Knightmare (Mindscape) - Part 3 Sent in by Alex van Kaam @~Continued from the last file. ----------------------------------------------------------------- KM 06.PI1 / quest for the crown (map 1) You start at J1,2. Here you will find 5 empty rooms and 1 room with some stairs upwards. Every time you step on J1,23 a monster will appear in each of the 5 rooms so keep the doors closed and don't forget the cabinet at I,27. Up the stairs at L,24 to K1,22. Every time you step on the cross at L,20 a spider will appear at M,16. Get the chainsaw at L1,16 and go down again. Go to J1,23 and push the wall north until you are at J1,13. To kill all the dragons that appear when you move the wall use the room with the stairs as your hideout (all the other rooms will be full of monsters because you stepped on J1,23) and don't forget to get the spanner and the skull of status and to close the door at K,25 when all the dragons are dead. The skull of status can be used by the healer; further on in the game you will meet some wizards who will cast 'dumb' on you, this can be healed with IQ from the cross of life and you can use the skull of status to bring your stats up to normal or more. Push the switch at I1,22 to open the wall at I1,12. Kill the small dragon and go down the stairs at I,9 to F1,23. Get on the 'conveyor of life' and throw the spanner north. If you threw at the right moment the conveyor will stop, if you didn't the spanner will hit your members in the back, pick it up and keep trying. Kill the knight (recognise him from the box ??) and get the key, go back up the stairs and kill the dragon at J1,6. Every time you step on J1,5 bats will appear, the best thing to do is move as quickly as you can to I,7 so they can only attack you from the front. Kill them all and go to L1,4 (don't forget to close the door behind you, you will find out why later on). Push the switch to rotate a 3*3 square with the middle at M1,3. Be sure you understand how this works because it will return throughout the rest of the game, (there is even a level with four of these and only 3 doors!). Keep pushing the switch until you can enter the room at N1,3. Kill the dragon and pull the lever to remove the wall at M1,5. Return to the switch, push it until you can go into the room at M1,5. When you step on the cross at M,7 the two walls will disappear and you can kill all the dragons. Go up the stairs at K1,6 to B1,32. Get into the wagon and throw objects over the bushes onto the crosses. If you threw something onto the right cross the wall at B,20 will disappear, if you threw something onto the wrong cross a snake will appear at A1,28. Get off the wagon at B,20. To cross the water drop items from each of your characters until their weight is displayed in dark-brown figures. Save the game, stand in front of the water and use the keyboard to go north 2* very quickly, if you did it fast enough you will make it....just. The cross at D1,20 will open/close all the other four doors, kill the wizards (let one out, close the doors and quickly go to a 2*2 square). Push the switch at D,13 to remove the wall at C,20. Now you can get all the objects you threw from the wagon, and stand on the cross at C,28 to remove the wall at L,8. Now get back into the wagon and go down the stairs at B1,32 to K1,6. There is now a knight on the loose (he came from the room behind the wall you removed) but he can't get far because you closed the door at L,3 (and keep it closed). Kill him and get the key for the door at N,6. If you step onto the cross at M1,6 the doors at K,32 and J,25 will open and the monsters from these training rooms will be free, but because you kept the door at L,3 closed you are safe for the moment, and because the door at K,25 is closed they can't go into the rest of this level. I don't know what that 'rain' is but I never stayed long in it. Kill the knights in this room and pull the switch at N1,9 to remove the wall at L1,25. Now go to L1,25 and watch out for the bats and dragons on the loose. If you closed the door at K,25 in the beginning of this level you are now safe, if you didn't - look out. From here go north to P1,12 and enter the door to the south. At Q1,15 and Q1,16 you will find 3 switches. Each switch turns a block of 3*3 with the middle points at P1,14 and P1,18 and R1,18. This is a good opportunity to let you learn with this so I won't give a solution to this, just try to make the corridor as is shown on the map. Go down the stairs at R,11 to O,4. Kill the ghosts with DISPEL from the wand of magic and push the switch at Q,5 to remove the wall at T,5. Cast OPEN at the door at T1,8 and throw something through the door. Cast OPEN at the door at T1,2 and throw something through the door. Pull the lever at T1,1 to remove T,9. Go to U1,9 and cast OPEN to the north and shoot an arrow to the north. Kill the giant that is behind the door at V,1 and get the key. Go up the stairs at O,4 to R,11 Go through the door at P,22, kill the 3 pairs of knights and walk through the wall at R1,21, pull the switch at W,22 to remove the wall at U,16 and go through the door at T1,16.(you can walk through the long line of walls). Kill the dragon and push the switch at V,16 to remove the wall at W,20 and go to X,19. Here you will find the same situation as in the quest for the shield, just step on the crosses to remove the walls. But look out at the last cross, behind the walls are 12 purple dragons and 1 big mama dragon......... Kill them all (save a lot) and get the key from the big dragon. Go to N,24 and insert the key to remove the wall at N1,23. Go down the stairs at O1,24 to F,25. Stepping on the cross at G1,27 will create spiders you have to kill and when you step on the cross at G1,32 you can return to the stairs (No use at all). Stepping on the cross at E,26 will open the door, enter, kill the wizards, get the key, stand on the cross at D,26 and go back up the stairs to O1,24. Insert the key to remove the wall at P1,25, when you step onto the cross at Q1,25 the wall at R,25 will be removed and placed behind you at Q,25. Kill the two knights and get the twig, put it on the cross at S1,28 to remove the wall at S1,31. The crosses at V1,31 and V1,29 will turn a 3*3 square with the middle point at X,31 and X,29. Kill the 3 dragons and stand on the cross at X1,23 to remove the wall at M1,26. Go to M1,26 insert the starkey and go through the door. Here you will see a tree of life and death, a switch at N1,27 which will remove the wall at M,23 so you can go back outside and hunt some rabbits (one of your last chances to get enough food) and some stairs down to ...... ------------------------------------------------------------------ KM 07.PI1 / quest for the crown (map 2) You start at A,13, don't worry about the door yet. Stepping on C,15 will remove wall C,16 and place it at B1,15. Kill the 2 knights and get the key, insert the key at D,17 to open the door at D1,23, in this room the ghosts keep appearing, kill them with DISPEL. Pushing the button at C,28 will open/close the door at F1,27. Stepping on the cross at G1,28 will remove the wall at B1,15 and open all the other doors. Now go to the door at B,17 and cast OPEN at it, now throw something through the door to close the pit (it has to fall onto the cross). The best thing you can do now is to let the knight out and use the room as your shelter for the ghosts and the knight. Kill the knight and get his key, insert the key at B,26 to remove the wall at H1,26. Go into the transporter at I,26 to I1,11. You now are on floor 3 of a tower, IT IS VERY IMPORTANT that you STEP ON EVERY SQUARE because some of them will remove a wall on one of the 3 floors, so if you encounter a wall and I didn't mention it in the text just search all the 3 floors. Go through the door at J1,8 and kill the skeletons, stepping on J,3 will remove wall K,4. Kill the knight and get his key. Go down the stairs at J1,10 to J1,20 and kill the 2 giants. Push the button at J,19 to remove wall L1,20. Go up the stairs at J1,20 to J1,10 and go through the door at K1,10. Kill the skeletons, walk through the wall M,7 and kill the skeletons. Go down the stairs at M1,4 to M1,14 and kill the 3 giants, insert the key at L,20 to remove the wall at L1,19. Kill the ghost and the knight and get the key. Walk through the wall K,16, get the armour and walk on every square in this room to remove the wall at L,25. Go down the stairs at L,17 to L,27, Kill the 4 knights and insert the key at J1,27 to open the door at N,27. Go to N1,27, here you will find 3 transporters: First enter the transporter at O,28 to P,31. Open the door at R,29 and kill the giants and the 2 medusas (if they STONED your front players use DESTONE from the cross of life to cure it). Pull the lever at R1,28 to remove the wall at W,19. Now go back with the transporter at P,31 to N1,27. Enter the transporter at O,26 to P,19, kill the ghosts and fight your way down the stairs until you arrive at W,20. Save game. Enter the transporter at W,18 to W,10, kill the 2 medusas and pull the lever at X,13 to remove the wall at R,23. Stand on the cross at X,18 to remove the wall at W1,18. Go back up the stairs and into the transporter at P,19 to O,26. Enter the transporter at O,27 to P,24. Kill medusa and let one of the knights out of the room behind the door at R,22, kill him and let the other knight out, kill him also and get the key. Now go back up the tower and insert the key at N1,6 and go through the door. Here you will find a room with 3 crosses and 3 stairs. Each stairway leeds to a sublevel where you have to get a staff. When you put the 3 staffs on the 3 crosses the 3 walls at O,11 and O1,12 and P,12 will disappear so you can continue. Go down the stairway at P,7 to .... ------------------------------------------------------------------ KM 08.PI1 / quest for the crown (map 3) You start at H,32, enter the boat and go to F,29, here are 5 crosses. The middle cross is the reset cross so if you did something wrong just step on it and start again. You have to step on the crosses in the following order: C,32 then F,26 then C,26 then F,32. Now the wall at D1,25 is removed and you can go to the wagon at C,22. Get into the wagon and get off at the end of the track (B1,5 or B1,6). Go through the wall at B,5 and kill the wizards. Get on the cross at A1,6 to remove the wall at C1,13. Get back into the wagon and get off at C1,13 (just keep trying). Get down the stairs at D,13 to J1,3. To get the boat, drop items from each character until his weight is displayed in dark brown and then go 2* forwards (quickly). Kill the sharks and push the switch at I1,3 to remove the wall at H,3. Now park your boat at H1,3 and enter the door at H,4. Stepping on the cross at H,5 will replace the wall at H,3. To stop the flow of spiders just throw something through the door at E,9. I don't know how to open the door! Get the key at F1,10. If you parked your boat at H1,3 just step onto the cross at D1,2 to remove the wall H1,5 and open the door at I,4. By now you must know how to get to the boat, and you saved yourself one iron key. If you didn't park your boat at H1,3 use the key to open the door G,2 and get the boat. If you step on the cross at G1,10 the door at H,10 will open/close and the cannons at H,5 and E1,10 will fire a fireball. Get the key behind the door at H1,8 and return to your starting point of this sub level. Insert the key at H,26 to open door H1,25, kill all the priests and wizards (use your cross of life and skull of status if you get hit). Get the staff at D1,22 and return to the transporter at H,32. Enter the transporter, go down the stairs to ------------------------------------------------------------------ KM 07.PI1 / quest for the crown (map 2) You re-enter this level at P,7 Put the staff on one of the crosses to remove one of the three walls. Go up the stairs at O1,9 to ... @~Almost there - the rest of this quest is in the final file.