CADAVER - Mirrorsoft - Part 4 Playing guide supplied by The ST Adventurer's PD Library LEVEL FOUR The Fourth Level of Castle Wulf used to be the King's Residential floor and includes Bedrooms, Kitchens and Libraries. However, much of it has now become very bizarre, as a host of demons have taken up residence here at Diano's bidding. The aim of this level is to get four Gold Keys which will subsequently allow you to reach Level Five. A quick note on the Demons. These ungodly creatures must firstly be made vulnerable to attack. If there is a 'red circle' in front of them you must drop a CANDLE within it. If there is NO red circle, CAST a DISPEL EVIL SPELL. You start in the Northeast Solar. OPEN the CHEST, COLLECT the SUPER FAST POTION and then READ the LANGUAGE SPELL. Walk over to the pressure pads - clockwise from the top of the screen. COLLECT the UNLOCK DOOR WAND which should appear near the chest. Go WEST to the King's Passage. USE the UNLOCK DOOR SPELL to go WEST to the Royal Chamber. OPEN the CHEST and COLLECT the DISPEL EVIL ORB. Go SOUTH into the Store Room. OPEN the CHEST and COLLECT the KEY then go NORTH and WEST to the Nameless Corridor. USE the KEY in the KEYHOLE and go NORTH into the King's Bedroom. SEARCH the PILLOW, COLLECT the CASKET and PULL the LEVER. Go WEST into the Queen's Bedroom. SEARCH the FIRST BUSH, COLLECT the SMALL BRASS KEY, OPEN the CHEST and COLLECT the UNLOCK CHEST SPELL. COLLECT one BOTTLE OF WINE. SEARCH the RIGHT-HAND TAPESTRY and PRESS the BUTTON. Now return to the Store Room. Go WEST into the Secret Store. COLLECT the WATER POTION and the RAM's SKULL then OPEN the CHEST and COLLECT ALL FOUR BOMBS. DROP one BOMB and PRESS it; when it blows up it should reveal a Secret Door. Go WEST into the Pit Room. Walk carefully around the edge of the pit and go SOUTH to the Queen's Shrine. CAST UNLOCK CHEST upon the CHEST and COLLECT the BLESS POTION SPELL, the GIANT JUMP POTION and the DISPEL TRAP SPELL. Return to the Nameless Corridor and then go WEST. DRINK the GIANT JUMP and SUPER FAST POTIONS and JUMP across the pit and spikes. Go WEST (using the UNLOCK DOOR SPELL) to the Guards' Room. SEARCH the PILLOW and COLLECT the SHURIKEN. OPEN the SQUARE BLOCK on the wall and COLLECT the KEY. Go NORTH to the Guard Post. DROP the WATER POTION onto the SMALL CHEST KEY to 'wash away' the poison. CAST DISPEL TRAP on the CHEST, OPEN it and COLLECT the BOOK and the STRENGTH POTION. Return to the King's Bedroom and USE the LARGE KEY on the KEYHOLE to go EAST into the King's Chapel. DROP the SKULL on the ALTAR and then READ the BOOK that begins: "At tanume tue vendum......". OPEN the CASKET, COLLECT the CHEST KEY and OPEN the GREY CHEST. COLLECT the two ORBs. DROP Finvar's 'casket of recharging', INSERT Finvar's 'potion booster' SPELL, OPEN the CASKET and COLLECT the recharged SPELL. CAST the 'potion booster' SPELL on the 'weak strength' potion. COLLECT the STRENGTH POTION. PRESS the TRIANGULAR BUTTON on the SOUTH side of the Altar and then COLLECT the TWO CANDLES and return to the Queen's Shrine. COLLECT the CANDLES, DRINK the STRENGTH POTION and then PULL the ALTAR back to reveal a hidden button. PRESS this BUTTON and return the Altar to its original position. Return to the Pit Room. USE a BOMB to BLAST away the hidden door and go WEST into the Trophy Room. SEARCH the TROPHY'S MOUTH (this provides you with a small note) then PRESS the BUTTON in the Trophy's mouth and return to the Queen's Shrine. DROP the BOTTLE of WINE on the ALTAR and OPEN the CASKET that falls from the ceiling. COLLECT the KEY and go back to the Trophy Room. INSERT the KEY into the LOCK when the LIGHT on the Clock is at the TOP. Return to the Secret Store, SEARCH the TROPHY and PRESS the BUTTON. Now return to the Trophy Room and PRESS the BUTTON in the TROPHY again. This will reveal the BLOCKS covering a door. Go WEST to the North Passage. PULL the LEVER. Walk through the bars and COLLECT the MONEY BAGS (except the one painted with magical runes!). COLLECT the KEY and PULL the LEVER to reveal a door to the West. Go WEST to the Bedroom. OPEN the GREY CHEST, COLLECT the MAGIC MISSILE WAND, OIL FLASK and CURE POISON POTION. SEARCH the LIGHT and PRESS the SECRET BUTTON that you find. SEARCH the PILLOW and COLLECT the SMALL CHEST KEY. CAST DISPEL TRAP on the WOODEN CHEST and OPEN it. COLLECT the MONEY and SHURIKEN. If you have any bombs left, drop them near where the tapestry was raised to reveal a secret door. Go WEST to the Secret Room. In order to kill the Demon, CAST DISPEL EVIL. Now USE the MAGIC MISSILE WANDS on the DEMON to KILL it. DRINK the SUPER FAST POTION and JUMP across the pit to COLLECT the BAG OF HOLDING. Return to the Guards' Room. PULL the RIGHT LEVER and then the LEFT LEVER and go NORTH to the Guard Post. UNLOCK the WEST door and then go WEST to the Northwest Solar. DROP any CANDLE into the CIRCLE on the floor; this makes the Demon vulnerable. USE a MAGIC MISSILE or SHURIKEN to KILL the DEMON. This is quite difficult so you would be wise to SAVE THE GAME just before fighting it. Go SOUTH to the Little Passage then SOUTH again to the Royal Gaol. PULL the LEVER until you can reach the IRON CHEST. DRAG the CHEST free of the bars. Go SOUTH to the Cistern Room, SOUTH to the West Hall and then EAST to the Upper Kitchen. SEARCH the GREY JARS to find a SMALL CHEST KEY and COLLECT the COPPER BOWL. Go EAST to the West Passage. READ the BOOK and COLLECT the UNLOCK CHEST SPELL. Now return to the Royal Gaol. CAST the UNLOCK CHEST SPELL on the CHEST, COLLECT the STONE and the DISPEL TRAP SPELL then return to the West Hall. Go SOUTH to Wulf's View. USE the UNLOCK DOOR SPELL and go NORTH to the Pump Room. CAST DISPEL TRAP on the WOODEN CHEST. COLLECT its contents and EAT the CHEESES. Place the COPPER BOWL below the pump's spout, PUMP the HANDLE until water appears in the bowl. TAKE the BOWL and return it to the Cistern Room. UNLOCK the DOOR to the EAST. DROP the BOWL OF WATER onto the CISTERN; water should now flow along the pipe. Go EAST to the Oil Store. Place the OIL FLASK below the tap on the barrel. When the barrel is full, TURN the TAP and COLLECT the OIL FLASK when that is full. Now return to the Upper Kitchen. DROP the full FLASK of OIL on the FLAME. The resulting fireball destroys part of the shelf allowing the ball to drop and smash. Inside is a KEY. COLLECT the KEY and return to Wulf's View. UNLOCK the DOOR to the South using the spell and go SOUTH to the Carver's Hall. THROW the STONES through the bars so that the ball pushes the POTION through the bars. COLLECT the GIANT JUMP POTION. Return to Wulf's View and USE the POTION to recover the KEY from the platform. Return to the Carver's Hall and USE the KEY in the lock. Go SOUTH to the Southwest Hall. DROP a CANDLE in the small RED circle and then KILL the DEMON. Go SOUTH to the Small Store. USE a combination of UNLOCK CHEST and DISPEL TRAP SPELLS to OPEN the nested CHESTS and collect all the contents. Go NORTH then EAST to the Little Passage. UNLOCK the South DOOR using the GREY KEY (this leads to the Box Room). PULL the LEVER and then RETURN it to the 'UP' position. Go EAST to Halb's Delight. Slide around the large boxes until a gap is made in front of the door. One or two of the blocks cannot be moved and the one in front of the door has a life of its own! Go NORTH to the Inner Passage. USE the GIANT JUMP POTION to reach the wooden shelf and COLLECT the IMMORTAL POTION and CASKET. OPEN the CASKET and COLLECT the FOUR TOKENS, PULL the LEVER and go EAST to the South Passage. DRINK your IMMORTAL POTION and JUMP over the spikes. PULL the LEVER to blow them up! Go SOUTH to the South Chamber. OPEN the CHEST and COLLECT the GOLD KEY. Slide around the TILES that spell D-I-A-N-O-S so that they read exactly the same along the other track and then go NORTH to the Warden's Room. SEARCH the THIEF - he needs an ALKALI POTION to make him feel well enough to talk to you. Go SOUTH and then EAST by CASTing the UNLOCK DOOR SPELL to Helm's Doom. COLLECT the BOTTLE that "...restores Alkali balance..." and return to the Warden's Room. GIVE the BOTTLE to the THIEF. He will eventually give you the combination to escape (1-4-3-2). He will then ask you to bring him a POISON. Go SOUTH, EAST and NORTH to the Gambler's Den. USE the three TOKENS to GAMBLE on the ROTUNDAS. The extreme right-hand one is a 'low risk', 'low return' machine that provides extra tokens. The middle ROTUNDA is 'higher risk', 'higher return' that also provides GREEN TOKENS. The left-hand ROTUNDA gambles tokens for potions, money or an occasional key. USE the RIGHT and MIDDLE ROTUNDA to generate as many tokens as possible and then USE them in the LEFT-HAND machine to get POTIONS and a GREY KEY. There is a MAGIC MISSILE SPELL hidden behind the stairs. When you are satisfied (or broke!), go EAST to Malladin's Pits. The four pits lead to four different challenges: WEST to the Resting Chamber. USE the FERTILISER to grow a SHOOT so that you can reach the lever. PULL it and collect the CHEST KEY. OPEN the CHEST and COLLECT all items except the BOOKS. DRINK the SWEAT POTION (for strength) and then PUSH the METAL BARS aside. WAIT until the clock has gone around FOUR TIMES and then UNLOCK the DOOR. Go NORTH and collect the FIZZY POTION (poison!). Follow the exit sequence. GIVE the POISON to the THIEF and return to Malladin's Pits. NORTH to the Great Pit and COLLECT the GOLD. Follow the exit sequence. Go SOUTH to the Outer Pit and keep collecting the MONEY SACKS. If the roots start to grow in front of the door, LEAVE (the door only unlocks after a certain amount of time). The roots will eventually block off your exit so be careful! COLLECT the DISPEL TRAP SPELL. Go SOUTH and SOUTH again then follow the exit sequence. Remember that the door only unlocks after a certain amount of time. EAST to the Fire Pit. Withstand the fireballs until part of the metal flooring disappears. Drop through and go SOUTH. COLLECT the THREE SPELLS and follow the exit sequence. From the Great Pit go EAST, SOUTH, SOUTH and SOUTH and you will then be in the Inner Passage. Retrace your steps back to Malladin's Pits. From there go EAST and EAST again to the Southeast Hall. CAST DISPEL EVIL SPELL and KILL the two DEMONS. USE the UNLOCK DOOR SPELL to go NORTH to the Learned Hall. PULL the LEVER and go WEST to the Symbolist's Hall. Remember the order of the shaped blocks on the posts. Go EAST and EAST again then PULL the LEVERS in the following order:- LEFT, RIGHT, RIGHT and then LEFT. A button should now have appeared on the wall. PRESS it. (The aim of this puzzle is to arrange the shaped blocks in the same order as those in the other room). Go EAST to the Book Store. READ the BOOKS and note their contents for clues. READ BOOKS SEVERAL TIMES to see if there is more than one message. Go WEST and WEST again to the Symbolist's Hall. PRESS the BUTTON then go WEST to the Sealed Chamber. OPEN the CHEST and COLLECT the PLANET (Earth) without pressing any of the buttons then go EAST and EAST again. Go NORTH then EAST to the Quadratica (this is later referred to as 'the room with the square walls'). Do not bother opening the chest. READ all the BOOKS and COLLECT the DRY SANDY PLANET (Chaos) then go WEST and NORTH then EAST to Diano's Library. READ all BOOKS and keep reading the book on 'Marriage & Funeral Customs of The Southlands' until a SPELL appears. COLLECT the SPELL. SEARCH the TAPESTRY and COLLECT the SMALL KEY that emerges. Go WEST and WEST again to the Side Chamber. Do not bother with the puzzle in this room unless you feel like it - it is not essential to completing the game. Go WEST to the Nameless Room. OPEN the CHEST and COLLECT all the contents. CAST the READ MAGIC SPELL on the UNKNOWN SPELL and then return to the Quadratica. Position the chest along the North wall, FIFTH TILE FROM THE LEFT, JUMP onto it and then JUMP UP. Your head should hit a secret panel and a small white planet should fall out. COLLECT the PLANET (the Moon) and return to the Learned Hall. You now have to set the four LEVERS to four NUMBERS in any order. You do this by setting a level to either '+', '-' or NEUTRAL. For example, the number 29 is made by adding 27, subtracting 3 and adding 1. Thus the levers will be in the following positions:- 27-UP, 9-MID, 3-DOWN and 1-UP. Use this principal to create the numbers 29, 32, 16 and 7. Once you have done this, the door to the West will unlock. Go WEST to the Queen's Library. CAST UNLOCK CHEST and COLLECT the PLANET (Sun) then go WEST to Wisdom's Hall. COLLECT the PLANET (Red) and return to the Nameless Room. Go SOUTH to the Upper Room. You should now have FIVE PLANETS in your rucksack - Earth, Sun, Moon, Red and Chaos. These will be dropped through the holes in the floor to land on spikes in the Planetarium (North of the Queen's Library). They should be dropped through the following holes:- TOP = SUN; LEFT = RED; RIGHT = MOON; BOTTOM = EARTH (We'll use Chaos in a while!). Now return to the Queen's Library and go NORTH to the Planetarium. Due to the fact that you landed the planets in the correct positions, the globe in the centre has stopped spinning. SEARCH the GLOBE and PRESS the HIDDEN SWITCH. COLLECT the TWO KEYS and return to the Upper ROOM. Now DROP the CHAOS PLANET through ANY of the holes and return to the Planetarium. PRESS the BUTTON on the BLACK GLOBE and COLLECT the GREY KEY. Return to Wisdom's Hall and COLLECT all the WOODEN PLANKS and go WEST to the East Passage. This is the final approach to the last room. USE the GREY KEY that you collected from the Planetarium in the KEYHOLE then USE the PLANKS to cross the floor without touching it or you will be electrocuted!. Go WEST to the Central Hall. In here are three Demons! First, CAST a DISPEL EVIL SPELL then give them everything you've got. Once they are dead, INSERT the FOUR GOLD KEYS into the FOUR KEYHOLES in the order given to you by the Thief:- 1 is the EXTREME LEFT-HAND keyhole, and 4 is the RIGHT-HAND one. Once this is done, walk to the centre of the room and go to Level 5! @~The final part of this solution will be in the next issue of @~SynTax.