Utopia - Gremlin Graphics RRP œ29.99 (Strategy game for ST and Amiga) The story goes that when the programmers were working on the final stages of BSS Jane Seymour for Gremlin in the summer of 1990, they got hooked on Sim City and decided to write their own, better, version of the game. Originally a medieval setting was planned where you built your own town and then had to contend with marauding orcs, dragons and the like and the title Fantasym was coined. Several changes and many months later, the game Utopia was born with quite a different scenario as it takes place in space, on an alien planet that you must colonise and develop, and the orcs and dragons have been replaced by an alien race who also have their own plans for the land that you've built on. The background to the game is that you are the commander of a new colony, much to your surprise as, during a simulated alien attack, the colony you were meant to be protecting had to be abandoned. You thought you had blown any chances of getting your own command but your superiors explained that the simulation had been a no-win situation and that by protecting the colonists and evacuating them rather than thinking more of your own pride and trying to keep going, you had done the right thing. So, here you are, in an untamed alien landscape with just a few buildings to get your colony started, money at your disposal, colonists waiting to settle into their new homes, and wondering where to start. You've got a control centre already, complete with several advisors (covering military, scientific, financial matters and more), there are limited living quarters for the colonists, power is being produced by solar panels and food by a hydroponics plant. You have to work out how much to spend on other aspects of the colony in order to keep the people's quality of life factor (QOL) high. Laboratories can undertake scientific research, workshops can produce goods for export, mines can search for ore and chemical plants for fuel, tanks, armaments and spacecraft can be constructed against possible (probable?) alien attack which you know could come at any minute. Excess food and fuel must be stored in special buildings or you can export them if you want. Hospitals are needed in case a virulent plague should sweep the colony. All these buildings and more can be constructed (if you've got the money) and once you've decided where they are to be built, scaffolding will go up and remain there until the building is finished. This takes man-power so there is a limit to how many buildings you can have under construction at any one time. Then you'll need staff for them, which must also be taken from the limited number of people at your disposal. Though occasionally Earth will offer more colonists (at a price), they will also sometimes demand scientists from your pool of workers - refuse and you face a hefty fine. Sometimes they'll even demand some of your tanks which have taken much time and effort to produce, the swine ... I thought they were meant to be on my side! Unlike Sim City which had a 2D top-down display, Utopia uses 3D isometric graphics to give added depth and realism to the landscape and buildings. I also found it made it a bit more confusing when scrolling around my fledgeling colony and with so many possible types of buildings available, it took some time to recognise all of them and remember where you'd built them, once the colony got past a certain size. Gone are the simple days of Sim City where buildings were residential, commercial or industrial ... in Utopia there are many sub-divisions within these categories, making for a far more complex game. There are also several different scenarios to try out, ranging from easy to difficult and covering several different terrain types (grassland, snow and ice etc) much as in Populous. The controls are fairly easy once you get used to them, though much more complex than in Sim City. In Sim City you just clicked where you wanted a building or road and there it was; no hanging about for construction as in Utopia. However, in Sim City you could see the plot being gradually developed and the population growing as time progressed so I guess it comes down to the same thing in the end. Demolition is possible in both cases but in Utopia there are a lot more factors to consider and to be able to manipulate. And you mustn't forget the ever present threat of attack; believe me it WILL come! Defences must be organised from the start so that you're not caught on the hop when the alien craft zoom into view and start demolishing your creation. Sim City had fires, earthquakes and the like which you couldn't do anything about until they happened, just clear up the damage afterwards. In Utopia you feel you should be able to protect yourself from attack by creating a good fighting force ready. You should, but I always found that they came ... they saw ... and they flattened the whole darn place. After playing the game for several days, I'd made progress in quite a few of the scenarios though never enough to protect myself properly against attack. Once the attack had come, I found it very hard to recover from it. Then - disaster. I saved my game and my save disk was corrupted! At this point I admitted defeat. Utopia is beautifully programmed and designed and has much more scope than similar games. But give me Sim City or Populous any day. I can cope with them but Utopia, the perfect society, was out of my grasp. Sue