Master Ultima: Mystery, Magic and Strategy - author Ralph Roberts A few issues ago, I reviewed Shay Addams' Official Book of Ultima. It's inevitable that such a popular series would have more than one guide written to it and here is another one, again a US import and published by SAMS (ISBN 0-672-22828-9). Whereas the Official book used over half its pages giving the background to the Ultima series, their development and insights into the mind of their creator, Richard Garriott aka Lord British, Master Ultima takes only 40-odd pages to cover the same ground, obviously not in any detail at all. The remainder of the 367 pages cover strategies to be used in the games themselves and, like the Official book, covers Ultimas I-VI. This means you get over 300 pages devoted to story solutions and walkthroughs in Master Ultima compared to approximately 100 in the Official book. So, it all depends what sort of book you want - do you want more detail about the creation of the games and a limited amount of information to help you solve them, or do you want a little bit of background to the games and LOADS of help? I must say I found the history of the series as given in the Official book absolutely fascinating but, in terms of help with the games, think Master Ultima would be the better choice. Sounds like you need both, eh? Master Ultima is a wide format A5 book and well illustrated with screenshots from the games. After notes by the author (or "scribe" as he prefers to style himself), acknowledgements, list of trademarks mentioned in the book (32 of 'em! which seemed a bit OTT to me), we're into the introduction. This is the aforementioned history of Ultima and the birth of Origin, the history of Britannia and brief background to each of the games. A question-and-answer session covering some of the more frequently asked questions about Lord British taken from on-line conferences is next and then a few general hints about the games in general - save early, save often - death and resurrection - food - weapons and armour - magic and so forth. The individual games are then covered in considerable detail, about 50 pages on each. The layout is standard in each case though as each game is more complicated and has more new features than the preceding one, not all sub-topics are available in every case. First there's the background to the adventure, details of available characters (race, sex, profession), the lay of the land, resources (castles, villages, weapons, magic etc), major challenges and suggested strategies. Then there follows a short story solution as a character plays the game - and wins! So Rolf the Warrior tells his tale from Ultima I, Nimsman, Master of the White Magic recounts his exploits in Ultima II and so forth. I mentioned the illustrations earlier. These monochrome screenshots are numerous and in the Ultima I section include the character creation screen, the interior of a castle, buying provisions, a view of a dungeon with an advancing skeleton and the final message ... which seemed a bit dumb to me, I know you win but I'd rather see the ending for myself, ta very much. Still, the screenshots help to break up the text nicely and generally add atmosphere to the book. As with all solutions and hint books, it's important to remember that, used sensibly, they will be a boon but used indiscriminately they can ruin your enjoyment of the game. RPGS are notoriously long to play as you have to build your character up to greater levels so that he (or she!) is capable of dealing with whatever the programmer throws at him. Having a solution can be a mixed blessing as it means you can solve the puzzles quicker than you would without help and so your character won't have taken so long to get to the end game as he would have without the benefit of hints. Therefore he won't have won so many fights and be at a high enough level as you'll find you need to succeed in the final confrontation with whoever or whatever the main baddie is. If you want something to dip into when the going gets tough, you'll find Master Ultima useful. It sells for $16.95 in the States so expect to pay about œ15.00 in the UK. Strategic Plus Software would be a good place to try if you're interested in getting it, or check out your nearest Virgin Games Centre which may stock it. Sue