Knightmare (Mindscape) - Part 2 Sent in by Alex van Kaam @~Continued from the last file. ----------------------------------------------------------------- KM 03.PC1 / quest for the cup of life You start at P,15. From here go first to the left to find 4 keys. When you arrive at the transporter at S,13 don't step into it because it will transport you to the hole at T1,15 and you fall into it. Instead throw an apple or something like that into the east, north, and west openings of the transporter. The objects that you throw in will be transported to the hole at T1,15 but because you throw them in they will continue their flight until they hit a wall. So what happens is that the object you throw in will fall on the crosses at T1,16 and T,15 and U,15 which will open the secret doors at S,15 and T,12 and T,11. Kill the monsters and get the first key at T1,11 (don't forget to look for cupboards). Now continue to R,3. The wall with the balls underneath can be moved by pressing the right mouse button on the forward arrow. Continue to S1,3 and go left. If you step into the transporter at T1,1 you will land on the cross at Q1,1. This will open the door at S,1. If you now step back into the transporter you will land on the cross at T,1 which will close the door at S,1. The answer is to stand at S1,1 and throw something in the transporter at T1,1. The door will now open and you can get your second key. Now return to S1,3 and move the wall until you are at U,3 and go to your right. The room you now enter is full of pits and crosses. If you throw something on a cross or step onto it a pit will close. Keep trying to close the pits (don't forget the lever at T1,6) until you can get your third key at S1,9. Now return to the wall and push it forward until it stops. (You can take a detour to the left at V,3 for some extras. If you come to a side track which I did not mention, just take a look). You now are at W,3, go right till the door. Behind this door is one big room (you think). But it isn't, you just can't see the walls. Just use the map until you are at V,24 but look out for the snakes. If you are poisoned by a snake the healer can cure this by CURE. Here are all the options for the healer (if he is strong enough). REM = fast sleep FITNESS = restore stamina RESTORE = restore health AID = heal wounds CURE = cure poison SEE = cure blindness You can make a spell stronger or weaker by clicking with the left or right mouse button on the number which is on the top of the staffs menu. Behind the door at V,24 is a room with walls you can walk through so just use the map for the right way. (Don't forget the cupboards). Behind the door at U1,29 there are some monsters. Kill them and one group will leave your fourth key. Now return to your start point and go right (south). You will now come to a room with nine crosses. When you step on a cross the cannons at the other end of the room will throw a fireball at you. The answer to this is to drop something on the cross and move aside. When the fireball is gone you can walk over the cross and drop something on the next one and move aside. When you are at the other side of the room don't forget to take the fifth key at T1,18. Now go to T1,22 and open the first door. When you have opened all five of the doors you are at S,23. When you step into the transporter at R1,31 you will be transported to T,16 where you can get the items back you threw into the transporter in the beginning of the game. There is also a chest here (very handy). To leave this room walk into the pit and step into the transporter you will find that you are now at S,11 so you have to walk the whole way back again to S,32. The monsters (stone goblins, I think) will keep appearing at R,29. You can use them to give your weak players practice but you cannot stop them from reappearing. First enter the door at Q,32 and kill the 2 monsters, then open the door at O1,32 and kill the snake. Take the key that the snake dropped. (Remember to look in all the cupboards you see). Now go back to R,32 and go north until you are at O1,20. (Kill all the snakes and close the doors behind so you cannot be attacked by a monster from the back). The lock at N1,20 will open the gate at M1,29 and I think that if you step once on the cross at N,20 the monster flow from R,29 will stop. Now go to N,29. The door is now open (if I am correct) and don't forget to close the door at Q,32 so the monsters stay out. This room is full of transporters that transport you to all kinds of different places in the room. You have to reach the cross at K,28 and step onto it to open the secret walls at I1,26 and L,26 and get the key from the genie. Try using the secret corridor which starts at M1,25. When the walls are removed you can choose which door to enter. First the west one: This is a fairly simple room. There are two spinners at J,14 and at K,16 which will turn you around for 90 degrees. In the secret corridor at K1,8 is a switch which will remove the wall at K1,11. If you step on the cross at L,11 the door at L,10 will open and you can insert your first key (which the snake has dropped when you killed him) to open the door at L1,8 and L1,7. And don't forget to get the key from L1,9 for the east room. Now the east room : The lever at O,18 will turn a square of 3*3 with the middle at O,16. There are only three doors but by pulling the lever they will also rotate so you can go north, south, east and west. When you can go north enter the room behind the door. Kill the snake (get key) and stand on the cross at M,11 to open the door at M,10 (don't mind the goblins). If everything is correct you can now open the second door and go up the stairs at L1,6. If not - oops - re-search the level. Did you kill all the monsters? (They sometimes leave behind a key). When you enter the stairs you end up at N,6. Press the button at L,4, kill monsters. Press the button at L,2, kill monsters. Press the button at J1,6. Press the two buttons at M,2, kill monsters. Press the button at J,1, kill the snake and get the cup. Stand on the cross at J,3 and press the button at J,3. Kill the dragon. CONGRATULATIONS! Now you can leave through the transporter at N,1. ----------------------------------------------------------------- KM 04.PC1 / quest for the sword of freedom (map 1) From now on I will be a little more compact in my explanations so you have more fun playing the game. You start at Y,32 and by pressing the button at X1,27 you remove the wall at X,28. To get the keys for the next two doors enter the two other rooms. You are now at S,28. First try to move the walls so that you can get to the button at P1,28 which removes the wall at Q1,32 then step on the cross to open the door at O,32 then move the wall at Q1,31 south and step on the cross at R,31 to open the door at M,32. Now get the key. (If you did it wrong and you are stuck, the button at S,19 will remove the wall at K1,32 so you can still get your key, but without getting the extra objects!) Now go to T,26 and go north. (Open the door with the switch at T,24). When you step on a cross fireballs will be thrown at you from the north and east. The answer is: Move as quickly as you can to U1,24, wait till the fireballs hit the wall and then push the button. This stops the cannon at W1,22 Then go to V1,22 and push the button to stop the cannon at V,16. Next go to V,17 (watch the fireball from the right) and push the button to stop the cannon at W,16. Now go to W,21 to stop the cannon at Y,16. Go north again from V,22 to V,16 and go east. You now should see the second key. At T,26 go east. This is very simple; just locate the buttons to remove the walls and kill all the monsters and get your third key. At T,26 go west then through the door at O,27, kill the monster and get the key, then go to L,22. First push the button then move the wall at M,23 to the east, get the weapon and move the wall at L1,22 to the west. Now make your way to M,16 by killing the monsters and push the buttons to open the doors. Next go to P,24 and enter the door to your north. When you stand on the cross at Q,23 all the secret walls in this room will be removed and a lot of skeletons will appear (look out). Kill them all and get the key at Q1,24. You now should have enough keys (4) to open the doors at S,24 + S,22 + S,20 + S,18. Behind these doors is a ghost which can be killed by using DISPEL from the staff of magic. Here you also will see the button to remove the wall at K1,32 and a tree of life and death. Go up the stairs and you will end up at J1,16. Don't worry about the well yet. Go to I1,14. (Every time you step onto the cross you will get a fireball thrown at you. The only way not to get hurt is using the BLOCK spell from the staff of mystic). To open the door at I,14 use the OPEN spell from the staff of magic. At F1,8 go north. To open the doors at F,3 and H1,6 push the buttons at F,4 and H,6, fight your way to the end and get everything you find (funny stick, healstone, bronze key). At F1,8 go west, now you come to a transporter puzzle. To get through follow the next guide carefully. Stand at D,9 (facing to the north) and push the following movement arrows: NORTH, NORTH, get the eggs, WEST, SOUTH, NORTH, EAST, get the key, SOUTH, WEST, now open the door and kill the monster, get the key. Go to F1,8 and go south. As soon as you step onto the cross at D,14 all the secret walls will be removed so get the key at C1,14 and fight your way out of the room. (Don't forget to close the door when you are out of the room). Go back to I1,16 and go west. Open the doors at B1,11 and C1,11 and get all the objects. Go back to I1,16 and open the south door. Push the lever at I1,19 to remove the wall at J,16. The pit at I1,29 can be closed by putting an object on the cross at I1,28. The other six crosses will trigger a cannon at B,28 so put an object on the cross and step aside. When the fireball has passed go to the next cross. (Don't forget the key at G,29). Open the door at B1,29 and kill all the dragons but don't go in. When all the dragons are dead you can enter, The cannon at B,28 will keep shooting fireballs. I marked the path which the fireballs take so look out. Push the button at F,22 to remove the wall at E1,18. Push the button at E,18 to remove the wall at F1,27. Stepping on the cross at F,28 will turn the cannon on/off. Push the button at E1,28 to remove the wall at G,23. You will now see a jester at F1,23, go to G1,23 (watch the fireballs) and throw the funny stick (what, you don't have it? Didn't look everywhere, did you?) at the jester. He will leave a coin for you. Now go back to your starting point and go to the well. (Don't forget the objects you put on the crosses). Now use the heal stone (you have found it, haven't you?) and cast CURE at the well. If the spell worked the well has grown and you can go down.... ------------------------------------------------------------------ KM 05.PC1 / quest for the sword of freedom (map 2) You will start at J1,31. Kill all the sharks and throw the coin at the ferryman (like with the jester). Use the boat to get to K1,21 and get the key. Go to P,27 and enter the transporter, you will be transported to P,24. Kill the monster and open the door. Kill the witch and go to O,22, push the button to open the door at O,15. Now go to P1,19 and follow the line to the door at O,15. If you step onto another square outside the line, the door at O,15 will close. Push the button again to open the door. Go through the door at O,15 and kill all the monsters. Insert the key at Q1,15 to open the door at N1,3 and kill the witch and get the sword of freedom. Push switch at N1,1 to remove the wall at R,4. CONGRATULATIONS! You can exit through the transporters at Q1,3 and Q,1. @~The next quest, the quest for the crown, starts in the next file.