Golden Wombat of Destiny - continuing saga @~Last issue "Kedenan" took us through the early stages of the @~game. Thanks to some help from Graham Cluley and also the @~author, Huw Collingbourne, I can now expand on it a bit further, @~though still not complete it. Start: In a Swamp, carrying nothing N - W - S - E - N (West Wall of City) - N (Outside Doorway) - read sign - look through keyhole - E (East Wall) - S (South Wall) - read graffiti ("S, S") - S - S (you stumble on something!) - examine mud - pull ring - D (Dark Tunnel) - N - N - N - U (City Square). S - S - S (Crossroads) - read sign - E - S (Ruined Area) - get coin - examine statue - examine column - read inscription (it's worn but you can read part of it) - N - W - N - N (City Avenue; there's a slot in the wall by a door) - put coin in slot (door opens) - W (Death Ray Room) - examine bottle (warning not to open it) - get bottle - examine machinery (lever, slot, flange, spike, button) - pull lever (jammed) - look in slot (there's something in it but you can't reach it) - push button (Zap! A flash passes from the spike into the ground). E - S - S - W - S - S (A Mangrove Swamp with a pearl) - E (Alley; note the lookout building above with a window) - W (Now it's a Wombat Grove) - E - W (A Shimmering Place) - E - W (you find out the room was The Room of Lesser Hallucination, but it's now shut down) - E - S (Dome) - read notice (do not go south) - S (Dome; a termite leaps in front of you) - read sign (do not feed the term...) - E (termite stops you) - N - N - W - N - N - E - N - N - N - E (Alley with a flap in the wall and a skull) - open flap (tightly shut) - get skull (ouch! An ant jumps out of a crack and bites you before you can get the skull) - E - S (A Cul de Sac with a sleeping wombat). Waste moves until it gets dark on move 90, then ... Shout at wombat (it wakes) - N (it follows you) - W - W - S - S - S - E - S - E - N - N - W - N (Kennel Room; the wombat leaps into its kennel and kicks out a leaflet and a card) - get card - examine card - get leaflet - examine leaflet (it's folded) - open leaflet - read leaflet (a quotation from As You Like It). S - E - S - S - U (Landing in Tower; there's a slot in the west wall) - put card in slot (a gap opens) - W (Lookout with a high window) - throw bottle through window (good shot!) - E - D - W - N - W - W - S - S - E - S - S - E (termite has gone) - N (West Courtyard; dead termite is here) - N (NW Courtyard; the broken bottle is here and you see a square incised into a stone in the wall) - E (NE Courtyard; there's a similar stone here too) - examine stone - read stone ('do not push') - W (NW Courtyard) - push stone - push stone - push stone - push stone - push stone - push stone (it clicks into the wall, then reappears) - E (NE Courtyard) - push stone (it swivels) - examine stone - read stone (the history of the city and the story of the Empress) - S (E Courtyard) - get coin. S - W - W - N - N - W - N - N - E - E - S - E - U - U - U - U (A Nasty Room with a nameless horror. Remember the leaflet and the story of the Empress ...) - kthalak Rosalind (the horror vanishes, a vision of the Empress appears, blesses you and vanishes and an egg is left) - get egg. D - D - D - D - W - N - W - N - N - W (Death Ray Room) - put egg under spike (you'll notice it's been making strange noises all this time) - push button (a flash passes from the spike to the ground through the egg. The egg and its sinister contents are vaporised, leaving a pearl) - get pearl. E - S - S - W - S - S - E - S - W (Dome; you see a funnel in the undergrowth) - put coin in funnel (you seem to have donated to some wombat fund. The racket disturbs a hamster) - get hamster - S - get potto (whatever that is...) - E - N - N - W - N - N - E - N - N - W (Death Ray Room) - put hamster in slot (it emerges with a carrot) - get hamster - get carrot - pull lever (now it moves and you find it's something to do with controlling the life support systems) - E - S - S - E - S - E - U - U - U - U - U (Garret; you see a column, lever and box) - get box - examine box (jewel box) - open box (you can't) - examine column (depression in the top) - examine depression (square) - pull lever (the lights flicker and you get another message about the life support systems). D - D - D - D - D - W - N - W - N - N - N - E (Alley; an aardvark has escaped through the flap when you pulled the levers and eaten the ant) - get skull - examine skull (human)..... @~Well, that's it so far. Now what? What use are the skull, @~carrot, jewel box, pearl and potto? What fits in the depression? @~If you know the answers to any of these questions, please write @~in.