Robin Hood - Millenium - RRP œ25.99-œ30.99 (Strategy-type game for PC, ST and Amiga) Millenium's Robin Hood, like Gremlin's Utopia (also reviewed this issue) is another game that started out with quite a different scenario - in this case it was going to be a wild west adventure called Outlands. However, Robin Hood fever has struck and now, after watching the Kevin Costner film, you can load up your computer and take the part of the green-clad hero yourself. The game begins just after the wicked Sheriff of Nottingham has ousted Robin of Loxley from his castle. Deserted by his so-called friends, Robin sits disconsolately outside what was once his home, wondering what to do. Wandering round the area he encounters peasants going about their work, collecting sticks for the fire, tending the crops. 'Ha, there goes Robin Hood. What a useless hero he was' they say. It's time to show them how wrong they can be. Vowing to get back his castle and help his people too (despite their ingratitude), he sets off to 'do good deeds'. The area to explore is quite large, containing several collections of huts as well as a monastery with a church and graveyard and a few individual buildings. It's hard to work alone, as Robin soon finds out, and true to the legends he sets about collecting his band of Merry Men. Love is also on his mind and the sight of any pretty girl walking past quite turns his head. When the girl is the beautiful Maid Marian, daughter of the Sheriff (a slight change of legend here), Robin goes all out to impress her with flattery and words of love, the smooth-talking old devil. What girl could resist? Certainly not young Marian, charmingly dressed in a flowing white robe, who blushes prettily. Even her arms turn red! The Merry Men are more difficult to get on side. Friar Tuck, the cowardly and portly priest, would rather not be involved. John Little (aka Little John) jealously guards the entrance to his home and threatens to flatten anyone who tries to enter. As for Will Scarlett, he turns up a little way into the game, in dire straits, and Robin will have to be pretty nippy if Will is to join his band rather than leave the game in a little wooden box, six feet down. Help is also at hand in the shape of Helfstan, a priest of the Sacred Grove of Herne the Hunter, who tends the holy spring to the far northwest of the castle. He will help Robin (or 'Robyn' as he calls him) with a useful gift. This gift will make moving around the area much easier and collecting it was the first thing I did each time I played. Generally the Merry Men (and Marian) will also provide useful objects as well as their help. Believe me, you'll need both if you're to retain your life, regain the castle and affection of the local populace and win the hand of Marian into the bargain! Meanwhile the seasons change and the people go about their work, pausing only to berate you or praise you according to how well you're doing at the time, in their estimation. Take care too of the fire-breathing dragon who terrorises the neighbourhood, crunching the peasants like Maltesers but complaining that he only acts like that because he has a thorn caught in his paw and no-one will help him remove it ... I ask you! With a display looking very much like Populous (and Utopia), Robin Hood shows a small section of the playing area in 3D isometric graphics. This scrolls as Robin wanders about on his missions of goodwill. A series of icons down the left-hand side allow him to fight (sword or bow and arrow), talk to people, run (rather than his normal plodding walk), take from the rich and give to the poor. A bar shows how well he's doing in the hero stakes, blue means he's doing well but if it goes red ... oh dear. Further icons will be gained as the game progresses and Robin collects other objects through his adventures. Further information can be gleaned by pressing the p(ause) key. This shows his strength, amount of cash and how he rates in a scale of cowardly/brave, pessimistic/optimistic, villain/hero. When the game starts, he's pretty much an all-out villain (hard to understand why, really) but each helpful deed pushes him a little bit further into the 'good guy' class. Instructions with the game are minimal despite a 67 page manual. This is because the manual is provided in English, Italian, German and French. 16 pages are in English and only 3 deal with the game; the rest give background info on Robin Hood, the history of the longbow, Forest Law and the like (yawn). Copy protection requires you to type in a word from the manual and this may frequently be from one of the foreign paragraphs - luckily they always pick short words! By far the worst documented section is that on saving and loading the game. I may be being thick (it wouldn't be the first time) but, as far as I can tell, you can only save your game (on the PC at least) when you quit. There are two methods of quitting; one saves your game so that next time you play the game restarts from your saved position, not from the normal start (F1). The other method quits without saving (F2). Once in the game, you can't restore a save and, should you get killed, the game ignores your save and so when you restart the game you have to go all the way back to the beginning yet again. This makes one unlikely to try dangerous actions that are likely to get you killed should they fail. The ST and Amiga use different methods according to the manual - F1 saves, F2 loads. 'Why not on the PC?' I moaned many times when poor Robin was hanging from a gallows, or skewered on the end of some soldier's sword. There's a fair amount of humour in the game, mostly from people's comments. Conversation plays a large part and Robin will chat away to people like crazy, despite getting insults in return. I haven't managed to complete the game yet though I seem to have got close several times. Once I managed to kill the Sheriff but, surprisingly, the villagers seemed to turn against me. In fact several aspects of the game are confusing and it isn't helped by the fact that, though the game is nice to look at with good graphics and reasonable sound effects, Robin himself is so hard to control. Movement can be via the mouse or arrows on the screen or by following people (click on them with the mouse) but it's quite tricky to select the right person when there are a gang of them moving about. Once he accidentally followed someone into the castle and that was the end of that game! Characters get trapped behind buildings and are hard to select (Friar Tuck is very good at doing that). Plus Robin has far too much free will! You've got him moving from A to B quite happily and all of a sudden he dashes off on his own, either because he says he's heard someone in distress, or because he 'wants a rest' or because he's 'fed up with walking in circles' - when he isn't. I wouldn't have minded so much if he'd heard someone needing help and gone and helped but frequently he gets lost or decides he's too late and just stops. Despite these moans about the controls, Robin Hood is strangely compulsive. If I could have sorted out my problems with the save/load, I would have enjoyed it a lot more. As it was, I still found myself having 'just one more go' .... and another .... and another. Sue