY (you find and get a card). EXAMINE CARD. SOUTH. GIVE HONEYPOT TO POOH (he goes to sleep). SOUTH. WEST. EXAMINE ROC (bird). GET PENDANT. EXAMINE PENDANT. EAST. EAST. SOUTH. SOUTH. WEST (hermit's cave). GIVE BEDSOCKS TO HERMIT (he gives you a pearly key). EAST. SOUTH. EAST. EAST. KNOCK DOOR (an angel appears). GIVE CARD TO ANGEL (he ushers you in). EAST. SOUTH. SOUTH. GET STOOL. EXAMINE STOOL. SOUTH. WEST. GET UMBRELLA. TALK TO ORACLE (he gives you the answers to the quiz show found later) EAST. NORTH. NORTH. EAST. FILL RUBBERY WITH WATER (from pond). EAST (old man gives you a cup of herbal tea and you find yourself in a forest). EAST. DOWN. DOWN (dark alley). NORTHWEST. SOUTH. GIVE BOURBON TO SAM (he gives you a dime). NORTH. GIVE DIME TO CABBY (he drives you to Benevolent Street). SOUTH. EAST. EXAMINE BAR. GET BAT. EXAMINE BAT. WEST. HIT WALL WITH STOOL (you smash wall). DOWN. EXAMINE ALTAR. MOVE ALTAR. DOWN. EXAMINE REMAINS. GET TEETH. EXAMINE TEETH. UP. UP. WEST. SOUTH (petrified forest). SOUTH. SOUTH. SOUTH. DOWN. EAST. POINT ROD AT CREATURE (he eats it and explodes - a cat falls on your shoulders and goes to sleep). WEST. UP. NORTH. NORTH. NORTH. EAST. EAST. UP. SOUTH (a witch is holding a little girl). THROW WATER AT WITCH (the girl escapes and the witch drops her broomstick). NORTH. DOWN. EAST. GET BROOMSTICK. RIDE BROOMSTICK (you fly to just inside city gates). SOUTH. SOUTH. UNLOCK GATE (with pearly key). SOUTH (quiz master asks you a question). PINK WALLABY (you find yourself in a fiendish maze) DROP CAT (he wakes up and chases a mouse). FOLLOW CAT (he leads you through maze). DOWN. EAST (you see Pink Sonja fighting wartlings). THROW TEETH (they form an army - Sonja is grateful and asks if you need her help Y/N). Y. SOUTHWEST. SOUTH. WAVE PENDANT (eagle lands). RIDE EAGLE (you fall). OPEN UMBRELLA (you float down into a church, Sonja goes west and gets captured). WEST. GET HANKY. EAST. SOUTH. EXAMINE ALTAR. PUT STATUETTE ON ALTAR (you hear a click). NORTH. EAST. EXAMINE TOMB (putting the statuette on the altar has opened the tomb). GET BLADE (you hear a noise to the west). WEST (you see Tarquin). ATTACK TARQUIN WITH BLADE (it snaps). HIT TARQUIN WITH BAT (he falls on his dagger). LOOK. EXAMINE BODY. GET ROPE. TIE ROPE TO UMBRELLA. THROW ROPE (you can now climb out of church). UP. EAST. NORTH. DOWN (creeper). WEAR HANKY (to protect you from fungi). EAST. SOUTH. GET PINEAPPLE. EXAMINE PINEAPPLE (explosive). NORTH. UP. SOUTH. SOUTH. DOWN. EAST. GET SEAL. EXAMINE SEAL (Tarquin's). WEST. DOWN. SOUTHEAST. OPEN DOOR WITH CARD. EAST (you find Sonja). WEST. NORTHWEST. WEST. WEST. SOUTH. EXAMINE BALL (you see a vision). NORTH. NORTH. WEST. EXAMINE PANEL. PRESS BUTTON. NORTH. EXAMINE PANEL. PULL LEVER (you must have Sonja with you). GET LEVER. SOUTH. EAST (crash site). EXAMINE MOUND. GET TERMITE. EXAMINE TERMITE. NORTH. NORTH (when you try to go north from here a demon appears and stops you). GIVE TEA TO DEMON (you can now pass). NORTH. NORTH (you find yourself at 221b Baker St. and Holmes asks you for a item). GIVE EYE TO HOLMES (he gives you a password). SOUTH. SOUTH. SOUTH. EAST. EXAMINE WATERFALL (you see steps leading down). DOWN. DOWN. SOUTH. EAST (in Snowy White's house). SOUTH. GET APPLE. EXAMINE APPLE. NORTH. UP. KISS SNOWY (she wakes and leaves dropping a bill). GET BILL. DOWN. WEST. NORTHWEST. WEST. NORTH (in mine). GET TINDERBOX (the seven dwarves of chaos appear). THROW PINEAPPLE AT DWARVES (you find yourself outside the mine with rubble blocking the entrance). DROP TERMITE (the dwarves' pet armadillo appears and eats it). GET ARMADILLO. EXAMINE ARMADILLO. EAST. EAST. UP. UP. NORTH. THROW LEVER AT GONG (a bridge appears over the river). EAST. EAST. EAST. NORTH. TALK TO GNOME (he warns you about the Red Queen). SOUTH. SOUTH. SOUTH. SOUTH. UP (Sonja stays to fight). EAST. GET MILK. WEST. SOUTH. UP. EAST. SOUTH (you are captured by a wartling guard and taken to the Red Queen). SHOW SEAL TO QUEEN (she takes you to her bedroom). DROP APPLE (you put it in the fruit bowl and the queen eats it and goes to sleep - Sonja arrives). UP. UP. EXAMINE LEVER. PULL LEVER (this raises the portcullis at the Ivory Tower). DOWN. NORTH. WEST. WEST. SOUTH (Silver Gulch main street). GIVE MILK TO TUMBLEWEED. GET TUMBLEWEED. SOUTH (as you try to go south into the saloon, Dali appears and tells you to draw). THROW ARMADILLO AT DALI (he runs off). SOUTH (in saloon). TALK TO MERLE (he asks you what you want to drink - you must give him the Password you got from Holmes). ONE SCHLUMFLERG PLEASE (a portal appears). SOUTH (a man arrives with a cricket bat arrives, Sonja knocks him out,he looks like you). NORTH (you are told to go out and score 4 runs to win the ashes). DROP BAT (you score the 4 runs, a portal appears to the south. Death arrives and tells you to follow Wurbleweezer through the portal). SOUTH (a webbed cage). LIGHT TUMBLEWEED (the spiders' webs are destroyed). DOWN. SOUTH (Wurbleweezer is here; he cast a spell and you cease to exist). UP (the only move you can make). THINK (you break the spell and exist again). GET LIFETIMER. THROW LIFETIMER TO DEATH. Game Completed NOTES:- The Book/Axe/Whip and Needle are Red Herrings. When the game is completed you are always 1 pt. down.