The Death Gate Cycle - Weis and Hickman RRP œ4.99 each (Fantasy paperback novels) If I swivel round on my seat in front of the PC, away from the piles of disks, I can see one of the other passions of my life, part of the Medley collection of books. About a dozen of them belong to Alan, all the rest are mine. There are more boxes in the loft but in the spare room are the gems of my collection that I read and re-read, and books still to be read. I don't get as much reading done as I used to, due to the pressure of the magazines, but any trip to a major shopping centre will see me making a bee-line for the bookshops and, invariably, coming out with a few more. (One reason why I don't go up to Forbidden Planet more than once a year, I'd want to buy the whole shop!) The majority of the books used to be Science Fiction but over the last 4 or 5 years, the fantasy side has taken over, much as it has in my taste in computer games. The largest collection is the TSR and related series - a quick count - dare I admit to 79 books? The series I have enjoyed the most were the Dragonlance books which were originally written by Margaret Weis and Tracy Hickman. The first six were written solely by them, then there were three volumes of short stories which they edited. I gather (and my apologies if I have misremembered the story) that there was a falling out between Weis and Hickman and TSR. Further Dragonlance books, detailing the earlier exploits of the characters in the first books and related tales, have been written by other authors, and though they have kept to the spirit of the earlier books, I was pleased to see Weis and Hickman coming back with fresh series under another publisher. The first was the Dark Sword Trilogy (excellent) and the second The Rose of the Prophet Series (not yet read). Now they've brought out the start of a new collection, the Death Gate Series; just two books at the time of writing but with the promise of more to come ... and they're brilliant. Where Weis and Hickman excel is in their creation of believable realms populated by equally-believable characters with good attention to detail in both the text and the accompanying maps. In this series, the worlds described are very different from our own and the authors have taken a lot of time working out their topography, history and customs, down to the smallest detail. The first book, Dragon Wing, introduces us to Haplo and his dog. Haplo is a member of a race skilled in magic, known as the Patryn. Their arch enemies, the Sartan, also skilled sorcerers, imprisoned the Patryn in a dangerous region called the Labyrinth. This imprisonment was meant to be for a relatively short time to try to break the Patryn of their overwhelming ambition and cruel nature, but something went wrong. The Sartan vanished and the Patryn found themselves condemned to live their lives in the Labyrinth, unless they could find a way out. Centuries passed until one resourceful individual did escape, risking losing his life on many occasions as he attempted to traverse the series of gates which separate the Labyrinth from the outside world. Once outside, he found a wondrous land and city called the Nexus, clearly designed for the Patryn to inhabit once their imprisonment was over. Summoning all his remaining strength and courage, he took it upon himself to re-enter the Labyrinth time and time again, encouraging more Patryn to reach the Nexus. One of these was Haplo. The main thing that gave the Patryn the will to live and the impetus to escape the Labyrinth, was to revenge themselves upon the Sartan. But where were their enemies? Vanished? Or hiding? Before their disappearance, the Sartan had divided the world into four worlds of sky, sea, stone and fire. Maybe they, or some of them, were hiding in one of these realms, taking refuge amongst the local populations of humans, elves and dwarves? Haplo is charged with two tasks; to visit the four worlds in turn, stir up unrest against the Sartan and to bring back a disciple from the first world who his Lord, the first to escape the Labyrinth, could use in his plans to re-unite the four worlds and further confound the Sartan's plans. But he must be careful not to let his true nature become known in case it alerts the Sartan to the fact that their prisoners have, finally, escaped. Dragon Wing takes place in Arianus, the World of Sky, which Haplo (not forgetting his dog) travels to via the Death Gate. There he finds a strange place made up of islands floating in the sky on different levels (High Realm, Middle Realm and Low Realm). Travel between them is by means of dragon-back or in dragon ships. The elves are the richest section of the population, controlling the world's water supply. The humans live in a medieval society in the same realm, Mid Realm, so conflict is inevitable. As for the dwarves, these poor creatures (now known as Gegs) inhabit the Low Realm where they tend a gigantic machine called the Kicksey-winsey, its purpose unknown to them, which was created many years before by superior beings called the Mangers who are deified, together with the Kicksey-winsey, in a building called the Factree. And above the High Realm, past an 'uncrossable' region known as the Firmament lies .... well, wait and see. Stir into this mixture several great characters such as Limbeck, one of the Gegs who has dared to ask the question 'Why?' - 'Why does the Kicksey-winsey do this when we press that button?', 'Why was it built?', 'Why did the Mangers leave?' - alienating the higher ranking Gegs but making the workers think a bit more about their lives, an assassin called Hugh the Hand who is about to be executed right at the beginning of the book but is reprieved, only to be asked to undertake a most unusual assignment, and various other humans, Gegs and elves (or Welves as the Gegs call them) and you've got the basis for a gripping tale. The second book, Elven Star, takes Haplo (and dog) to Equilian, the World of Fire. A place of steaming jungle, strange creatures and, surprise, humans, elves and dwarves in conflict. Again the elves are the richest group, mainly due to their ability to construct magical weapons which the other factions can use against each other. Haplo's arrival is heralded by death and destruction in the region which serve to bring the three groups together, at least superficially. The main characters this time are an elf called Paithan and his family, two humans named Roland and Rega who are brother and sister but are pretending to be husband and wife in an attempt to blackmail Paithan and a dwarf called Drugar. An additional character, a wizard named Zifnab, will be familiar to readers of the Dragonlance series where he was known as Fizban. Fizban was one of my favourite characters in the Dragonlance books and its great to see his reappearance, as confused and funny as ever, with his hat falling down over his eyes. This time he is accompanied by a dragon under a very dodgy spell of compulsion which it keeps breaking out of. The dragon acts like a cross between a butler and Fizban's mother, continually warning him to eat well and wrap up warm. The humour shines through in both books, but most especially in the second. I found both of them almost impossible to put down and I relished the time I could spend curled up with them, being all too sorry when I finished them. I hope the next book in the series won't be too long coming. Sue @~If you've read a book or series, SF, fantasy or any related @~subject suitable for inclusion here, why not write in and tell @~other SynTax readers about it? From conversations I've had, by @~'phone or letter, it seems as though a lot of us like this style @~of novel.