APPRENTICE: The Testing of a Magical Novice - Bert Lee (AGT Text Adventure for the ST (PD 319), PC (PD 320) and Amiga) Reviewed by Matthew Pegg In "Apprentice" you play the aforementioned novice and you are about to be tested by your master the magii. They don't give much away. You are given some strange objects including a stone engraved with strange signs, a compass and a flute and told to get them to the 'House of the Lunar Transit' in Darhad, wherever that is. If you do this you will be admitted to the house. There are some other tasks which will raise your status if you can manage them. They vary from dreaming something into the real world, doing some healing, and learning any magic at all; to retrieving lost objects of power and ridding the world of one of those ultimate evil beings which crop up such a lot in these places. This is all you are told before you are dumped into a dingy little cell with a limited supply of air and no clue at all to how you might escape. These magii are fairly callous types: if you don't work out how to escape within a very short time you suffocate! (Give me a GCSE course any day!) Careful examination of your pockets will give you something to help you out and soon you find yourself in the middle of a trackless desert with no idea of how to find your way to where you are going. You will find a companion in the ruins of your cell and looking after his well-being is a full time job in itself: he's an injured mouse! (Aaaah) Luckily you have a compass and you soon find that the desert isn't as trackless as it seems, in fact it is only a few repeating locations. If you explore carefully you are soon in yet another pickle: dumped into the sea by an angry mother roc. Your mouse is swept away (sob!) and you soon drown, although there is a long bearded sailor in a stone tub who might help.... And did I mention the camel in the desert? I didn't mention the camel in the desert...must be because I couldn't find out what he was there for..... You'll probably gather from this that "Apprentice" is not an easy game. And you'd be right. I didn't get that far into it and I must admit that I cheated: I had to have a search through the game files with the "Revenge" document displayer in order to find a clue of how to get out of the first location! After that it got easier, but not much. In atmosphere the game is similar to Infocom's "Spellbreaker", which is no bad thing and the game is about as difficult. Most of the puzzles are logical but you have to use trial and error, there are precious few clues. Descriptions are atmospheric although responses to wrong inputs are a bit spare. The NPCs are mobile and are engagingly quirky and surreal. In most situations you are given only a handful of moves before you die. This would be alright except for the program's annoying habit of returning you to the desktop every time you expire. The other irritating thing about "Apprentice" is that on my copy the score system was bugged. I started the game with 33 points and whatever I did after that I still only had 33 points, so there was no way of finding out how well I was doing. (Or perhaps I was just doing so badly that I didn't score a thing...I did save my @+mouse from dying of thirst though!!!) ~(There are more points to @~be scored but not until later in the game. Scoring in Apprentice @~is worked out according to which objects are carried not @~problem-solving - Sue) "Apprentice" is an AGT adventure and therefore looks like most other AGT games you may have seen in terms of text colour and screen layout. Despite my criticisms I enjoyed the little I have seen of this game. It is the kind of adventure which is frustrating and addictive in about equal measure. Perhaps a more calm/brainy/patient (delete that which does not apply) adventurer may get further than I did. If you don't mind a hard game which will keep you puzzling over it into the small hours then you will probably like "Apprentice".